fast-nuclear-sim/src/graphics/mesh/glmesh.hpp

35 lines
441 B
C++

#pragma once
#include <string>
#include "arrays.hpp"
#include "mesh.hpp"
#include <glm/matrix.hpp>
namespace Sim::Graphics
{
struct GLMesh
{
unsigned int vao = 0, vbo = 0, ebo = 0, size = 0;
glm::mat4 model_matrix {1.0f};
constexpr GLMesh() { }
GLMesh(GLMesh&& o);
GLMesh(const GLMesh& o) = delete;
~GLMesh();
void bind();
void uniform();
void set(const Mesh& m, int mode);
void render(int type);
void render();
};
};