#pragma once #include #include #include "../system.hpp" #include "mesh/model.hpp" namespace Sim::Graphics::Camera { glm::vec<3, double> get_normal(); glm::vec<3, double> get_pos(); glm::mat4 get_matrix(); double get_pitch(); double get_yaw(); Json::Value serialize(); void load(const Json::Value& node); void init(const Model& model); void rotate(double pitch, double yaw); void move(double x, double y, double z); void update(double dt); };