diff --git a/Makefile b/Makefile new file mode 100644 index 0000000..e68ae85 --- /dev/null +++ b/Makefile @@ -0,0 +1,74 @@ +OUTPUT=src/blockracer +FILES=blockracer.o mainloop.o graphics.o input.o gamepad.o\ +player.o world.o blocks.o textures.o math.o text.o archive.o\ +compression.o random.o clouds.o +ARGS=-c $< -o $@ +CC=g++ + +all: $(OUTPUT) + +$(OUTPUT): src $(FILES)# $(RESOURCES) + $(CC) $(FILES) -o $@ -lglut -lGL -lGLU -lX11 -lm -ludev -lz + +src/resources: + mkdir src/resources + +src: + mkdir src + +blockracer.o: blockracer.cpp mainloop.h graphics.h input.h player.h world.h text.h archive.h clouds.h + $(CC) $(ARGS) + +mainloop.o: mainloop.cpp + $(CC) $(ARGS) + +graphics.o: graphics.cpp mainloop.h graphics.h player.h world.h textures.h clouds.h + $(CC) $(ARGS) + +input.o: input.cpp input.h gamepad.h mainloop.h + $(CC) $(ARGS) + +gamepad.o: gamepad.c gamepad.h + gcc $(ARGS) -Wall -Werror + +player.o: player.cpp player.h input.h mainloop.h world.h textures.h blocks.h + $(CC) $(ARGS) + +world.o: world.cpp world.h graphics.h blocks.h math.h player.h random.h + $(CC) $(ARGS) + +blocks.o: blocks.cpp blocks.h textures.h archive.h mainloop.h + $(CC) $(ARGS) + +textures.o: textures.cpp textures.h archive.h + $(CC) $(ARGS) + +math.o: math.cpp math.h + $(CC) $(ARGS) + +text.o: text.cpp textures.h + $(CC) $(ARGS) + +archive.o: archive.cpp archive.h compression.h + $(CC) $(ARGS) + +compression.o: compression.cpp compression.h zlib.h + $(CC) $(ARGS) + +random.o: random.cpp random.h + $(CC) $(ARGS) + +clouds.o: clouds.cpp clouds.h math.h textures.h random.h mainloop.h + $(CC) $(ARGS) + +clean: + rm -r src *.o + +run: + cd src && ./blockracer + +backup: + cd .. && ./backup.sh + +archive: resources + cd .. && ./make-archive.sh diff --git a/PerlinNoise.hpp b/PerlinNoise.hpp new file mode 100644 index 0000000..a41bd70 --- /dev/null +++ b/PerlinNoise.hpp @@ -0,0 +1,219 @@ +//---------------------------------------------------------------------------------------- +// +// siv::PerlinNoise +// Perlin noise library for modern C++ +// +// Copyright (C) 2013-2018 Ryo Suzuki +// +// Permission is hereby granted, free of charge, to any person obtaining a copy +// of this software and associated documentation files(the "Software"), to deal +// in the Software without restriction, including without limitation the rights +// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell +// copies of the Software, and to permit persons to whom the Software is +// furnished to do so, subject to the following conditions : +// +// The above copyright notice and this permission notice shall be included in +// all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE +// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +// THE SOFTWARE. +// +//---------------------------------------------------------------------------------------- + +# pragma once +# include +# include +# include +# include + +namespace siv +{ + class PerlinNoise + { + private: + + std::int32_t p[512]; + + static double Fade(double t) noexcept + { + return t * t * t * (t * (t * 6 - 15) + 10); + } + + static double Lerp(double t, double a, double b) noexcept + { + return a + t * (b - a); + } + + static double Grad(std::int32_t hash, double x, double y, double z) noexcept + { + const std::int32_t h = hash & 15; + const double u = h < 8 ? x : y; + const double v = h < 4 ? y : h == 12 || h == 14 ? x : z; + return ((h & 1) == 0 ? u : -u) + ((h & 2) == 0 ? v : -v); + } + + public: + + explicit PerlinNoise(std::uint32_t seed = std::default_random_engine::default_seed) + { + reseed(seed); + } + + template + explicit PerlinNoise(URNG& urng) + { + reseed(urng); + } + + void reseed(std::uint32_t seed) + { + for (size_t i = 0; i < 256; ++i) + { + p[i] = i; + } + + std::shuffle(std::begin(p), std::begin(p) + 256, std::default_random_engine(seed)); + + for (size_t i = 0; i < 256; ++i) + { + p[256 + i] = p[i]; + } + } + + template + void reseed(URNG& urng) + { + for (size_t i = 0; i < 256; ++i) + { + p[i] = i; + } + + std::shuffle(std::begin(p), std::begin(p) + 256, urng); + + for (size_t i = 0; i < 256; ++i) + { + p[256 + i] = p[i]; + } + } + + double noise(double x) const + { + return noise(x, 0.0, 0.0); + } + + double noise(double x, double y) const + { + return noise(x, y, 0.0); + } + + double noise(double x, double y, double z) const + { + const std::int32_t X = static_cast(std::floor(x)) & 255; + const std::int32_t Y = static_cast(std::floor(y)) & 255; + const std::int32_t Z = static_cast(std::floor(z)) & 255; + + x -= std::floor(x); + y -= std::floor(y); + z -= std::floor(z); + + const double u = Fade(x); + const double v = Fade(y); + const double w = Fade(z); + + const std::int32_t A = p[X] + Y, AA = p[A] + Z, AB = p[A + 1] + Z; + const std::int32_t B = p[X + 1] + Y, BA = p[B] + Z, BB = p[B + 1] + Z; + + return Lerp(w, Lerp(v, Lerp(u, Grad(p[AA], x, y, z), + Grad(p[BA], x - 1, y, z)), + Lerp(u, Grad(p[AB], x, y - 1, z), + Grad(p[BB], x - 1, y - 1, z))), + Lerp(v, Lerp(u, Grad(p[AA + 1], x, y, z - 1), + Grad(p[BA + 1], x - 1, y, z - 1)), + Lerp(u, Grad(p[AB + 1], x, y - 1, z - 1), + Grad(p[BB + 1], x - 1, y - 1, z - 1)))); + } + + double octaveNoise(double x, std::int32_t octaves) const + { + double result = 0.0; + double amp = 1.0; + + for (std::int32_t i = 0; i < octaves; ++i) + { + result += noise(x) * amp; + x *= 2.0; + amp *= 0.5; + } + + return result; + } + + double octaveNoise(double x, double y, std::int32_t octaves) const + { + double result = 0.0; + double amp = 1.0; + + for (std::int32_t i = 0; i < octaves; ++i) + { + result += noise(x, y) * amp; + x *= 2.0; + y *= 2.0; + amp *= 0.5; + } + + return result; + } + + double octaveNoise(double x, double y, double z, std::int32_t octaves) const + { + double result = 0.0; + double amp = 1.0; + + for (std::int32_t i = 0; i < octaves; ++i) + { + result += noise(x, y, z) * amp; + x *= 2.0; + y *= 2.0; + z *= 2.0; + amp *= 0.5; + } + + return result; + } + + double noise0_1(double x) const + { + return noise(x) * 0.5 + 0.5; + } + + double noise0_1(double x, double y) const + { + return noise(x, y) * 0.5 + 0.5; + } + + double noise0_1(double x, double y, double z) const + { + return noise(x, y, z) * 0.5 + 0.5; + } + + double octaveNoise0_1(double x, std::int32_t octaves) const + { + return octaveNoise(x, octaves) * 0.5 + 0.5; + } + + double octaveNoise0_1(double x, double y, std::int32_t octaves) const + { + return octaveNoise(x, y, octaves) * 0.5 + 0.5; + } + + double octaveNoise0_1(double x, double y, double z, std::int32_t octaves) const + { + return octaveNoise(x, y, z, octaves) * 0.5 + 0.5; + } + }; +} diff --git a/archive.cpp b/archive.cpp new file mode 100644 index 0000000..69db1e9 --- /dev/null +++ b/archive.cpp @@ -0,0 +1,345 @@ +#include +#include +#include +#include +#include + +#include "archive.h" +#include "compression.h" + +std::vector archives; + +int