fast-nuclear-sim/src/coolant/fluid_holder.cpp

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#include "fluid_holder.hpp"
#include "../constants.hpp"
#include "../conversions/temperature.hpp"
#include "../reactor/fuel/half_life.hpp"
#include <cmath>
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#include <iostream>
using namespace sim::coolant;
fluid_holder::fluid_holder(fluid_t fluid, double volume) : fluid(fluid), volume(volume)
{
}
double fluid_holder::add_heat(double m1, double t1)
{
double t2 = get_heat();
double t = t1 - t2;
double m2 = (fluid.l_to_g(level) + steam) * fluid.jPgk;
double m = m1 + m2;
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if(m1 == 0 || m2 == 0)
return t1;
heat = t1 - t * m2 / m;
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return heat;
}
double fluid_holder::add_fluid(double v2, double t2)
{
double v1 = level;
double t1 = get_heat();
double t = t1 - t2;
if(level + v2 > volume)
{
v2 = volume - level;
}
heat = t1 - t * v2 / (v1 + v2);
level += v2;
return v2;
}
double fluid_holder::extract_fluid(double amount)
{
if(amount < level)
{
level -= amount;
}
else
{
amount = level;
level = 0;
}
return amount;
}
double fluid_holder::extract_steam(double dt, double a, double p2)
{
// calculate the mass moved
double p1 = get_pressure();
double p = (p1 - p2) * 0.001; // mPa or g/m/s^2
if(p == 0)
{
return 0;
}
double V = (volume - level) * 0.001; // m^3
double mass = std::min(dt * a * p / std::sqrt( V * std::abs(p) / steam ), steam);
if(std::isnan(mass))
{
return 0;
}
steam -= mass;
return mass;
}
double fluid_holder::get_pressure() const
{
double T = conversions::temperature::c_to_k(heat);
double V = (volume - level) * 0.001;
double n = fluid.g_to_mol(steam);
return (n * T * constants::R) / V;
}
void fluid_holder::update(double secs)
{
double V = (volume - level) * 0.001;
double P = fluid.vapor_pressure.calc_p(heat);
double T = conversions::temperature::c_to_k(heat);
double n = fluid.mol_to_g((V * P) / (T * constants::R)) - steam;
double s = steam + n;
double l = fluid.l_to_g(level) - n;
double v = fluid.l_to_g(volume);
if(l < 0)
{
s += l;
l = 0;
}
if(s > v)
{
s = v;
l = 0;
}
if(l > v)
{
l = v;
s = 0;
}
double diff = s - steam;
steam = s;
level = fluid.g_to_l(l);
heat -= diff * fluid.jPg / (fluid.l_to_g(level) + steam) / fluid.jPgk;
}