Merge branch 'critical' into graphics

This commit is contained in:
Jay Robson 2024-01-25 00:52:02 +11:00
commit ef9660c09d
7 changed files with 82 additions and 20 deletions

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@ -12,9 +12,18 @@ struct fluid_t
const double gPmol; // g/mol const double gPmol; // g/mol
const double jPg; // J/g latent heat of vaporisation const double jPg; // J/g latent heat of vaporisation
const double jPgk; // J/g/K heat capacity const double jPgk; // J/g/K heat capacity
const double bubble_speed; // m/s
const coolant::vapor_pressure vapor_pressure; const coolant::vapor_pressure vapor_pressure;
constexpr fluid_t(double gPl, double gPmol, double jPg, double jPgk, coolant::vapor_pressure vapor_pressure) : gPl(gPl), gPmol(gPmol), jPg(jPg), jPgk(jPgk), vapor_pressure(vapor_pressure) { } constexpr fluid_t(double gPl, double gPmol, double jPg, double jPgk, double bubble_speed, coolant::vapor_pressure vapor_pressure) :
gPl(gPl), gPmol(gPmol),
jPg(jPg), jPgk(jPgk),
vapor_pressure(vapor_pressure),
bubble_speed(bubble_speed)
{
}
constexpr double g_to_mol(double g) const { return g / gPmol; } constexpr double g_to_mol(double g) const { return g / gPmol; }
constexpr double mol_to_g(double mol) const { return mol * gPmol; } constexpr double mol_to_g(double mol) const { return mol * gPmol; }
@ -24,7 +33,7 @@ struct fluid_t
constexpr double l_to_mol(double l) const { return g_to_mol(l_to_g(l)); } constexpr double l_to_mol(double l) const { return g_to_mol(l_to_g(l)); }
}; };
constexpr const fluid_t WATER = fluid_t(1000, 18, 2257, 4.1816, {8.07131, 1730.63, 233.426}); constexpr const fluid_t WATER = fluid_t(1000, 18, 2257, 4.1816, 0.3, {8.07131, 1730.63, 233.426});
} }

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@ -25,9 +25,12 @@ static bool win_should_close = false;
static mesh MeshScene, MeshText; static mesh MeshScene, MeshText;
void GLAPIENTRY cb_debug_message(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam) void GLAPIENTRY cb_debug_message(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam)
{
if(severity != GL_DEBUG_SEVERITY_NOTIFICATION)
{ {
std::cout << "GL CALLBACK: " << message << "\n"; std::cout << "GL CALLBACK: " << message << "\n";
} }
}
void window::create() void window::create()
{ {
@ -90,10 +93,10 @@ void window::create()
glViewport(0, 0, 800, 600); glViewport(0, 0, 800, 600);
} }
void window::loop() void window::loop(const char* str)
{ {
MeshText.bind(); MeshText.bind();
font::generate(MeshText, "Hello, World!\nThis is cool!\n=)", 0.1); font::generate(MeshText, str, 0.1);
glm::mat4 mat_projection = glm::perspective(glm::radians(90.0f), 1.0f, 0.01f, 20.f); glm::mat4 mat_projection = glm::perspective(glm::radians(90.0f), 1.0f, 0.01f, 20.f);
glUniformMatrix4fv(shader::gl_projection, 1, false, &mat_projection[0][0]); glUniformMatrix4fv(shader::gl_projection, 1, false, &mat_projection[0][0]);

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@ -8,7 +8,7 @@ namespace sim::graphics::window
void create(); void create();
bool should_close(); bool should_close();
void loop(); void loop(const char* str);
void destroy(); void destroy();
void close(); void close();

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@ -2,7 +2,7 @@
#include <sys/time.h> #include <sys/time.h>
#include <random> #include <random>
#include <iostream> #include <sstream>
#include <cmath> #include <cmath>
#include "reactor/builder.hpp" #include "reactor/builder.hpp"
@ -32,6 +32,21 @@ int main()
std::random_device rd; std::random_device rd;
std::mt19937 rand(rd()); std::mt19937 rand(rd());
sim::reactor::coolant::vessel vessel(8, 10, 300, sim::coolant::WATER);
sim::reactor::reactor<5, 5> reactor = sim::reactor::builder<5, 5>(
sim::reactor::fuel::fuel_rod(2000, 4000),
sim::reactor::control::control_rod(vessel, 10000, 1),
sim::reactor::coolant::pipe(vessel), {
"#C#C#",
"CFCFC",
"#C#C#",
"CFCFC",
"#C#C#"
});
sim::coolant::valve<sim::reactor::coolant::vessel> valve(vessel, 1, 500);
sim::coolant::pump<sim::reactor::coolant::vessel> pump(vessel, 1e4, 15);
graphics::window::create(); graphics::window::create();
long clock = get_now(); long clock = get_now();
@ -43,8 +58,17 @@ int main()
double dt = (double)passed / 1e6; double dt = (double)passed / 1e6;
clock += passed; clock += passed;
std::stringstream ss;
reactor.update(rand, dt);
pump.update(dt);
valve.update(dt);
vessel.update(dt);
ss << "Reactor Vessel\n\n" << vessel;
graphics::camera::update(dt); graphics::camera::update(dt);
graphics::window::loop(); graphics::window::loop(ss.str().c_str());
} }
graphics::window::destroy(); graphics::window::destroy();