archive; + +void stringRead(std::string str, int* pos, char* data, int size) +{ + // Loop over part of the string + for(int i = 0; i < size && i < str.size(); i++) + { + // Set part of the data to part of the string + data[i] = str[*pos+i]; + } + + // Add to the position + *pos += size; +} + +void stringWrite(std::string &str, const char* data, int size) +{ + // Loop over the data + for(int i = 0; i < size; i++) + { + // Add it to the string + str += data[i]; + } +} + +int archiveGen(const char* data, int size, bool compression) +{ + // Create the loaded archive data file + std::string sdata; + + // Is there decompression needed + if(compression) + { + // Get the size of the uncompressed string + uint64_t csize; + + // Decompress the string + const char* cdata = decompress_string(data, size, &csize); + + // Load the archives data + sdata.append(cdata, csize); + } + + else + { + // Load the archives data + sdata.append(data, size); + } + + // Push back the archive + archives.push_back(sdata); + + // Return the archives position + return archives.size()-1; +} + +int archiveLoad(const char* dir, bool compression) +{ + // Open the file + std::ifstream file(dir, std::ios::binary); + + // Is the file good + if(file.good()) + { + // Read the data + std::istreambuf_iterator begin(file), end; + std::string data(begin, end); + + // Is there decompression needed + if(compression) + { + // Convert the string to a c string + int csize = data.size(); + char* cdata = new char[csize]; + + // Loop over the string + for(int i=0;i= archives[a].size()) + { + // Set the substr pos to the archives size + substr_pos = archives[a].size(); + } + + else + { + // Set the substr pos to the write bytes and size + substr_pos = pos.pos + size; + } + + // Get the first part and the last part of the string + std::string start = archives[a].substr(0, pos.pos-sizeof(uint32_t)); + std::string end = archives[a].substr(substr_pos); + + // Write the data to the end of the start sring + stringWrite(start, (char*)&size, sizeof(size)); + stringWrite(start, data, size); + + // Add the start and end to the archive + archives[a] = start + end; + } +} + +void archiveRead(int a, ArchivePos pos, char* data) +{ + // Get the data from the position + int ipos = pos.pos; + stringRead(archives[a], &ipos, data, pos.size); +} + +void archive_init() +{ + // Load the archive + archive = archiveLoad("resources.bin", true); + + // Was there an error + if(archive == -1) + { + // Load a fresh archive + archive = archiveGen("", 0, true); + } +} diff --git a/archive.h b/archive.h new file mode 100644 index 0000000..d5ff03a --- /dev/null +++ b/archive.h @@ -0,0 +1,23 @@ +#include + +extern int archive; + +struct ArchivePos +{ + bool end; + bool found; + uint32_t size; + uint32_t pos; +}; + +int archiveGen(const char* data, int size, bool compression=false); +int archiveLoad(const char* dir, bool compression=false); +bool archiveSave(int a, const char* dir, bool compression=false); +const char* archiveGetData(int a, int &size, bool compression=false); +void archiveFree(int a); +ArchivePos archiveGetEnd(); +ArchivePos archiveGetPos(int a, const char* dir); +void archiveWrite(int a, ArchivePos pos, const char* filename, const char* data, int size); +void archiveRead(int a, ArchivePos pos, char* data); + +void archive_init(); diff --git a/archive.o b/archive.o new file mode 100644 index 0000000..6d7646a Binary files /dev/null and b/archive.o differ diff --git a/blockracer.cpp b/blockracer.cpp new file mode 100644 index 0000000..a57bf70 --- /dev/null +++ b/blockracer.cpp @@ -0,0 +1,35 @@ +#include "mainloop.h" +#include "graphics.h" +#include "archive.h" +#include "player.h" +#include "clouds.h" +#include "world.h" +#include "input.h" +#include "text.h" + +int main(int argc, char *argv[]) +{ + // Initialise the mainloop + mainloopInit(); + + // Register some actions + mainloopRegAction(player_actions, 10, 0); + mainloopRegAction(input_check, 10, 0); + mainloopRegAction(clouds_move, 10, 0); + + // Initialise the archive manager + archive_init(); + + // Initialse everything + graphics_init(argc, argv); + clouds_init(); + player_init(); + input_init(); + world_init(); + + // Start the mainloop + mainloopDoMainloop(); + + // Return 0 + return 0; +} diff --git a/blockracer.o b/blockracer.o new file mode 100644 index 0000000..d383f68 Binary files /dev/null and b/blockracer.o differ diff --git a/blocks.cpp b/blocks.cpp new file mode 100644 index 0000000..3009ed9 --- /dev/null +++ b/blocks.cpp @@ -0,0 +1,547 @@ +#include +#include +#include + +#include "PerlinNoise.hpp" +#include "mainloop.h" +#include "archive.h" +#include "textures.h" +#include "blocks.h" + +int blocks_tex; +int blocks_size; +int blocks_img_size[2]; +double fluid_motion = 0; +double fluid_frequency = 0.99*8; +double fluid_octaves = 1; + +std::vector block_settings; + +const siv::PerlinNoise perlin; + +BlockSettings blockGetSettings(int id) { + return block_settings[id]; +} + +int load_image(const char* dir) +{ + int w, h; + loadArchiveImageGL(dir, 'N', w, h); +} + +void blocks_tick(int *args) +{ + // Make this happen again + mainloopRegAction(blocks_tick, 10, 0); + + // Increase the fluid time for perlin noise + fluid_motion += 1e-2; +} + +void setup_block_settings() +{ + BlockSettings b; + + // Set all the textures numbers + int GRASS_TOP = 0; + int GRASS_SIDE = 1; + int ASPHELT_TOP = 2; + int ASPHELT_SIDE = 3; + int DIRT = 4; + int GRAVEL = 5; + int STONE = 6; + int BARRIER = 7; + int PLANT_GRASS = 8; + int WATER = 9; + int SAND = 10; + + // Create the queue of textures to load + std::vector load_images; + load_images.push_back("textures/blocks/grass_top.rimg"); + load_images.push_back("textures/blocks/grass_side.rimg"); + load_images.push_back("textures/blocks/asphelt_top.rimg"); + load_images.push_back("textures/blocks/asphelt_side.rimg"); + load_images.push_back("textures/blocks/dirt.rimg"); + load_images.push_back("textures/blocks/gravel.rimg"); + load_images.push_back("textures/blocks/stone.rimg"); + load_images.push_back("textures/blocks/barrier.rimg"); + load_images.push_back("textures/plants/grass.rimg"); + load_images.push_back("textures/fluids/water.rimg"); + load_images.push_back("textures/blocks/sand.rimg"); + + // Setup the big image + int big_image_size; + char* big_image; + + // Loop over the queue + for(int i=0;i + +#define BLOCK_AIR 0 +#define BLOCK_STONE 1 +#define BLOCK_GRASS 2 +#define BLOCK_DIRT 3 +#define BLOCK_GRAVEL 4 +#define BLOCK_ASPHELT 5 +#define BLOCK_BARRIER 6 +#define BLOCK_GRASS_PLANT 7 +#define BLOCK_WATER 8 +#define BLOCK_SAND 9 + +#define BTYPE_BLOCK 0 +#define BTYPE_RAMP 1 +#define BTYPE_PLANT 2 +#define BTYPE_FLUID 3 + +#define DIRECTION_N 0 +#define DIRECTION_E 1 +#define DIRECTION_S 2 +#define DIRECTION_W 3 + +struct Block +{ + uint8_t id=0; + uint8_t type=0; + uint8_t direction=0; +}; + +struct BlockFaceMap +{ + bool