fast-nuclear-sim/src/graphics/mesh/arrays.hpp

22 lines
283 B
C++

#pragma once
#include <glm/matrix.hpp>
namespace sim::graphics::arrays
{
struct vertex
{
unsigned long texid = 0;
glm::vec2 texpos = {0, 0};
glm::vec4 pos = {0, 0, 0, 1};
glm::vec3 normal = {0, 0, 0};
};
void vertex_attrib_pointers();
glm::mat4 colour(glm::vec4 code);
};