115 lines
2.6 KiB
C++
115 lines
2.6 KiB
C++
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#include "helpers.hpp"
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#include "secondary_loop.hpp"
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#include "../locations.hpp"
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#include "../../system.hpp"
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#include "../../coolant/valve.hpp"
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#include "../input/focus.hpp"
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#include <glm/ext/matrix_transform.hpp>
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#include <iostream>
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using namespace sim::graphics;
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using namespace sim::graphics::monitor;
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secondary_loop::secondary_loop()
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{
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}
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void secondary_loop::toggle_secondary_pump()
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{
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system& sys = sim::system::active;
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static bool state = false;
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state = !state;
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// sys.secondary_pump->powered = state = !sys.secondary_pump->powered;
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gm_switch_2.model_matrix = glm::translate(glm::mat4(1), glm::vec3(0, state ? 0.07 : 0, 0));
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}
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void secondary_loop::toggle_freight_pump()
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{
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system& sys = sim::system::active;
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static bool state = false;
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state = !state;
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// sys.freight_pump->powered = state = !sys.freight_pump->powered;
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gm_switch_3.model_matrix = glm::translate(glm::mat4(1), glm::vec3(0, state ? 0.07 : 0, 0));
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}
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void secondary_loop::init()
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{
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mesh1.model_matrix = locations::monitors[5];
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mesh2.model_matrix = glm::translate(mesh1.model_matrix, glm::vec3(0.5, 0, 0));
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mesh1.colour_matrix = mesh2.colour_matrix = {
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1, 1, 1, 1,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0
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};
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std::stringstream ss;
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sim::graphics::mesh rmesh;
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ss << "Secondary Loop\n";
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rmesh.load_text(ss.str().c_str(), 0.04);
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mesh1.bind();
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mesh1.set(rmesh, GL_STATIC_DRAW);
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rmesh.load_model("../assets/model", "pump_switch_2.glb");
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gm_switch_2.bind();
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gm_switch_2.set(rmesh, GL_STATIC_DRAW);
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rmesh.load_model("../assets/model", "pump_switch_3.glb");
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gm_switch_3.bind();
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gm_switch_3.set(rmesh, GL_STATIC_DRAW);
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m_joystick_turbine_bypass.load_model("../assets/model", "turbine_valve_bypass_joystick.stl");
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m_joystick_turbine_inlet.load_model("../assets/model", "turbine_valve_inlet_joystick.stl");
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m_switch_2.load_model("../assets/model", "pump_switch_click_2.stl");
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m_switch_3.load_model("../assets/model", "pump_switch_click_3.stl");
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}
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void secondary_loop::update(double dt)
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{
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std::stringstream ss;
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sim::graphics::mesh rmesh;
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system& sys = sim::system::active;
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//TODO
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ss << "TODO\n";
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rmesh.load_text(ss.str().c_str(), 0.04);
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mesh2.bind();
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mesh2.set(rmesh, GL_DYNAMIC_DRAW);
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if(m_switch_2.check_focus())
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toggle_secondary_pump();
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if(m_switch_3.check_focus())
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toggle_freight_pump();
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}
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void secondary_loop::render()
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{
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mesh1.bind();
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mesh1.uniform();
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mesh1.render();
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mesh2.bind();
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mesh2.uniform();
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mesh2.render();
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gm_switch_2.bind();
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gm_switch_2.uniform();
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gm_switch_2.render();
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gm_switch_3.bind();
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gm_switch_3.uniform();
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gm_switch_3.render();
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}
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