fast-nuclear-sim/src/coolant/evaporator.cpp

80 lines
1.6 KiB
C++

#include "evaporator.hpp"
#include "../util/constants.hpp"
#include <cmath>
#include <iostream>
using namespace Sim::Coolant;
constexpr static double calc_cylinder(double h, double d)
{
double r = d / 2;
return M_PI * r * r * h * 1000;
}
Evaporator::Evaporator(Fluid type, double height, double diameter, double mass, double level) :
height(height),
diameter(diameter),
FluidHolder(type, calc_cylinder(height, diameter), mass)
{
this->level = level;
}
Evaporator::Evaporator(const Json::Value& node) :
height(node["height"].asDouble()),
diameter(node["diameter"].asDouble()),
FluidHolder(node)
{
steam_output = node["steam_output"].asDouble();
}
double Evaporator::get_steam_output()
{
return steam_output;
}
void Evaporator::update(double dt)
{
steam_output = steam / dt;
steam = 0;
// evaporate liquid if above 60C
double m_thermal = get_thermal_mass();
double m_fluid = fluid.l_to_g(level);
double m_steam = m_thermal / fluid.jPg * (heat - 40);
if(m_steam > 0)
{
level -= fluid.g_to_l(m_steam);
steam_output += m_steam / dt;
heat = 40;
}
// get to 101325 Pa
double P = 101325; // Pa
double K = Conversions::Temperature::c_to_k(heat); // K
double R = Util::Constants::R; // J/K/mol
double n_g = air / Util::Constants::M_air; // mol
double V_g = (volume - level) * 0.001; // m^3
double n = (P * V_g) / (R * K); // mol
air = n * Util::Constants::M_air; // g
}
Evaporator::operator Json::Value() const
{
Json::Value node(FluidHolder::operator::Json::Value());
node["height"] = height;
node["diameter"] = diameter;
node["steam_output"] = steam_output;
return node;
}