#include "white_brick.hpp" #include "tile_base.hpp" #include "../../graphics/texture.hpp" #include using World::Tile::WhiteBrick; void WhiteBrick::update() { } unsigned int WhiteBrick::get_texid() const { return Graphics::Texture::WHITE_BRICK_FLOOR; } std::unique_ptr WhiteBrick::clone() const { return std::make_unique(*this); } void WhiteBrick::remesh(Graphics::Mesh& mesh, const TileBase* const* neighbours, glm::vec<2, int> offset) const { auto p = TileBase::PRIMITIVE_B; p.m_texid = Graphics::Texture::WHITE_BRICK_FLOOR; p.m_offset = {offset, 0}; mesh.add_primitive(p); for(int i = 0; i < std::size(TileBase::PRIMITIVE_S); i++) { if(!neighbours[i]) { p = TileBase::PRIMITIVE_S[i]; p.m_texid = Graphics::Texture::WHITE_BRICK_WALL; p.m_offset = {offset, 0}; mesh.add_primitive(p); } } } void WhiteBrick::render() const { }