35 lines
441 B
C++
35 lines
441 B
C++
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#pragma once
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#include <string>
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#include "arrays.hpp"
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#include "mesh.hpp"
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#include <glm/matrix.hpp>
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namespace Sim::Graphics
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{
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struct GLMesh
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{
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unsigned int vao = 0, vbo = 0, ebo = 0, size = 0;
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glm::mat4 model_matrix {1.0f};
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constexpr GLMesh() { }
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GLMesh(GLMesh&& o);
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GLMesh(const GLMesh& o) = delete;
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~GLMesh();
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void bind();
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void uniform();
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void set(const Mesh& m, int mode);
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void render(int type);
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void render();
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};
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};
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