16 lines
252 B
V Shell
16 lines
252 B
V Shell
|
#version 330
|
||
|
|
||
|
layout (location = 0) in vec2 aPos;
|
||
|
layout (location = 1) in vec3 aColor;
|
||
|
|
||
|
out vec3 color;
|
||
|
|
||
|
uniform vec2 pos;
|
||
|
uniform ivec2 maze;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
vec2 cPos = (aPos + pos) / maze;
|
||
|
gl_Position = vec4(cPos * 2 - 1, 0, 1);
|
||
|
color = aColor;
|
||
|
}
|