#include "clock.hpp" #include #include #include #include #include #include #include "../mesh/arrays.hpp" #include "../mesh/font.hpp" #include "../mesh/arrays.hpp" #include "../resize.hpp" #include "../../system.hpp" #include "../../util/streams.hpp" using namespace Sim::Graphics::Widget; void Clock::update(double dt) { this->dt = dt; } void Clock::remesh_slow(Mesh& rmesh) { Mesh m; double at = System::active->clock; glm::vec2 wsize(Resize::get_size() / 2); std::stringstream ss; int t_s = std::fmod(at, 60); int t_m = std::fmod(at / 60, 60); int t_h = std::fmod(at / 3600, 24); ss << "FPS: " << (1.0 / dt) << "\n"; ss << "Time: " << std::setfill('0') << std::setw(2) << t_h << ":"; ss << std::setfill('0') << std::setw(2) << t_m << ":"; ss << std::setfill('0') << std::setw(2) << t_s << "\n"; ss << "Day: " << std::floor(at / (3600 * 24)) << "\n"; m.load_text(ss.str().c_str(), 20); rmesh.add(m, glm::translate(glm::mat4(1), glm::vec3(-wsize + glm::vec2(2, 2), 0))); }