#pragma once
#include <glm/matrix.hpp>
#include <string>
namespace Sim::Graphics::Data
{
struct Camera
const std::string name;
const glm::vec3 pos;
const glm::vec3 look;
const glm::vec3 up;
const float fov;
float pitch = 0;
float yaw = 0;
float zoom = 1;
};