t, b, n, e, s, w; +}; + +struct BlockTextures +{ + int t, b, n, e, s, w; +}; + +struct BlockSettings +{ + bool transparent; + BlockTextures tex; +}; + +void blocks_init(); +Block make_block(uint8_t id, uint8_t type=0, uint8_t direction=0); +void render_block(Block block, int x, int y, int z, BlockFaceMap fm); +void unbind_block_texture(); +void bind_block_texture(); +BlockSettings blockGetSettings(int id); +void render_block_face_here(Block block); +double get_fluid_motion(int x, int z); diff --git a/blocks.o b/blocks.o new file mode 100644 index 0000000..5528cef Binary files /dev/null and b/blocks.o differ diff --git a/clouds.cpp b/clouds.cpp new file mode 100644 index 0000000..3572598 --- /dev/null +++ b/clouds.cpp @@ -0,0 +1,129 @@ +#include +#include +#include + +#include "PerlinNoise.hpp" +#include "textures.h" +#include "mainloop.h" +#include "random.h" +#include "math.h" + +int cloud_tex; +char* cloud_data; +int cloud_dimentions[2] = {100, 100}; +double cloud_fade_distance = 25; +double cloud_frequency = 32; +double cloud_time = 0; +double frequency = 10; + +const siv::PerlinNoise perlin; + +void clouds_init() +{ + // Setup the cloud data + cloud_data = new char[cloud_dimentions[0]*cloud_dimentions[1]*4]; + + // Fill the clouds with data + for(int x=0;x 1) noise = 255; + else noise = n*255; + + // Is the distance greater than 10 + if(distance > cloud_dimentions[0]/2.0-cloud_fade_distance) + { + // Set distance opacity + cloud_data[id+3] = 255- + (distance-(cloud_dimentions[0]/2.0-cloud_fade_distance))/cloud_fade_distance*255; + } + + else + { + // Set normal opacity + cloud_data[id+3] = 255; + } + + // Set some noise + cloud_data[id+0] = noise; + cloud_data[id+1] = noise; + cloud_data[id+2] = noise; + + } + + else + { + // Set the opacity to zero + cloud_data[id+3] = 0; + } + } + } + + // Load the clouds texture as linear + cloud_tex = loadPixels(cloud_data, cloud_dimentions[0], cloud_dimentions[1], 'L', false); + + // Start rendering the clouds + glBegin(GL_QUADS); + + // Draw the clouds above the player + glTexCoord2i(0,0); glVertex3d(-10, 1,-10); + glTexCoord2i(1,0); glVertex3d( 10, 1,-10); + glTexCoord2i(1,1); glVertex3d( 10, 1, 10); + glTexCoord2i(0,1); glVertex3d(-10, 1, 10); + + // Stop rendering the clouds + glEnd(); + + // Unbind the texture + glBindTexture(GL_TEXTURE_2D, cloud_tex); + + // Clear the depth + glClear(GL_DEPTH_BUFFER_BIT); +} diff --git a/clouds.h b/clouds.h new file mode 100644 index 0000000..7217802 --- /dev/null +++ b/clouds.h @@ -0,0 +1,3 @@ +void clouds_init(); +void clouds_move(int *args); +void clouds_render(); diff --git a/clouds.o b/clouds.o new file mode 100644 index 0000000..b0b68c3 Binary files /dev/null and b/clouds.o differ diff --git a/compression.cpp b/compression.cpp new file mode 100644 index 0000000..57ad085 --- /dev/null +++ b/compression.cpp @@ -0,0 +1,126 @@ +#include +#include +#include +#include +#include +#include + +#include + +char* compress_string(const char* cstr, uint64_t size, uint64_t *size_out) +{ + // Set the compression level + int compressionlevel = Z_BEST_COMPRESSION; + + // Setup the string + std::string str(cstr, size); + + z_stream zs; // z_stream is zlib's control structure + memset(&zs, 0, sizeof(zs)); + + if (deflateInit(&zs, compressionlevel) != Z_OK) + throw(std::runtime_error("deflateInit failed while compressing.")); + + zs.next_in = (Bytef*)str.data(); + zs.avail_in = str.size(); // set the z_stream's input + + int ret; + char outbuffer[32768]; + std::string outstring; + + // retrieve the compressed bytes blockwise + do { + zs.next_out = reinterpret_cast(outbuffer); + zs.avail_out = sizeof(outbuffer); + + ret = deflate(&zs, Z_FINISH); + + if (outstring.size() < zs.total_out) { + // append the block to the output string + outstring.append(outbuffer, + zs.total_out - outstring.size()); + } + } while (ret == Z_OK); + + deflateEnd(&zs); + + if (ret != Z_STREAM_END) { // an error occurred that was not EOF + std::ostringstream oss; + oss << "Exception during zlib compression: (" << ret << ") " << zs.msg; + throw(std::runtime_error(oss.str())); + } + + // Get the size + *size_out = outstring.size(); + + // Get the char array to return + char* out = new char[*size_out]; + + // Loop over the outstring varible + for(int i=0;i<*size_out;i++) + { + // Add the string item to the char array + out[i] = outstring[i]; + } + + // Return out + return out; +} + +char* decompress_string(const char* cstr, uint64_t size, uint64_t *size_out) +{ + // Setup the string + std::string str(cstr, size); + + z_stream zs; // z_stream is zlib's control structure + memset(&zs, 0, sizeof(zs)); + + if (inflateInit(&zs) != Z_OK) + throw(std::runtime_error("inflateInit failed while decompressing.")); + + zs.next_in = (Bytef*)str.data(); + zs.avail_in = str.size(); + + int ret; + char outbuffer[32768]; + std::string outstring; + + // get the decompressed bytes blockwise using repeated calls to inflate + do { + zs.next_out = reinterpret_cast(outbuffer); + zs.avail_out = sizeof(outbuffer); + + ret = inflate(&zs, 0); + + if (outstring.size() < zs.total_out) { + outstring.append(outbuffer, + zs.total_out - outstring.size()); + } + + } while (ret == Z_OK); + + inflateEnd(&zs); + + if (ret != Z_STREAM_END) { // an error occurred that was not EOF + std::ostringstream oss; + oss << "Exception during zlib decompression: (" << ret << ") " + << zs.msg; + throw(std::runtime_error(oss.str())); + } + + // Get the size + *size_out = outstring.size(); + + // Get the char array to return + char* out = new char[*size_out]; + + // Loop over the outstring varible + for(int i=0;i<*size_out;i++) + { + // Add the string item to the char array + out[i] = outstring[i]; + } + + // Return out + return out; +} diff --git a/compression.h b/compression.h new file mode 100644 index 0000000..85f60fd --- /dev/null +++ b/compression.h @@ -0,0 +1,2 @@ +char* compress_string(const char* cstr, uint64_t size, uint64_t *size_out); +char* decompress_string(const char* cstr, uint64_t size, uint64_t *size_out); diff --git a/compression.o b/compression.o new file mode 100644 index 0000000..491c960 Binary files /dev/null and b/compression.o differ diff --git a/gamepad.c b/gamepad.c new file mode 100644 index 0000000..77880ae --- /dev/null +++ b/gamepad.c @@ -0,0 +1,599 @@ +/** + * Gamepad Input Library + * Sean Middleditch + * Copyright (C) 2010 Sean Middleditch + * LICENSE: MIT/X + */ + +#include +#include +#include +#include + +#define GAMEPAD_EXPORT 1 +#include "gamepad.h" + +/* Platform-specific includes */ +#if defined(_WIN32) +# define WIN32_LEAN_AND_MEAN 1 +# undef UNICODE +# include "windows.h" +# include "xinput.h" +# pragma comment(lib, "xinput.lib") +#elif defined(__linux__) +# include +# include +# include +# include +# include +#else +# error "Unknown platform in gamepad.c" +#endif + +#define BUTTON_TO_FLAG(b) (1 << (b)) + +/* Axis information */ +typedef