fast-nuclear-sim/src/graphics/monitor/primary_loop.cpp

201 lines
5.2 KiB
C++

#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include "primary_loop.hpp"
#include "../locations.hpp"
#include "../../system.hpp"
#include "../../coolant/valve.hpp"
#include "../input/focus.hpp"
#include "../../util/streams.hpp"
#include <glm/ext/matrix_transform.hpp>
#include <iostream>
using namespace Sim::Graphics;
using namespace Sim::Graphics::Monitor;
using namespace Sim::Util::Streams;
struct ValveJoystick : public Focus::FocusType
{
Sim::Coolant::Valve* active;
ValveJoystick(Sim::Coolant::Valve* v) : active(v)
{
}
virtual ~ValveJoystick()
{
active->clear_open_speed();
}
virtual void on_cursor_pos(double x, double y)
{
active->add_open_speed(-y * 1e-6);
}
virtual void on_mouse_button(int button, int action, int mods)
{
if(button == GLFW_MOUSE_BUTTON_LEFT && action == GLFW_RELEASE)
{
Focus::clear_focus();
}
}
virtual bool cursor_is_visible()
{
return false;
}
};
PrimaryLoop::PrimaryLoop()
{
}
void PrimaryLoop::init()
{
mesh1.model_matrix = Locations::monitors[3];
mesh2.model_matrix = glm::translate(mesh1.model_matrix, glm::vec3(0.5, 0, 0));
mesh1.colour_matrix = mesh2.colour_matrix = {
1, 1, 1, 1,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0
};
std::stringstream ss;
Sim::Graphics::Mesh rmesh;
ss << "Turbine Bypass Valve\n\n";
ss << "Opened\nFlow\nSetpoint\n\n";
ss << "Turbine Inlet Valve\n\n";
ss << "Opened\nFlow\nSetpoint\n\n";
ss << "Primary Pump\n\n";
ss << "Power\nSpeed\nFlow\n\n";
ss << "Condenser\n\n";
ss << "Heat\n";
ss << "Steam\n";
ss << "Pressure\n";
ss << "Level\n";
rmesh.load_text(ss.str().c_str(), 0.04);
mesh1.bind();
mesh1.set(rmesh, GL_STATIC_DRAW);
rmesh.load_model("../assets/model", "pump_switch_1.glb");
gm_switch_pump.bind();
gm_switch_pump.set(rmesh, GL_STATIC_DRAW);
rmesh.load_model("../assets/model", "turbine_valve_bypass_switch.glb");
gm_switch_bypass.bind();
gm_switch_bypass.set(rmesh, GL_STATIC_DRAW);
rmesh.load_model("../assets/model", "turbine_valve_inlet_switch.glb");
gm_switch_inlet.bind();
gm_switch_inlet.set(rmesh, GL_STATIC_DRAW);
m_joystick_turbine_bypass.load_model("../assets/model", "turbine_valve_bypass_joystick.stl");
m_joystick_turbine_inlet.load_model("../assets/model", "turbine_valve_inlet_joystick.stl");
m_switch_pump.load_model("../assets/model", "pump_switch_click_1.stl");
m_switch_bypass.load_model("../assets/model", "turbine_valve_bypass_switch_click.stl");
m_switch_inlet.load_model("../assets/model", "turbine_valve_inlet_switch_click.stl");
}
void PrimaryLoop::update(double dt)
{
System& sys = *System::active;
clock_now += dt;
if(clock_at + 1.0/30.0 < clock_now)
{
std::stringstream ss;
Sim::Graphics::Mesh rmesh;
clock_at += 1.0/30.0;
ss << "\n\n";
ss << show( sys.loop.turbine_bypass_valve.get_state() * 100 ) << " %\n";
show_units( ss, sys.loop.turbine_bypass_valve.get_flow() ) << "g/s\n";
if(sys.loop.turbine_bypass_valve.get_auto())
{
ss << show( sys.loop.turbine_bypass_valve.get_setpoint() ) << " C\n";
}
else
{
ss << "-\n";
}
ss << "\n\n\n";
ss << show( sys.loop.turbine_inlet_valve.get_state() * 100 ) << " %\n";
show_units( ss, sys.loop.turbine_inlet_valve.get_flow() ) << "g/s\n";
if(sys.loop.turbine_inlet_valve.get_auto())
{
ss << show( sys.loop.turbine_inlet_valve.get_setpoint() ) << " C\n";
}
else
{
ss << "-\n";
}
ss << "\n\n\n";
ss << show( sys.loop.primary_pump.get_power() * 100 ) << " %\n";
ss << show( sys.loop.primary_pump.get_rpm() ) << " r/min\n";
show_units( ss, sys.loop.primary_pump.get_flow_mass() ) << "g/s\n";
ss << "\n\n\n";
ss << show( sys.loop.condenser.get_heat() ) << " C\n";
show_units( ss, sys.loop.condenser.get_steam() ) << "g\n";
show_units( ss, sys.loop.condenser.get_pressure() ) << "Pa\n";
ss << show( sys.loop.condenser.get_level() / 1000 ) << " / " << show( sys.loop.condenser.get_volume() / 1000 ) << " kL\n";
rmesh.load_text(ss.str().c_str(), 0.04);
mesh2.bind();
mesh2.set(rmesh, GL_DYNAMIC_DRAW);
}
if(m_joystick_turbine_bypass.check_focus())
Focus::set(std::make_unique<ValveJoystick>(&sys.loop.turbine_bypass_valve));
if(m_joystick_turbine_inlet.check_focus())
Focus::set(std::make_unique<ValveJoystick>(&sys.loop.turbine_inlet_valve));
if(m_switch_pump.check_focus())
sys.loop.primary_pump.powered = !sys.loop.primary_pump.powered;
if(m_switch_inlet.check_focus())
sys.loop.turbine_inlet_valve.toggle_auto();
if(m_switch_bypass.check_focus())
sys.loop.turbine_bypass_valve.toggle_auto();
gm_switch_inlet.model_matrix = glm::translate(glm::mat4(1), glm::vec3(0, sys.loop.turbine_inlet_valve.get_auto() ? 0.07 : 0, 0));
gm_switch_bypass.model_matrix = glm::translate(glm::mat4(1), glm::vec3(0, sys.loop.turbine_bypass_valve.get_auto() ? 0.07 : 0, 0));
gm_switch_pump.model_matrix = glm::translate(glm::mat4(1), glm::vec3(0, sys.loop.primary_pump.powered ? 0.07 : 0, 0));
}
void PrimaryLoop::render()
{
mesh1.bind();
mesh1.uniform();
mesh1.render();
mesh2.bind();
mesh2.uniform();
mesh2.render();
gm_switch_pump.bind();
gm_switch_pump.uniform();
gm_switch_pump.render();
gm_switch_inlet.bind();
gm_switch_inlet.uniform();
gm_switch_inlet.render();
gm_switch_bypass.bind();
gm_switch_bypass.uniform();
gm_switch_bypass.render();
}