34 lines
592 B
GLSL
34 lines
592 B
GLSL
|
|
#version 460 core
|
|
|
|
#define MAX_LIGHTS 6
|
|
|
|
layout (location = 1) in vec3 aPos;
|
|
layout (location = 2) in vec4 aColour;
|
|
layout (location = 6) in int aTransformIndex;
|
|
|
|
layout (binding = 3) readonly buffer TransformBuffer
|
|
{
|
|
mat4 transforms[];
|
|
};
|
|
|
|
out flat int should_ignore;
|
|
|
|
uniform vec3 light_pos;
|
|
uniform int light_pass;
|
|
|
|
mat4 load_model_mat(int index)
|
|
{
|
|
return index < 0 ? mat4(1.f) : transforms[index];
|
|
}
|
|
|
|
void main()
|
|
{
|
|
vec4 pos = vec4(aPos, 1.f);
|
|
mat4 model = load_model_mat(aTransformIndex);
|
|
|
|
gl_Position = model * pos - vec4(light_pos, 0.f);
|
|
should_ignore = int(aColour.a < 1.f);
|
|
}
|
|
|