#include #include #include #include #include #include "reactor/coolant/vessel.hpp" #include "coolant/fluid.hpp" #include "coolant/valve.hpp" #include "coolant/pump.hpp" #include "graphics/mesh/mesh.hpp" #include "graphics/input/focus.hpp" #include "graphics/window.hpp" #include "graphics/camera.hpp" #include "util/time.hpp" #include "system.hpp" #include "tests.hpp" using namespace Sim; int main() { #ifndef _WIN32 feenableexcept(FE_DIVBYZERO | FE_INVALID | FE_OVERFLOW); #endif // tests::run(); // return 0; Graphics::Window::create(); long clock = Util::Time::get_now(); double at = 0; while(!Graphics::Window::should_close()) { long now = Util::Time::get_now(); long passed = now - clock; double dt = (double)passed / 1e6; clock += passed; at += dt * Sim::System::active.speed; Sim::System::active.update(dt); Graphics::Camera::update(dt); Graphics::Window::update(dt); Graphics::Focus::update(dt); Graphics::Window::render(); } Graphics::Window::destroy(); }