added plants
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@ -23,6 +23,7 @@ struct proc_state
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std::string base;
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std::vector<arrays::vertex> vertices;
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std::vector<unsigned int> indices;
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glm::vec<3, double> pos;
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};
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static unsigned int proc_texture(const proc_state& state, aiMaterial* mat, aiTextureType type)
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@ -52,7 +53,7 @@ static void proc_mesh(proc_state& state, std::vector<mesh>& meshes, aiMesh* mesh
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arrays::vertex vertex;
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vertex.texid = texid;
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vertex.pos = {mesh->mVertices[i].x, mesh->mVertices[i].y, mesh->mVertices[i].z};
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vertex.pos = state.pos + glm::vec<3, double>(mesh->mVertices[i].x, mesh->mVertices[i].y, mesh->mVertices[i].z);
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if(mesh->HasNormals())
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{
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@ -95,9 +96,9 @@ static void proc_node(proc_state& state, std::vector<mesh>& meshes, aiNode* node
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}
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}
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void model::load(std::string base, std::string filename)
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void model::load(std::string base, std::string filename, glm::vec<3, double> pos)
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{
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proc_state state {.base = base};
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proc_state state {.base = base, .pos = pos};
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std::string path = base + "/" + filename;
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Assimp::Importer importer;
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@ -3,6 +3,7 @@
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#include "mesh.hpp"
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#include <glm/vec3.hpp>
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#include <vector>
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#include <string>
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@ -13,7 +14,8 @@ struct model
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{
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std::vector<mesh> meshes;
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void load(std::string base, std::string path);
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void load(std::string base, std::string path, glm::vec<3, double> offset);
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void load(std::string base, std::string path) { load(base, path, {0, 0, 0}); }
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void render() const;
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};
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@ -70,8 +70,11 @@ void window::create()
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shader::init_program();
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// Model.load("Minimalistic Modern Office", "Minimalistic Modern Office.fbx");
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Model.load("../assets", "scene.obj");
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Model.load("../assets/scene", "scene.obj");
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Model.load("../assets/AllPlants", "Plant3.obj", {2.5, 3.5, 0});
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Model.load("../assets/AllPlants", "Plant1.obj", {-2.5, -3.5, 0});
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Model.load("../assets/AllPlants", "Plant4.obj", {2, -3, 0});
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Model.load("../assets/AllPlants", "Plant5.obj", {-2, 3, 0});
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glViewport(0, 0, 800, 600);
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}
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