nuclear-plant-sim/assets/shader/model.frag

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GLSL
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#include "header.glsl"
#include "atlas.glsl"
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out vec4 f_colour;
in VS_OUT {
vec4 pos;
vec4 colour;
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vec2 uv;
flat uint texid;
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} vin;
uniform mat4 u_colour = mat4(1);
void main() {
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f_colour = u_colour * vin.colour * atlas_read_texture(vin.texid, vin.uv);
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}