fast-nuclear-sim/src/graphics/monitor/core.cpp

188 lines
3.9 KiB
C++

#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include "core.hpp"
#include "../locations.hpp"
#include "../input/focus.hpp"
#include "../mesh/arrays.hpp"
#include <glm/ext/matrix_transform.hpp>
#include <iostream>
#include <sstream>
using namespace sim::graphics;
using namespace sim::graphics::monitor;
struct core_focus_t : public focus::focus_t
{
virtual void on_cursor_pos(double x, double y)
{
sim::system::active.reactor->add_rod_speed(-y * 1e-6);
}
void set_all(bool state)
{
for(int i = 0; i < sim::system::active.reactor->rods.size(); i++)
{
sim::reactor::rod* r = sim::system::active.reactor->rods[i].get();
if(r->should_select())
{
r->selected = state;
}
}
}
void toggle_auto()
{
//TODO
}
virtual void on_charcode(unsigned int c)
{
sim::system& sys = sim::system::active;
switch(c)
{
case 'a': case 'A':
sys.reactor->move_cursor(-1);
break;
case 'd': case 'D':
sys.reactor->move_cursor(1);
break;
case 'w': case 'W':
sys.reactor->move_cursor(-sim::system::active.reactor->height);
break;
case 's': case 'S':
sys.reactor->move_cursor(sim::system::active.reactor->height);
break;
}
}
virtual void on_keypress(int key, int sc, int action, int mods)
{
if(action != GLFW_PRESS)
{
return;
}
switch(key)
{
case GLFW_KEY_Z:
sim::system::active.reactor->toggle_selected();
break;
case GLFW_KEY_C:
toggle_auto();
break;
case GLFW_KEY_X:
sim::system::active.reactor->reset_rod_speed();
break;
case GLFW_KEY_Q:
set_all(true);
break;
case GLFW_KEY_E:
set_all(false);
break;
}
}
};
core::core()
{
}
void core::init()
{
mesh1.model_matrix = locations::monitors[2];
mesh1.colour_matrix = arrays::colour({1, 1, 1, 1});
sim::graphics::mesh rmesh1, rmesh2;
rmesh1.load_text("Reactor Core", 0.04);
rmesh2.load_model("../assets/model/", "reactor_core_interface_circle.stl");
rmesh1.add(rmesh2, glm::mat4(1));
mesh1.bind();
mesh1.set(rmesh1, GL_STATIC_DRAW);
rmesh2.load_model("../assets/model/", "reactor_core_interface_cell.stl");
mesh2.bind();
mesh2.set(rmesh2, GL_STATIC_DRAW);
mesh_click.load_model("../assets/model/", "reactor_core_input.stl");
mesh_scram.load_model("../assets/model/", "reactor_core_scram.stl");
}
void core::update()
{
if(mesh_click.check_focus())
{
focus::set(std::make_unique<core_focus_t>());
}
if(mesh_scram.check_focus())
{
sim::system::active.reactor->scram();
}
}
void core::render()
{
sim::system& sys = sim::system::active;
double step = 1 / (sys.vessel->diameter / sys.reactor->cell_width * 0.8);
double sx = 0.5 - (sys.reactor->width - 1) * step / 2.0;
double sy = 0.5 - (sys.reactor->height - 1) * step / 2.0;
glm::mat4 mat_scale = glm::scale(glm::mat4(1), glm::vec3(step * 0.4, step * 0.4, 1));
glm::mat4 mat_select = glm::translate(glm::mat4(1), glm::vec3(-0.8, -0.8, -0.001)) * glm::scale(glm::mat4(1), glm::vec3(0.5, 0.5, 1));
glm::mat4 mat_cursor = glm::translate(glm::mat4(1), glm::vec3(-0.8, 0.8, -0.001)) * glm::scale(glm::mat4(1), glm::vec3(0.5, 0.5, 1));
mesh1.bind();
mesh1.uniform();
mesh1.render();
mesh2.bind();
for(int i = 0; i < sys.reactor->size; i++)
{
int x = i % sys.reactor->width;
int y = i / sys.reactor->width;
double ox = sx + x * step;
double oy = sy + y * step;
reactor::rod* r = sys.reactor->rods[i].get();
glm::vec4 colour = r->get_colour();
if(colour[3] == 0)
{
continue;
}
glm::mat4 mat = mesh1.model_matrix * glm::translate(glm::mat4(1), glm::vec3(ox, oy, 0)) * mat_scale;
mesh2.model_matrix = mat;
mesh2.colour_matrix = arrays::colour(colour);
mesh2.uniform();
mesh2.render();
if(sys.reactor->cursor == i)
{
mesh2.model_matrix = mat * mat_cursor;
mesh2.colour_matrix = arrays::colour({1, 0, 0, 1});
mesh2.uniform();
mesh2.render();
}
if(r->selected)
{
mesh2.model_matrix = mat * mat_select;
mesh2.colour_matrix = arrays::colour({1, 1, 0, 1});
mesh2.uniform();
mesh2.render();
}
}
}