fast-nuclear-sim/src/graphics/monitor/primary_loop.cpp

164 lines
4.1 KiB
C++

#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include "helpers.hpp"
#include "primary_loop.hpp"
#include "../locations.hpp"
#include "../../system.hpp"
#include "../../coolant/valve.hpp"
#include "../input/focus.hpp"
#include <glm/ext/matrix_transform.hpp>
#include <iostream>
using namespace sim::graphics;
using namespace sim::graphics::monitor;
struct valve_joystick : public focus::focus_t
{
sim::coolant::valve* active;
valve_joystick(sim::coolant::valve* v) : active(v)
{
}
virtual ~valve_joystick()
{
active->clear_open_speed();
}
virtual void on_cursor_pos(double x, double y)
{
active->add_open_speed(-y * 1e-6);
}
virtual void on_mouse_button(int button, int action, int mods)
{
if(button == GLFW_MOUSE_BUTTON_LEFT && action == GLFW_RELEASE)
{
focus::clear_focus();
}
}
virtual bool cursor_is_visible()
{
return false;
}
};
primary_loop::primary_loop()
{
}
void primary_loop::toggle_primary_pump()
{
system& sys = sim::system::active;
bool state;
sys.primary_pump->powered = state = !sys.primary_pump->powered;
gm_switch_primary.model_matrix = glm::translate(glm::mat4(1), glm::vec3(0, state ? 0.07 : 0, 0));
}
void primary_loop::init()
{
mesh1.model_matrix = locations::monitors[3];
mesh2.model_matrix = glm::translate(mesh1.model_matrix, glm::vec3(0.5, 0, 0));
mesh1.colour_matrix = mesh2.colour_matrix = {
1, 1, 1, 1,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0
};
std::stringstream ss;
sim::graphics::mesh rmesh;
ss << "Turbine Bypass Valve\n\n";
ss << "Opened\nFlow\n\n";
ss << "Turbine Inlet Valve\n\n";
ss << "Opened\nFlow\n\n";
ss << "Primary Pump\n\n";
ss << "Power\nSpeed\nFlow\n\n";
ss << "Condenser\n\n";
ss << "Heat\n";
ss << "Steam\n";
ss << "Pressure\n";
ss << "Level\n\n";
rmesh.load_text(ss.str().c_str(), 0.04);
mesh1.bind();
mesh1.set(rmesh, GL_STATIC_DRAW);
rmesh.load_model("../assets/model", "primary_coolant_pump_switch.glb");
gm_switch_primary.bind();
gm_switch_primary.set(rmesh, GL_STATIC_DRAW);
rmesh.load_model("../assets/model", "secondary_coolant_pump_switch.glb");
gm_switch_secondary.bind();
gm_switch_secondary.set(rmesh, GL_STATIC_DRAW);
m_joystick_turbine_bypass.load_model("../assets/model", "turbine_valve_bypass_joystick.stl");
m_joystick_turbine_inlet.load_model("../assets/model", "turbine_valve_inlet_joystick.stl");
m_switch_primary.load_model("../assets/model", "primary_coolant_pump_switch.stl");
m_switch_secondary.load_model("../assets/model", "secondary_coolant_pump_switch.stl");
}
void primary_loop::update()
{
std::stringstream ss;
sim::graphics::mesh rmesh;
system& sys = sim::system::active;
ss << "\n\n";
ss << show( sys.turbine_bypass_valve->get_state() * 100 ) << " %\n";
ss << show( sys.turbine_bypass_valve->get_flow() / 1000 ) << " kg/s\n";
ss << "\n\n\n";
ss << show( sys.turbine_inlet_valve->get_state() * 100 ) << " %\n";
ss << show( sys.turbine_inlet_valve->get_flow() / 1000 ) << " kg/s\n";
ss << "\n\n\n";
ss << sys.primary_pump->get_state_string() << "\n";
ss << show( sys.primary_pump->get_rpm() ) << " r/min\n";
ss << show( sys.primary_pump->get_flow_mass() / 1000 ) << " kg/s\n";
ss << "\n\n\n";
ss << show( sys.condenser->get_heat() ) << " C\n";
ss << show( sys.condenser->get_steam() ) << " g\n";
ss << show( sys.condenser->get_pressure() / 1000 ) << " kPa\n";
ss << show( sys.condenser->get_level() ) << " / " << show( sys.condenser->get_volume() ) << " L\n";
rmesh.load_text(ss.str().c_str(), 0.04);
mesh2.bind();
mesh2.set(rmesh, GL_DYNAMIC_DRAW);
if(m_joystick_turbine_bypass.check_focus())
focus::set(std::make_unique<valve_joystick>(sys.turbine_bypass_valve.get()));
if(m_joystick_turbine_inlet.check_focus())
focus::set(std::make_unique<valve_joystick>(sys.turbine_inlet_valve.get()));
if(m_switch_primary.check_focus())
toggle_primary_pump();
}
void primary_loop::render()
{
mesh1.bind();
mesh1.uniform();
mesh1.render();
mesh2.bind();
mesh2.uniform();
mesh2.render();
gm_switch_primary.bind();
gm_switch_primary.uniform();
gm_switch_primary.render();
gm_switch_secondary.bind();
gm_switch_secondary.uniform();
gm_switch_secondary.render();
}