nuclear-plant-sim/assets/shader/model.frag

17 lines
177 B
GLSL

#include "version.glsl"
out vec4 f_colour;
in VS_OUT {
vec4 pos;
vec4 colour;
} vin;
uniform mat4 u_colour = mat4(1);
void main() {
f_colour = u_colour * vin.colour;
}