164 lines
4.1 KiB
C++
164 lines
4.1 KiB
C++
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#include "helpers.hpp"
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#include "primary_loop.hpp"
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#include "../locations.hpp"
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#include "../../system.hpp"
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#include "../../coolant/valve.hpp"
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#include "../input/focus.hpp"
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#include <glm/ext/matrix_transform.hpp>
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#include <iostream>
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using namespace sim::graphics;
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using namespace sim::graphics::monitor;
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struct valve_joystick : public focus::focus_t
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{
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sim::coolant::valve* active;
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valve_joystick(sim::coolant::valve* v) : active(v)
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{
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}
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virtual ~valve_joystick()
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{
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active->clear_open_speed();
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}
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virtual void on_cursor_pos(double x, double y)
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{
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active->add_open_speed(-y * 1e-6);
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}
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virtual void on_mouse_button(int button, int action, int mods)
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{
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if(button == GLFW_MOUSE_BUTTON_LEFT && action == GLFW_RELEASE)
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{
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focus::clear_focus();
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}
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}
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virtual bool cursor_is_visible()
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{
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return false;
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}
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};
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primary_loop::primary_loop()
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{
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}
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void primary_loop::toggle_primary_pump()
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{
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system& sys = sim::system::active;
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bool state;
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sys.primary_pump->powered = state = !sys.primary_pump->powered;
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gm_switch_primary.model_matrix = glm::translate(glm::mat4(1), glm::vec3(0, state ? 0.07 : 0, 0));
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}
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void primary_loop::init()
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{
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mesh1.model_matrix = locations::monitors[3];
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mesh2.model_matrix = glm::translate(mesh1.model_matrix, glm::vec3(0.5, 0, 0));
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mesh1.colour_matrix = mesh2.colour_matrix = {
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1, 1, 1, 1,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0
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};
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std::stringstream ss;
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sim::graphics::mesh rmesh;
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ss << "Turbine Bypass Valve\n\n";
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ss << "Opened\nFlow\n\n";
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ss << "Turbine Inlet Valve\n\n";
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ss << "Opened\nFlow\n\n";
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ss << "Primary Pump\n\n";
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ss << "Power\nSpeed\nFlow\n\n";
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ss << "Condenser\n\n";
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ss << "Heat\n";
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ss << "Steam\n";
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ss << "Pressure\n";
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ss << "Level\n\n";
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rmesh.load_text(ss.str().c_str(), 0.04);
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mesh1.bind();
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mesh1.set(rmesh, GL_STATIC_DRAW);
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rmesh.load_model("../assets/model", "primary_coolant_pump_switch.glb");
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gm_switch_primary.bind();
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gm_switch_primary.set(rmesh, GL_STATIC_DRAW);
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rmesh.load_model("../assets/model", "secondary_coolant_pump_switch.glb");
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gm_switch_secondary.bind();
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gm_switch_secondary.set(rmesh, GL_STATIC_DRAW);
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m_joystick_turbine_bypass.load_model("../assets/model", "turbine_valve_bypass_joystick.stl");
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m_joystick_turbine_inlet.load_model("../assets/model", "turbine_valve_inlet_joystick.stl");
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m_switch_primary.load_model("../assets/model", "primary_coolant_pump_switch.stl");
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m_switch_secondary.load_model("../assets/model", "secondary_coolant_pump_switch.stl");
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}
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void primary_loop::update()
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{
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std::stringstream ss;
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sim::graphics::mesh rmesh;
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system& sys = sim::system::active;
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ss << "\n\n";
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ss << show( sys.turbine_bypass_valve->get_state() * 100 ) << " %\n";
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ss << show( sys.turbine_bypass_valve->get_flow() / 1000 ) << " kg/s\n";
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ss << "\n\n\n";
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ss << show( sys.turbine_inlet_valve->get_state() * 100 ) << " %\n";
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ss << show( sys.turbine_inlet_valve->get_flow() / 1000 ) << " kg/s\n";
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ss << "\n\n\n";
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ss << sys.primary_pump->get_state_string() << "\n";
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ss << show( sys.primary_pump->get_rpm() ) << " r/min\n";
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ss << show( sys.primary_pump->get_flow_mass() / 1000 ) << " kg/s\n";
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ss << "\n\n\n";
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ss << show( sys.condenser->get_heat() ) << " C\n";
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ss << show( sys.condenser->get_steam() ) << " g\n";
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ss << show( sys.condenser->get_pressure() / 1000 ) << " kPa\n";
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ss << show( sys.condenser->get_level() ) << " / " << show( sys.condenser->get_volume() ) << " L\n";
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rmesh.load_text(ss.str().c_str(), 0.04);
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mesh2.bind();
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mesh2.set(rmesh, GL_DYNAMIC_DRAW);
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if(m_joystick_turbine_bypass.check_focus())
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focus::set(std::make_unique<valve_joystick>(sys.turbine_bypass_valve.get()));
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if(m_joystick_turbine_inlet.check_focus())
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focus::set(std::make_unique<valve_joystick>(sys.turbine_inlet_valve.get()));
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if(m_switch_primary.check_focus())
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toggle_primary_pump();
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}
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void primary_loop::render()
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{
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mesh1.bind();
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mesh1.uniform();
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mesh1.render();
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mesh2.bind();
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mesh2.uniform();
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mesh2.render();
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gm_switch_primary.bind();
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gm_switch_primary.uniform();
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gm_switch_primary.render();
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gm_switch_secondary.bind();
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gm_switch_secondary.uniform();
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gm_switch_secondary.render();
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}
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