#include #include #include "mouse.hpp" #include "../window.hpp" #include "../camera.hpp" using namespace sim::graphics; static double xpos = 0, ypos = 0; static void cb_cursor_pos(GLFWwindow* win, double x, double y) { camera::rotate(x - xpos, y - ypos); xpos = x; ypos = y; } void mouse::get(double& x, double& y) { x = xpos; y = ypos; } void mouse::init() { GLFWwindow* win = window::get_window(); glfwSetCursorPosCallback(win, cb_cursor_pos); glfwSetInputMode(win, GLFW_CURSOR, GLFW_CURSOR_DISABLED); glfwSetCursorPos(win, 0, 0); }