fast-nuclear-sim/src/graphics/mesh/mesh.hpp

53 lines
1.1 KiB
C++

#pragma once
#include <string>
#include <sstream>
#include <unordered_map>
#include <string>
#include <vector>
#include <glm/matrix.hpp>
#include "arrays.hpp"
#include "light.hpp"
namespace Sim::Graphics
{
struct Mesh
{
std::vector<Arrays::Vertex> vertices;
std::vector<unsigned int> indices;
float max_transform_id = -1;
Mesh();
void set_transform_id();
void set_vertices(const Arrays::Vertex* data, size_t size);
void set_indices(const unsigned int* data, size_t size);
void load_text(const char* text, double size);
void load_text(const char* text, double size, glm::vec2 align);
void add(const Mesh& o, glm::mat4 mat);
void add(const Mesh& o);
Mesh to_lines() const;
bool check_focus() const;
bool check_focus(double len) const;
bool check_intersect(glm::vec<3, double> pos, glm::vec<3, double> path) const;
glm::vec<3, double> calc_intersect(glm::vec<3, double> pos, glm::vec<3, double> path) const;
bool operator==(const Mesh&) const = default;
template <class T>
void load_text(const char* header, T& item, double size)
{
std::stringstream ss;
ss << header << item;
load_text(ss.str().c_str(), size);
}
};
};