#pragma once #include #include #include #include #include "arrays.hpp" namespace sim::graphics { struct mesh { std::vector vertices; std::vector indices; constexpr mesh() { } void set_vertices(const arrays::vertex* data, size_t size); void set_indices(const unsigned int* data, size_t size); void load_model(std::string base, std::string path); void load_model(std::string path) { load_model(".", path); } void load_text(const char* text, double size); void add(const mesh& o, glm::mat4 mat); mesh to_lines() const; bool check_intersect(glm::vec<3, double> pos, glm::vec<3, double> path) const; glm::vec<3, double> calc_intersect(glm::vec<3, double> pos, glm::vec<3, double> path) const; glm::vec<3, double> calc_intersect(glm::vec<3, double> pos, glm::vec<3, double> path, glm::vec<3, double>& normal_last) const; template void load_text(const char* header, T& item, double size) { std::stringstream ss; ss << header << item; load_text(ss.str().c_str(), size); } }; };