struct GAMEPAD_AXIS GAMEPAD_AXIS; +struct GAMEPAD_AXIS { + int x, y; + float nx, ny; + float length; + float angle; + GAMEPAD_STICKDIR dirLast, dirCurrent; +}; + +/* Trigger value information */ +typedef struct GAMEPAD_TRIGINFO GAMEPAD_TRIGINFO; +struct GAMEPAD_TRIGINFO { + int value; + float length; + GAMEPAD_BOOL pressedLast, pressedCurrent; +}; + +/* Structure for state of a particular gamepad */ +typedef struct GAMEPAD_STATE GAMEPAD_STATE; +struct GAMEPAD_STATE { + GAMEPAD_AXIS stick[STICK_COUNT]; + GAMEPAD_TRIGINFO trigger[TRIGGER_COUNT]; + int bLast, bCurrent, flags; +#if defined(__linux__) + char* device; + int fd; + int effect; +#endif +}; + +/* State of the four gamepads */ +static GAMEPAD_STATE STATE[4]; + +/* Note whether a gamepad is currently connected */ +#define FLAG_CONNECTED (1<<0) +#define FLAG_RUMBLE (1<<1) + +/* Prototypes for utility functions */ +static void GamepadResetState (GAMEPAD_DEVICE gamepad); +static void GamepadUpdateCommon (void); +static void GamepadUpdateDevice (GAMEPAD_DEVICE gamepad); +static void GamepadUpdateStick (GAMEPAD_AXIS* axis, float deadzone); +static void GamepadUpdateTrigger (GAMEPAD_TRIGINFO* trig); + +/* Various values of PI */ +#define PI_1_4 0.78539816339744f +#define PI_1_2 1.57079632679489f +#define PI_3_4 2.35619449019234f +#define PI 3.14159265358979f + +/* Platform-specific implementation code */ +#if defined(_WIN32) + +void GamepadInit(void) { + int i; + for (i = 0; i != GAMEPAD_COUNT; ++i) { + STATE[i].flags = 0; + } +} + +void GamepadUpdate(void) { + GamepadUpdateCommon(); +} + +static void GamepadUpdateDevice(GAMEPAD_DEVICE gamepad) { + XINPUT_STATE xs; + if (XInputGetState(gamepad, &xs) == 0) { + /* reset if the device was not already connected */ + if ((STATE[gamepad].flags & FLAG_CONNECTED) == 0) { + GamepadResetState(gamepad); + } + + /* mark that we are connected w/ rumble support */ + STATE[gamepad].flags |= FLAG_CONNECTED|FLAG_RUMBLE; + + /* update state */ + STATE[gamepad].bCurrent = xs.Gamepad.wButtons; + STATE[gamepad].trigger[TRIGGER_LEFT].value = xs.Gamepad.bLeftTrigger; + STATE[gamepad].trigger[TRIGGER_RIGHT].value = xs.Gamepad.bRightTrigger; + STATE[gamepad].stick[STICK_LEFT].x = xs.Gamepad.sThumbLX; + STATE[gamepad].stick[STICK_LEFT].y = xs.Gamepad.sThumbLY; + STATE[gamepad].stick[STICK_RIGHT].x = xs.Gamepad.sThumbRX; + STATE[gamepad].stick[STICK_RIGHT].y = xs.Gamepad.sThumbRY; + } else { + /* disconnected */ + STATE[gamepad].flags &= ~FLAG_CONNECTED; + } +} + +void GamepadShutdown(void) { + /* no Win32 shutdown required */ +} + +void GamepadSetRumble(GAMEPAD_DEVICE gamepad, float left, float right) { + if ((STATE[gamepad].flags & FLAG_RUMBLE) != 0) { + XINPUT_VIBRATION vib; + ZeroMemory(&vib, sizeof(vib)); + vib.wLeftMotorSpeed = (WORD)(left * 65535); + vib.wRightMotorSpeed = (WORD)(right * 65535); + XInputSetState(gamepad, &vib); + } +} + +#elif defined(__linux__) + +/* UDev handles */ +static struct udev* UDEV = NULL; +static struct udev_monitor* MON = NULL; + +static void GamepadAddDevice(const char* devPath); +static void GamepadRemoveDevice(const char* devPath); + +/* Helper to add a new device */ +static void GamepadAddDevice(const char* devPath) { + int i; + + /* try to find a free controller */ + for (i = 0; i != GAMEPAD_COUNT; ++i) { + if ((STATE[i].flags & FLAG_CONNECTED) == 0) { + break; + } + } + if (i == GAMEPAD_COUNT) { + return; + } + + /* copy the device path */ + STATE[i].device = strdup(devPath); + if (STATE[i].device == NULL) { + return; + } + + /* reset device state */ + GamepadResetState(i); + + /* attempt to open the device in read-write mode, which we need fo rumble */ + STATE[i].fd = open(STATE[i].device, O_RDWR|O_NONBLOCK); + if (STATE[i].fd != -1) { + STATE[i].flags = FLAG_CONNECTED|FLAG_RUMBLE; + return; + } + + /* attempt to open in read-only mode if access was denied */ + if (errno == EACCES) { + STATE[i].fd = open(STATE[i].device, O_RDONLY|O_NONBLOCK); + if (STATE[i].fd != -1) { + STATE[i].flags = FLAG_CONNECTED; + return; + } + } + + /* could not open the device at all */ + free(STATE[i].device); + STATE[i].device = NULL; +} + +/* Helper to remove a device */ +static void GamepadRemoveDevice(const char* devPath) { + int i; + for (i = 0; i != GAMEPAD_COUNT; ++i) { + if (STATE[i].device != NULL && strcmp(STATE[i].device, devPath) == 0) { + if (STATE[i].fd != -1) { + close(STATE[i].fd); + STATE[i].fd = -1; + } + free(STATE[i].device); + STATE[i].device = 0; + STATE[i].flags = 0; + break; + } + } +} + +void GamepadInit(void) { + struct udev_list_entry* devices; + struct udev_list_entry* item; + struct udev_enumerate* enu; + int i; + + /* initialize connection state */ + for (i = 0; i != GAMEPAD_COUNT; ++i) { + STATE[i].flags = 0; + STATE[i].fd = STATE[i].effect = -1; + } + + /* open the udev handle */ + UDEV = udev_new(); + if (UDEV == NULL) { + /* FIXME: flag error? */ + return; + } + + /* open monitoring device (safe to fail) */ + MON = udev_monitor_new_from_netlink(UDEV, "udev"); + /* FIXME: flag error if hot-plugging can't be supported? */ + if (MON != NULL) { + udev_monitor_enable_receiving(MON); + udev_monitor_filter_add_match_subsystem_devtype(MON, "input", NULL); + } + + /* enumerate joypad devices */ + enu = udev_enumerate_new(UDEV); + udev_enumerate_add_match_subsystem(enu, "input"); + udev_enumerate_scan_devices(enu); + devices = udev_enumerate_get_list_entry(enu); + + udev_list_entry_foreach(item, devices) { + const char* name; + const char* sysPath; + const char* devPath; + struct udev_device* dev; + + name = udev_list_entry_get_name(item); + dev = udev_device_new_from_syspath(UDEV, name); + sysPath = udev_device_get_syspath(dev); + devPath = udev_device_get_devnode(dev); + + if (sysPath != NULL && devPath != NULL && strstr(sysPath, "/js") != 0) { + GamepadAddDevice(devPath); + } + + udev_device_unref(dev); + } + + /* cleanup */ + udev_enumerate_unref(enu); +} + +void GamepadUpdate(void) { + if (MON != NULL) { + fd_set r; + struct timeval tv; + int fd = udev_monitor_get_fd(MON); + + /* set up a poll on the udev device */ + FD_ZERO(&r); + FD_SET(fd, &r); + + tv.tv_sec = 0; + tv.tv_usec = 0; + + select(fd + 1, &r, 0, 0, &tv); + + /* test if we have a device change */ + if (FD_ISSET(fd, &r)) { + struct udev_device* dev = udev_monitor_receive_device(MON); + if (dev) { + const char* devNode = udev_device_get_devnode(dev); + const char* sysPath = udev_device_get_syspath(dev); + const char* action = udev_device_get_action(dev); + sysPath = udev_device_get_syspath(dev); + action = udev_device_get_action(dev); + + if (strstr(sysPath, "/js") != 0) { + if (strcmp(action, "remove") == 0) { + GamepadRemoveDevice(devNode); + } else if (strcmp(action, "add") == 0) { + GamepadAddDevice(devNode); + } + } + + udev_device_unref(dev); + } + } + } + + GamepadUpdateCommon(); +} + +static void GamepadUpdateDevice(GAMEPAD_DEVICE gamepad) { + if (STATE[gamepad].flags & FLAG_CONNECTED) { + struct js_event je; + while (read(STATE[gamepad].fd, &je, sizeof(je)) > 0) { + int button; + switch (je.type) { + case JS_EVENT_BUTTON: + /* determine which button the event is for */ + switch (je.number) { + case 0: button = BUTTON_A; break; + case 1: button = BUTTON_B; break; + case 2: button = BUTTON_X; break; + case 3: button = BUTTON_Y; break; + case 4: button = BUTTON_LEFT_SHOULDER; break; + case 5: button = BUTTON_RIGHT_SHOULDER; break; + case 6: button = BUTTON_BACK; break; + case 7: button = BUTTON_START; break; + case 8: button = 0; break; /* XBOX button */ + case 9: button = BUTTON_LEFT_THUMB; break; + case 10: button = BUTTON_RIGHT_THUMB; break; + default: button = 0; break; + } + + /* set or unset the button */ + if (je.value) { + STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(button); + } else { + STATE[gamepad].bCurrent ^= BUTTON_TO_FLAG(button); + } + + break; + case JS_EVENT_AXIS: + /* normalize and store the axis */ + switch (je.number) { + case 0: STATE[gamepad].stick[STICK_LEFT].x = je.value; break; + case 1: STATE[gamepad].stick[STICK_LEFT].y = -je.value; break; + case 2: STATE[gamepad].trigger[TRIGGER_LEFT].value = (je.value + 32768) >> 8; break; + case 3: STATE[gamepad].stick[STICK_RIGHT].x = je.value; break; + case 4: STATE[gamepad].stick[STICK_RIGHT].y = -je.value; break; + case 5: STATE[gamepad].trigger[TRIGGER_RIGHT].value = (je.value + 32768) >> 8; break; + case 6: + if (je.value == -32767) { + STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(BUTTON_DPAD_LEFT); + STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_RIGHT); + } else if (je.value == 32767) { + STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(BUTTON_DPAD_RIGHT); + STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_LEFT); + } else { + STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_LEFT) & ~BUTTON_TO_FLAG(BUTTON_DPAD_RIGHT); + } + break; + case 7: + if (je.value == -32767) { + STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(BUTTON_DPAD_UP); + STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_DOWN); + } else if (je.value == 32767) { + STATE[gamepad].bCurrent |= BUTTON_TO_FLAG(BUTTON_DPAD_DOWN); + STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_UP); + } else { + STATE[gamepad].bCurrent &= ~BUTTON_TO_FLAG(BUTTON_DPAD_UP) & ~BUTTON_TO_FLAG(BUTTON_DPAD_DOWN); + } + break; + default: break; + } + + break; + default: + break; + } + } + } +} + +void GamepadShutdown(void) { + int i; + + /* cleanup udev */ + udev_monitor_unref(MON); + udev_unref(UDEV); + + /* cleanup devices */ + for (i = 0; i != GAMEPAD_COUNT; ++i) { + if (STATE[i].device != NULL) { + free(STATE[i].device); + } + + if (STATE[i].fd != -1) { + close(STATE[i].fd); + } + } +} + +void GamepadSetRumble(GAMEPAD_DEVICE gamepad, float left, float right) { + if (STATE[gamepad].fd != -1) { + struct input_event play; + + /* delete any existing effect */ + if (STATE[gamepad].effect != -1) { + /* stop the effect */ + play.type = EV_FF; + play.code = STATE[gamepad].effect; + play.value = 0; + + write(STATE[gamepad].fd, (const void*)&play, sizeof(play)); + + /* delete the effect */ + ioctl(STATE[gamepad].fd, EVIOCRMFF, STATE[gamepad].effect); + } + + /* if rumble parameters are non-zero, start the new effect */ + if (left != 0.f || right != 0.f) { + struct ff_effect ff; + + /* define an effect for this rumble setting */ + ff.type = FF_RUMBLE; + ff.id = -1; + ff.u.rumble.strong_magnitude = (unsigned short)(left * 65535); + ff.u.rumble.weak_magnitude = (unsigned short)(right * 65535); + ff.replay.length = 5; + ff.replay.delay = 0; + + /* upload the effect */ + if (ioctl(STATE[gamepad].fd, EVIOCSFF, &ff) != -1) { + STATE[gamepad].effect = ff.id; + } + + /* play the effect */ + play.type = EV_FF; + play.code = STATE[gamepad].effect; + play.value = 1; + + write(STATE[gamepad].fd, (const void*)&play, sizeof(play)); + } + } +} + +#else /* !defined(_WIN32) && !defined(__linux__) */ + +# error "Unknown platform in gamepad.c" + +#endif /* end of platform implementations */ + +GAMEPAD_BOOL GamepadIsConnected(GAMEPAD_DEVICE device) { + return (STATE[device].flags & FLAG_CONNECTED) != 0 ? GAMEPAD_TRUE : GAMEPAD_FALSE; +} + +GAMEPAD_BOOL GamepadButtonDown(GAMEPAD_DEVICE device, GAMEPAD_BUTTON button) { + return (STATE[device].bCurrent & BUTTON_TO_FLAG(button)) != 0 ? GAMEPAD_TRUE : GAMEPAD_FALSE; +} + +GAMEPAD_BOOL GamepadButtonTriggered(GAMEPAD_DEVICE device, GAMEPAD_BUTTON button) { + return ((STATE[device].bLast & BUTTON_TO_FLAG(button)) == 0 && + (STATE[device].bCurrent & BUTTON_TO_FLAG(button)) != 0) ? GAMEPAD_TRUE : GAMEPAD_FALSE; +} + +GAMEPAD_BOOL GamepadButtonReleased(GAMEPAD_DEVICE device, GAMEPAD_BUTTON button) { + return ((STATE[device].bCurrent & BUTTON_TO_FLAG(button)) == 0 && + (STATE[device].bLast & BUTTON_TO_FLAG(button)) != 0) ? GAMEPAD_TRUE : GAMEPAD_FALSE; +} + +int GamepadTriggerValue(GAMEPAD_DEVICE device, GAMEPAD_TRIGGER trigger) { + return STATE[device].trigger[trigger].value; +} + +float GamepadTriggerLength(GAMEPAD_DEVICE device, GAMEPAD_TRIGGER trigger) { + return STATE[device].trigger[trigger].length; +} + +GAMEPAD_BOOL GamepadTriggerDown(GAMEPAD_DEVICE device, GAMEPAD_TRIGGER trigger) { + return STATE[device].trigger[trigger].pressedCurrent; +} + +GAMEPAD_BOOL GamepadTriggerTriggered(GAMEPAD_DEVICE device, GAMEPAD_TRIGGER trigger) { + return (STATE[device].trigger[trigger].pressedCurrent && + !STATE[device].trigger[trigger].pressedLast) ? GAMEPAD_TRUE : GAMEPAD_FALSE; +} + +GAMEPAD_BOOL GamepadTriggerReleased(GAMEPAD_DEVICE device, GAMEPAD_TRIGGER trigger) { + return (!STATE[device].trigger[trigger].pressedCurrent && + STATE[device].trigger[trigger].pressedLast) ? GAMEPAD_TRUE : GAMEPAD_FALSE; +} + +void GamepadStickXY(GAMEPAD_DEVICE device, GAMEPAD_STICK stick, int *outX, int *outY) { + *outX = STATE[device].stick[stick].x; + *outY = STATE[device].stick[stick].y; +} + +float GamepadStickLength(GAMEPAD_DEVICE device, GAMEPAD_STICK stick) { + return STATE[device].stick[stick].length; +} + +void GamepadStickNormXY(GAMEPAD_DEVICE device, GAMEPAD_STICK stick, float *outX, float *outY) { + *outX = STATE[device].stick[stick].nx; + *outY = STATE[device].stick[stick].ny; +} + +float GamepadStickAngle(GAMEPAD_DEVICE device, GAMEPAD_STICK stick) { + return STATE[device].stick[stick].angle; +} + +GAMEPAD_STICKDIR GamepadStickDir(GAMEPAD_DEVICE device, GAMEPAD_STICK stick) { + return STATE[device].stick[stick].dirCurrent; +} + +GAMEPAD_BOOL GamepadStickDirTriggered(GAMEPAD_DEVICE device, GAMEPAD_STICK stick, GAMEPAD_STICKDIR dir) { + return (STATE[device].stick[stick].dirCurrent == dir && + STATE[device].stick[stick].dirCurrent != STATE[device].stick[stick].dirLast) ? GAMEPAD_TRUE : GAMEPAD_FALSE; +} + +/* initialize common gamepad state */ +static void GamepadResetState(GAMEPAD_DEVICE gamepad) { + memset(STATE[gamepad].stick, 