fast-nuclear-sim/src/graphics/mesh/texture.hpp

18 lines
309 B
C++

#pragma once
#include <string>
namespace Sim::Graphics::Texture
{
extern unsigned int handle_white;
void init();
unsigned int load(std::string path);
unsigned int load_mem(const unsigned char* data, int width, int height, int channels);
unsigned int load_mem(const unsigned char* data, size_t len);
};