maze-game/bin/resources/shader/environment.vsh

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2020-05-05 22:04:33 +10:00
#version 330
layout (location = 0) in vec2 aPos;
layout (location = 1) in vec3 aColor;
out vec3 color;
void main()
{
gl_Position = vec4(aPos.x * 2 - 1, aPos.y * 2 - 1, 0, 1);
color = aColor;
}