0, sizeof(STATE[gamepad].stick)); + memset(STATE[gamepad].trigger, 0, sizeof(STATE[gamepad].trigger)); + STATE[gamepad].bLast = STATE[gamepad].bCurrent = 0; +} + +/* Update individual sticks */ +static void GamepadUpdateCommon(void) { + int i; + for (i = 0; i != GAMEPAD_COUNT; ++i) { + /* store previous button state */ + STATE[i].bLast = STATE[i].bCurrent; + + /* per-platform update routines */ + GamepadUpdateDevice((GAMEPAD_DEVICE)i); + + /* calculate refined stick and trigger values */ + if ((STATE[i].flags & FLAG_CONNECTED) != 0) { + GamepadUpdateStick(&STATE[i].stick[STICK_LEFT], GAMEPAD_DEADZONE_LEFT_STICK); + GamepadUpdateStick(&STATE[i].stick[STICK_RIGHT], GAMEPAD_DEADZONE_RIGHT_STICK); + + GamepadUpdateTrigger(&STATE[i].trigger[TRIGGER_LEFT]); + GamepadUpdateTrigger(&STATE[i].trigger[TRIGGER_RIGHT]); + } + } +} + +/* Update stick info */ +static void GamepadUpdateStick(GAMEPAD_AXIS* axis, float deadzone) { + // determine magnitude of stick + axis->length = sqrtf((float)(axis->x*axis->x) + (float)(axis->y*axis->y)); + + if (axis->length > deadzone) { + // clamp length to maximum value + if (axis->length > 32767.0f) { + axis->length = 32767.0f; + } + + // normalized X and Y values + axis->nx = axis->x / axis->length; + axis->ny = axis->y / axis->length; + + // adjust length for deadzone and find normalized length + axis->length -= deadzone; + axis->length /= (32767.0f - deadzone); + + // find angle of stick in radians + axis->angle = atan2f((float)axis->y, (float)axis->x); + } else { + axis->x = axis->y = 0; + axis->nx = axis->ny = 0.0f; + axis->length = axis->angle = 0.0f; + } + + /* update the stick direction */ + axis->dirLast = axis->dirCurrent; + axis->dirCurrent = STICKDIR_CENTER; + + /* check direction to see if it's non-centered */ + if (axis->length != 0.f) { + if (axis->angle >= PI_1_4 && axis->angle < PI_3_4) { + axis->dirCurrent = STICKDIR_UP; + } else if (axis->angle >= -PI_3_4 && axis->angle < -PI_1_4) { + axis->dirCurrent = STICKDIR_DOWN; + } else if (axis->angle >= PI_3_4 || axis->angle < -PI_3_4) { + axis->dirCurrent = STICKDIR_LEFT; + } else /* if (axis->angle < PI_1_4 && axis->angle >= -PI_1_4) */ { + axis->dirCurrent = STICKDIR_RIGHT; + } + } +} + +/* Update trigger info */ +static void GamepadUpdateTrigger(GAMEPAD_TRIGINFO* trig) { + trig->pressedLast = trig->pressedCurrent; + + if (trig->value > GAMEPAD_DEADZONE_TRIGGER) { + trig->length = ((trig->value - GAMEPAD_DEADZONE_TRIGGER) / (255.0f - GAMEPAD_DEADZONE_TRIGGER)); + trig->pressedCurrent = GAMEPAD_TRUE; + } else { + trig->value = 0; + trig->length = 0.0f; + trig->pressedCurrent = GAMEPAD_FALSE; + } +} diff --git a/gamepad.h b/gamepad.h new file mode 100644 index 0000000..4188137 --- /dev/null +++ b/gamepad.h @@ -0,0 +1,323 @@ +/** + * Gamepad Input Library + * Sean Middleditch + * Copyright (C) 2010,2011 Sean Middleditch + * LICENSE: MIT/X + */ + +#if !defined(GAMEPAD_H) +#define GAMEPAD_H 1 + +#if defined(__cplusplus) +extern "C" { +#endif + +#if defined(GAMEPAD_STATIC_LIB) +# define GAMEPAD_API +#else +# if defined(_WIN32) +# if defined(GAMEPAD_EXPORT) +# define GAMEPAD_API __declspec(dllexport) +# else +# define GAMEPAD_API __declspec(dllimport) +# endif +# elif defined(__GNUC__) && defined(GAMEPAD_EXPORT) +# define GAMEPAD_API __attribute__((visibility("default"))) +# else +# define GAMEPAD_API extern +# endif +#endif + +/** + * Enumeration of the possible devices. + * + * Only four devices are supported as this is the limit of Windows. + */ +enum GAMEPAD_DEVICE { + GAMEPAD_0 = 0, /**< First gamepad */ + GAMEPAD_1 = 1, /**< Second gamepad */ + GAMEPAD_2 = 2, /**< Third gamepad */ + GAMEPAD_3 = 3, /**< Fourth gamepad */ + + GAMEPAD_COUNT /**< Maximum number of supported gamepads */ +}; + +/** + * Enumeration of the possible buttons. + */ +enum GAMEPAD_BUTTON { + BUTTON_DPAD_UP = 0, /**< UP on the direction pad */ + BUTTON_DPAD_DOWN = 1, /**< DOWN on the direction pad */ + BUTTON_DPAD_LEFT = 2, /**< LEFT on the direction pad */ + BUTTON_DPAD_RIGHT = 3, /**< RIGHT on the direction pad */ + BUTTON_START = 4, /**< START button */ + BUTTON_BACK = 5, /**< BACK button */ + BUTTON_LEFT_THUMB = 6, /**< Left analog stick button */ + BUTTON_RIGHT_THUMB = 7, /**< Right analog stick button */ + BUTTON_LEFT_SHOULDER = 8, /**< Left bumper button */ + BUTTON_RIGHT_SHOULDER = 9, /**< Right bumper button */ + BUTTON_A = 12, /**< A button */ + BUTTON_B = 13, /**< B button */ + BUTTON_X = 14, /**< X button */ + BUTTON_Y = 15, /**< Y button */ + + BUTTON_COUNT /**< Maximum number of supported buttons */ +}; + +/** + * Enumeration of the possible pressure/trigger buttons. + */ +enum GAMEPAD_TRIGGER { + TRIGGER_LEFT = 0, /**< Left trigger */ + TRIGGER_RIGHT = 1, /**< Right trigger */ + + TRIGGER_COUNT /**< Number of triggers */ +}; + +/** + * Enumeration of the analog sticks. + */ +enum GAMEPAD_STICK { + STICK_LEFT = 0, /**< Left stick */ + STICK_RIGHT = 1, /**< Right stick */ + + STICK_COUNT /**< Number of analog sticks */ +}; + +/** + * Enumeration of main stick directions. + * + * This is used for some of the convenience routines in the library. + */ +enum GAMEPAD_STICKDIR { + STICKDIR_CENTER = 0, /**< CENTER, no direction */ + STICKDIR_UP = 1, /**< UP direction */ + STICKDIR_DOWN = 2, /**< DOWN direction */ + STICKDIR_LEFT = 3, /**< LEFT direction */ + STICKDIR_RIGHT = 4, /**< RIGHT direction */ + + STICKDIR_COUNT +}; + +/** + * Enumeration for true/false values + */ +enum GAMEPAD_BOOL { + GAMEPAD_FALSE = 0, /**< FALSE value for boolean parameters */ + GAMEPAD_TRUE = 1 /**< TRUE value for boolean parameters */ +}; + +typedef enum GAMEPAD_DEVICE GAMEPAD_DEVICE; +typedef enum GAMEPAD_BUTTON GAMEPAD_BUTTON; +typedef enum GAMEPAD_TRIGGER GAMEPAD_TRIGGER; +typedef enum GAMEPAD_STICK GAMEPAD_STICK; +typedef enum GAMEPAD_STICKDIR GAMEPAD_STICKDIR; +typedef enum GAMEPAD_BOOL GAMEPAD_BOOL; + +#define GAMEPAD_DEADZONE_LEFT_STICK 7849 /**< Suggested deadzone magnitude for left analog stick */ +#define GAMEPAD_DEADZONE_RIGHT_STICK 8689 /**< Suggested deadzone magnitude for right analog stick */ +#define GAMEPAD_DEADZONE_TRIGGER 30 /**< Suggested deadzone for triggers */ + +/** + * Initialize the library. + * + * This is critical on non-Windows platforms. + */ +GAMEPAD_API void GamepadInit(void); + +/** + * Shutdown the library. + * + * This will release resources allocated by the library internally. + * + * This should be called after forking as well. + */ +GAMEPAD_API void GamepadShutdown(void); + +/** + * Updates the state of the gamepads. + * + * This must be called (at least) once per game loop. + */ +GAMEPAD_API void GamepadUpdate(void); + +/** + * Test if a particular gamepad is connected. + * + * \param device The device to check. + * \returns GAMEPAD_TRUE if the device is connected, GAMEPAD_FALSE if it is not. + */ +GAMEPAD_API GAMEPAD_BOOL GamepadIsConnected(GAMEPAD_DEVICE device); + +/** + * Test