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@ -11,7 +11,7 @@ pipe::pipe(coolant::vessel& v)
double pipe::get_k(val_t type) const double pipe::get_k(val_t type) const
{ {
return vessel->get_level() / vessel->get_volume() * 0.5; return vessel->get_level() / vessel->get_volume() * (1 - vessel->get_void_ratio()) * 0.5;
} }
void pipe::update(double secs) void pipe::update(double secs)

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@ -2,17 +2,31 @@
#include "vessel.hpp" #include "vessel.hpp"
#include "../../constants.hpp" #include "../../constants.hpp"
#include "../../conversions/temperature.hpp" #include "../../conversions/temperature.hpp"
#include "../fuel/half_life.hpp"
#include <cmath> #include <cmath>
using namespace sim::reactor::coolant; using namespace sim::reactor::coolant;
vessel::vessel(double level, double volume, sim::coolant::fluid_t fluid) : volume(volume), fluid(fluid) constexpr static double calc_cylinder(double h, double d)
{ {
this->level = level; double r = d / 2;
return M_PI * r * r * h;
} }
void vessel::update() vessel::vessel(double height, double diameter, double level, sim::coolant::fluid_t fluid) :
height(height),
diameter(diameter),
volume(calc_cylinder(height, diameter)),
fluid(fluid),
level(level),
bubble_hl(height * 0.5 / fluid.bubble_speed)
{
}
void vessel::update(double secs)
{ {
double V = (volume - level) * 0.001; double V = (volume - level) * 0.001;
double P = fluid.vapor_pressure.calc_p(heat); double P = fluid.vapor_pressure.calc_p(heat);
@ -46,6 +60,9 @@ void vessel::update()
steam = s; steam = s;
level = fluid.g_to_l(l); level = fluid.g_to_l(l);
heat -= diff * fluid.jPg / (fluid.l_to_g(level) + steam) / fluid.jPgk; heat -= diff * fluid.jPg / (fluid.l_to_g(level) + steam) / fluid.jPgk;
if(diff > 0) steam_suspended += diff;
steam_suspended *= fuel::half_life::get(secs, bubble_hl);
} }
double vessel::add_heat(double t1) double vessel::add_heat(double t1)
@ -116,6 +133,7 @@ std::ostream& operator<<(std::ostream& o, const vessel& v)
o << "Steam: " << v.get_steam() << " g\n"; o << "Steam: " << v.get_steam() << " g\n";
o << "Heat: " << v.get_heat() << " C\n"; o << "Heat: " << v.get_heat() << " C\n";
o << "Pressure: " << (v.get_pressure() * 0.001) << " kPa\n"; o << "Pressure: " << (v.get_pressure() * 0.001) << " kPa\n";
o << "Void Ratio: " << (v.get_void_ratio() * 100) << " %\n";
return o; return o;
} }

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@ -13,26 +13,34 @@ class vessel
double level; // litres double level; // litres
double heat = 0; // celcius double heat = 0; // celcius
double steam = 0; // grams double steam = 0; // grams
double steam_suspended = 0; // grams
public: public:
const double height; // meters
const double diameter; // meters
const double volume; // litres const double volume; // litres
const double bubble_hl; // seconds
const sim::coolant::fluid_t fluid; const sim::coolant::fluid_t fluid;
vessel(double level, double volume, sim::coolant::fluid_t fluid); vessel(double height, double diameter, double level, sim::coolant::fluid_t fluid);
void update(); void update(double secs);
double add_heat(double amount); double add_heat(double amount);
double add_fluid(double amount, double heat); double add_fluid(double amount, double heat);
double extract_steam(double dt, double a, double p2); double extract_steam(double dt, double a, double p2);
constexpr double get_volume() const { return volume; } constexpr double get_volume() const { return volume; } // litres
constexpr double get_level() const { return level; } constexpr double get_level() const { return level; } // litres
constexpr double get_heat() const { return heat; } constexpr double get_heat() const { return heat; } // celsius
constexpr double get_steam() const { return steam; } constexpr double get_steam() const { return steam; } // grams
constexpr double get_mass() const { return fluid.l_to_g(level) + steam; } constexpr double get_mass() const { return fluid.l_to_g(level) + steam; } // grams
constexpr double get_steam_density() const { return steam / (volume - level); } // g/L
constexpr double get_steam_suspended() const { return steam_suspended; } // grams
constexpr double get_void_ratio() const { double s = steam_suspended / get_steam_density(); return s / (level + s); }
double get_pressure() const; double get_pressure() const; // pascals
}; };
} }