#include "shadersource.hpp" using namespace Sim::Graphics; const char* ShaderSource::LIGHT_VSH = #include "shaders/light.vsh" const char* ShaderSource::LIGHT_GSH = #include "shaders/light.gsh" const char* ShaderSource::LIGHT_FSH = #include "shaders/light.fsh" const char* ShaderSource::MAIN_VSH = #include "shaders/main.vsh" const char* ShaderSource::MAIN_FSH = #include "shaders/main.fsh"