#include #include #include "secondary_loop.hpp" #include "../locations.hpp" #include "../../system.hpp" #include "../../coolant/valve.hpp" #include "../input/focus.hpp" #include "../../util/streams.hpp" #include #include using namespace Sim::Graphics; using namespace Sim::Graphics::Monitor; using namespace Sim::Util::Streams; SecondaryLoop::SecondaryLoop() { } void SecondaryLoop::init() { mesh1.model_matrix = Locations::monitors[5]; mesh2.model_matrix = glm::translate(mesh1.model_matrix, glm::vec3(0.5, 0, 0)); mesh1.colour_matrix = mesh2.colour_matrix = { 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; std::stringstream ss; Sim::Graphics::Mesh rmesh; ss << "Cooling Tower\n\n"; ss << "Heat\nSteam\nPressure\nLevel\n\n"; ss << "Secondary Pump\n\n"; ss << "Power\nSpeed\nFlow\n\n"; ss << "Freight Pump\n\n"; ss << "Power\nSpeed\nFlow\n\n"; rmesh.load_text(ss.str().c_str(), 0.04); mesh1.bind(); mesh1.set(rmesh, GL_STATIC_DRAW); rmesh.load_model("../assets/model", "pump_switch_2.glb"); gm_switch_2.bind(); gm_switch_2.set(rmesh, GL_STATIC_DRAW); rmesh.load_model("../assets/model", "pump_switch_3.glb"); gm_switch_3.bind(); gm_switch_3.set(rmesh, GL_STATIC_DRAW); m_joystick_turbine_bypass.load_model("../assets/model", "turbine_valve_bypass_joystick.stl"); m_joystick_turbine_inlet.load_model("../assets/model", "turbine_valve_inlet_joystick.stl"); m_switch_2.load_model("../assets/model", "pump_switch_click_2.stl"); m_switch_3.load_model("../assets/model", "pump_switch_click_3.stl"); } void SecondaryLoop::update(double dt) { System& sys = *System::active; clock_now += dt; if(clock_at + 1.0/30.0 < clock_now) { std::stringstream ss; Sim::Graphics::Mesh rmesh; clock_at += 1.0/30.0; ss << "\n\n"; ss << show( sys.evaporator.get_heat() ) << " C\n"; show_units( ss, sys.evaporator.get_steam_output() ) << "g/s\n"; show_units( ss, sys.evaporator.get_pressure() ) << "Pa\n"; ss << show( sys.evaporator.get_level() / 1000 ) << " / " << show( sys.evaporator.get_volume() / 1000 ) << " kL\n"; ss << "\n\n\n"; ss << show( sys.loop.secondary_pump.get_power() * 100 ) << " %\n"; ss << show( sys.loop.secondary_pump.get_rpm() ) << " r/min\n"; show_units( ss, sys.loop.secondary_pump.get_flow_mass() ) << "g/s\n"; ss << "\n\n\n"; ss << show( sys.freight_pump.get_power() * 100 ) << " %\n"; ss << show( sys.freight_pump.get_rpm() ) << " r/min\n"; show_units( ss, sys.freight_pump.get_flow_mass() ) << "g/s\n"; rmesh.load_text(ss.str().c_str(), 0.04); mesh2.bind(); mesh2.set(rmesh, GL_DYNAMIC_DRAW); } if(m_switch_2.check_focus()) sys.loop.secondary_pump.powered = !sys.loop.secondary_pump.powered; if(m_switch_3.check_focus()) sys.freight_pump.powered = !sys.freight_pump.powered; gm_switch_2.model_matrix = glm::translate(glm::mat4(1), glm::vec3(0, sys.loop.secondary_pump.powered ? 0.07 : 0, 0)); gm_switch_3.model_matrix = glm::translate(glm::mat4(1), glm::vec3(0, sys.freight_pump.powered ? 0.07 : 0, 0)); } void SecondaryLoop::render() { mesh1.bind(); mesh1.uniform(); mesh1.render(); mesh2.bind(); mesh2.uniform(); mesh2.render(); gm_switch_2.bind(); gm_switch_2.uniform(); gm_switch_2.render(); gm_switch_3.bind(); gm_switch_3.uniform(); gm_switch_3.render(); }