if a particular button is being pressed. + * + * \param device The device to check. + * \param button The button to check. + * \returns GAMEPAD_TRUE if the button is down, GAMEPAD_FALSE if it is not. + */ +GAMEPAD_API GAMEPAD_BOOL GamepadButtonDown(GAMEPAD_DEVICE device, GAMEPAD_BUTTON button); + +/** + * Test if a particular button has been depressed since the previous call to GamepadUpdate. + * + * \param device The device to check. + * \param button The button to check. + * \returns GAMEPAD_TRUE if the button has been pressed, GAMEPAD_FALSE if it is not or if it was depressed the previous frame. + */ +GAMEPAD_API GAMEPAD_BOOL GamepadButtonTriggered(GAMEPAD_DEVICE device, GAMEPAD_BUTTON button); + +/** + * Test if a particular button has been released since the previous call to GamepadUpdate. + * + * \param device The device to check. + * \param button The button to check. + * \returns GAMEPAD_TRUE if the button has been released, GAMEPAD_FALSE if it is down or if it was not down the previous frame. + */ +GAMEPAD_API GAMEPAD_BOOL GamepadButtonReleased(GAMEPAD_DEVICE device, GAMEPAD_BUTTON button); + +/** + * Get the trigger value (depression magnitude) in its raw form. + * + * \param device The device to check. + * \param trigger The trigger to check. + * \returns Trigger depression magnitude (0 to 32767). + */ +GAMEPAD_API int GamepadTriggerValue(GAMEPAD_DEVICE device, GAMEPAD_TRIGGER trigger); + +/** + * Get the trigger value (depression magnitude) in normalized form. + * + * \param device The device to check. + * \param trigger The trigger to check. + * \returns Trigger depression magnitude (0 to 1). + */ +GAMEPAD_API float GamepadTriggerLength(GAMEPAD_DEVICE device, GAMEPAD_TRIGGER trigger); + +/** + * Test if a trigger is depressed + * + * \param device The device to check. + * \param trigger The trigger to check. + * \returns GAMEPAD_TRUE if down, GAMEPAD_FALSE otherwise. + */ +GAMEPAD_API GAMEPAD_BOOL GamepadTriggerDown(GAMEPAD_DEVICE device, GAMEPAD_TRIGGER trigger); + +/** + * Test if a trigger is depressed + * + * \param device The device to check. + * \param trigger The trigger to check. + * \returns GAMEPAD_TRUE if triggered, GAMEPAD_FALSE otherwise. + */ +GAMEPAD_API GAMEPAD_BOOL GamepadTriggerTriggered(GAMEPAD_DEVICE device, GAMEPAD_TRIGGER trigger); + +/** + * Test if a trigger is depressed + * + * \param device The device to check. + * \param trigger The trigger to check. + * \returns GAMEPAD_TRUE if released, GAMEPAD_FALSE otherwise. + */ +GAMEPAD_API GAMEPAD_BOOL GamepadTriggerReleased(GAMEPAD_DEVICE device, GAMEPAD_TRIGGER trigger); + +/** + * Set the rumble motors on/off. + * + * To turn off the rumble effect, set values to 0 for both motors. + * + * The left motor is the low-frequency/strong motor, and the right motor is the high-frequency/weak motor. + * + * \param device The device to update. + * \param left Left motor strengh (0 to 1). + * \param right Right motor strengh (0 to 1). + */ +GAMEPAD_API void GamepadSetRumble(GAMEPAD_DEVICE device, float left, float right); + +/** + * Query the position of an analog stick as raw values. + * + * The values retrieved by this function represent the magnitude of the analog + * stick in each direction. Note that it shouldn't be possible to get full + * magnitude in one direction unless the other direction has a magnitude of + * zero, as the stick has a circular movement range. + * + * \param device The device to check. + * \param stick The stick to check. + * \param outX Pointer to integer to store the X magnitude in (-32767 to 32767). + * \param outX Pointer to integer to store the Y magnitude in (-32767 to 32767). + */ +GAMEPAD_API void GamepadStickXY(GAMEPAD_DEVICE device, GAMEPAD_STICK stick, int* outX, int* outY); + +/** + * Query the position of an analog stick as normalized values. + * + * The values retrieved by this function represent the magnitude of the analog + * stick in each direction. Note that it shouldn't be possible to get full + * magnitude in one direction unless the other direction has a magnitude of + * zero, as the stick has a circular movement range. + * + * \param device The device to check. + * \param stick The stick to check. + * \param outX Pointer to float to store the X magnitude in (-1 to 1). + * \param outX Pointer to float to store the Y magnitude in (-1 to 1). + */ +GAMEPAD_API void GamepadStickNormXY(GAMEPAD_DEVICE device, GAMEPAD_STICK stick, float* outX, float* outY); + +/** + * Query the magnitude of an analog stick. + * + * This returns the normalized value of the magnitude of the stick. That is, + * if the stick is pushed all the way in any direction, it returns 1.0. + * + * \param device The device to check. + * \param stick The stick to check. + * \returns The magnitude of the stick (0 to 1). + */ +GAMEPAD_API float GamepadStickLength(GAMEPAD_DEVICE device, GAMEPAD_STICK stick); + +/** + * Query the direction of a stick (in radians). + * + * This returns the direction of the stick. This value is in radians, not + * degrees. Zero is to the right, and the angle increases in a + * counter-clockwise direction. + * + * \param device The device to check. + * \param stick The stick to check. + * \returns The angle of the stick (0 to 2*PI). + */ +GAMEPAD_API float GamepadStickAngle(GAMEPAD_DEVICE device, GAMEPAD_STICK stick); + +/** + * Get the direction the stick is pushed in (if any). + * + * This is a useful utility function for when the stick should be treated as a simple + * directional pad, such as for menu UIs. + * + * \param device The device to check. + * \param stick The trigger to check. + * \returns The stick's current direction. + */ +GAMEPAD_API GAMEPAD_STICKDIR GamepadStickDir(GAMEPAD_DEVICE device, GAMEPAD_STICK stick); + +/** + * Test whether a stick has been pressed in a particular direction since the last update. + * + * This only returns true if the stick was centered last frame. + * + * This is a useful utility function for when the stick should be treated as a simple + * directional pad, such as for menu UIs. + * + * \param device The device to check. + * \param stick The trigger to check. + * \param stickdir The direction to check for. + * \returns GAMEPAD_TRUE if the stick is pressed in the specified direction, GAMEPAD_FALSE otherwise. + */ +GAMEPAD_API GAMEPAD_BOOL GamepadStickDirTriggered(GAMEPAD_DEVICE device, GAMEPAD_STICK stick, GAMEPAD_STICKDIR dir); + +#if defined(__cplusplus) +} /* extern "C" */ +#endif + +#endif diff --git a/gamepad.o b/gamepad.o new file mode 100644 index 0000000..fe1424a Binary files /dev/null and b/gamepad.o differ diff --git a/graphics.cpp b/graphics.cpp new file mode 100644 index 0000000..69558aa --- /dev/null +++ b/graphics.cpp @@ -0,0 +1,264 @@ +#include +#include + +#ifdef __linux__ +#include +#endif + +#ifdef _WIN32 +#include +#endif + +#include "mainloop.h" +#include "graphics.h" +#include "textures.h" +#include "player.h" +#include "clouds.h" +#include "world.h" + +GLfloat aspect; +GLsizei w_dimentions[2]; +int skymap_size[2]; +int skymap_id; +int mspf=1000/30; +int max_mspf=1000/10; +int* sxy; + +void on_early() +{ + // Make the display interval between updates shorter + if(mspf > max_mspf) { + mspf -= 1; + } +} + +void on_late() +{ + // Increase the display update intervals + mspf += 1; +} + +int* desktopResolution() +{ + // Setup the data structure + int* data = new int[2](); + + #ifdef _WIN32 + + // Get the desktop + RECT desktop; + + // Get the desktop window + const HWND hDesktop = GetDesktopWindow(); + + // Process the size of the window + GetWindowRect(hDesktop, &desktop); + + // Set these values + data[0] = desktop.bottom; + data[1] = desktop.right; + + #endif + + #ifdef __linux__ + + // Get the screen + Display* d = XOpenDisplay(NULL); + Screen* s = DefaultScreenOfDisplay(d); + + // Set the varibles + data[0] = s->width; + data[1] = s->height; + + #endif + + // Return the data + return data; +} + +void display() +{ + // Clear the screen + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + // Set perspective view + gluPerspective(100.0f, aspect, 0.1f, 100.0f); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + // Enable depth + glEnable(GL_DEPTH_TEST); + + /*glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glFrustum(-1.0, 1.0, -1.0, 1.0, 10.0, 8.0);*/ + + // Set the viewport + glViewport(0, 0, w_dimentions[0], w_dimentions[1]); + + // Load the skymap + glBindTexture(GL_TEXTURE_2D, skymap_id); + + // Rotate the angle + glRotated(player_angle[1], 1, 0, 0); + glRotated(player_angle[0], 0, 1, 0); + + // Set the colour + glColor4f(0.5f,0.7f,1.0f,1.0f); + + // Start drawing a cube + glBegin(GL_QUADS); + + // Top + glTexCoord2d(1/3.0,0); glVertex3i(-2, 1,-2); + glTexCoord2d(0/3.0,0); glVertex3i( 2, 1,-2); + glTexCoord2d(0/3.0,1); glVertex3i( 2, 1, 2); + glTexCoord2d(1/3.0,1); glVertex3i(-2, 1, 2); + + // Sides + + glTexCoord2d(2/3.0,0); glVertex3i( 1,-1,-1); + glTexCoord2d(1/3.0,0); glVertex3i( 1, 1,-1); + glTexCoord2d(1/3.0,1); glVertex3i(-1, 1,-1); + glTexCoord2d(2/3.0,1); glVertex3i(-1,-1,-1); + + glTexCoord2d(2/3.0,0); glVertex3i( 1,-1, 1); + glTexCoord2d(1/3.0,0); glVertex3i( 1, 1, 1); + glTexCoord2d(1/3.0,1); glVertex3i(-1, 1, 1); + glTexCoord2d(2/3.0,1); glVertex3i(-1,-1, 1); + + glTexCoord2d(2/3.0,0); glVertex3i(-1,-1,-1); + glTexCoord2d(1/3.0,0); glVertex3i(-1, 1,-1); + glTexCoord2d(1/3.0,1); glVertex3i(-1, 1, 1); + glTexCoord2d(2/3.0,1); glVertex3i(-1,-1, 1); + + glTexCoord2d(2/3.0,0); glVertex3i( 1,-1,-1); + glTexCoord2d(1/3.0,0); glVertex3i( 1, 1,-1); + glTexCoord2d(1/3.0,1); glVertex3i( 1, 1, 1); + glTexCoord2d(2/3.0,1); glVertex3i( 1,-1, 1); + + // Bottom + glTexCoord2d(3/3.0,0); glVertex3i(-2,-1,-2); + glTexCoord2d(2/3.0,0); glVertex3i( 2,-1,-2); + glTexCoord2d(2/3.0,1); glVertex3i( 2,-1, 2); + glTexCoord2d(3/3.0,1); glVertex3i(-2,-1, 2); + + // Stop drawing the cubemap + glEnd(); + + // Clear the depth + glClear(GL_DEPTH_BUFFER_BIT); + + // Render the clouds + clouds_render(); + + // Translate the position + glTranslated(-player_pos[0],-player_pos[1],-player_pos[2]); + + // Load the worlds blocks + world_render(); + + glPopMatrix(); + + // 2D view + /*glMatrixMode (GL_PROJECTION); + glLoadIdentity(); + glOrtho(-9.0, 9.0, -9.0, 9.0, 0.0, 30.0); + glLoadIdentity();*/ + + glLoadIdentity(); + glMatrixMode(GL_PROJECTION); + glDisable(GL_DEPTH_TEST); + glLoadIdentity(); + + //glPopMatrix(); + + // Render the player + player_render(); + + // Swap the front and back frame buffers + glutSwapBuffers(); +} + +void reshape(GLsizei width, GLsizei height) +{ + // Prevent division by zero + if (width < 1) width = 1; + if (height < 1) height = 1; + + w_dimentions[0] = width; + w_dimentions[1] = height; + + // Get the aspect + aspect = GLfloat(width) / GLfloat(height); + + // Reload the identity + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + + // Set the perspective + gluPerspective(100.0f, aspect, 0.1f, 100.0f); +} + +void graphics_reshape() +{ + reshape(w_dimentions[0], w_dimentions[1]); +} + +void render_event(int *args) +{ + // Repost this event + mainloopRegAction(render_event, mspf, 0); + + // Post Redisplay + glutPostRedisplay(); +} + +void display_event(int *args) +{ + // Repost this event + mainloopRegAction(display_event, 10, 0); + + // Do the glut mainloop event + glutMainLoopEvent(); +} + +void graphics_init(int argc, char *argv[]) +{ + // Initialise OpenGL + glutInit(&argc, argv); + + // Get the screen size + sxy = desktopResolution(); + + // Set the window properties + glutCreateWindow("Racing Game"); + glutInitDisplayMode(GLUT_DOUBLE); + glutReshapeWindow(sxy[0], sxy[1]); + glutFullScreen(); + + // Display stuff + glutDisplayFunc(display); + glutReshapeFunc(reshape); + + // Enable some stuff + glEnable(GL_TEXTURE_2D); + glEnable(GL_DEPTH_TEST); + glEnable(GL_NORMALIZE); + + // Enable blending + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + // Load the skymap + skymap_id = loadArchiveImageGL("textures/sky.rimg", 'N', skymap_size[0], skymap_size[1]); + + // Make these functions happen in the future + mainloopRegAction(display_event, 10, 0); + mainloopRegAction(render_event, 1000/60, 0); + + // Handle lag + mainloopOnEarly(on_early); + mainloopOnLate(on_late); +} diff --git a/graphics.h b/graphics.h new file mode 100644 index 0000000..5e9cd05 --- /dev/null +++ b/graphics.h @@ -0,0 +1,4 @@ +extern int* sxy; + +void graphics_init(int argc, char *argv[]); +void graphics_reshape(); diff --git a/graphics.o b/graphics.o new file mode 100644 index 0000000..6d01dbe Binary files /dev/null and b/graphics.o differ diff --git a/input.cpp b/input.cpp new file mode 100644 index 0000000..8bd3a3f --- /dev/null +++ b/input.cpp @@ -0,0 +1,47 @@ +#include "mainloop.h" +#include "gamepad.h" +#include "input.h" + +GAMEPAD_DEVICE dev = GAMEPAD_0; + +void input_init() +{ + // Initialise the gamepad + GamepadInit(); +} + +void input_check(int *args) +{ + // Make this happen again + mainloopRegAction(input_check, 10, 0); + + // Is the gamepad not connected + if(!GamepadIsConnected(dev)) return; + + // Check for changes + GamepadUpdate(); +} + +bool gpad_button_pressed(GAMEPAD_BUTTON button) +{ + // Return a boolean varible + return GamepadButtonDown(dev, button); +} + +double gpad_trigger_length(GAMEPAD_TRIGGER trigger) +{ + // Return the trigger value + return GamepadTriggerLength(dev, trigger); +} + +double gpad_stick_length(GAMEPAD_STICK stick) +{ + // Return the sticks angle in radians + return GamepadStickLength(dev, stick); +} + +void gpad_stick_value(GAMEPAD_STICK stick, float &x, float &y) +{ + // Return the x and y of the stick + return GamepadStickNormXY(dev, stick, &x, &y); +} diff --git a/input.h b/input.h new file mode 100644 index 0000000..d1101fd --- /dev/null +++ b/input.h @@ -0,0 +1,8 @@ +#include "gamepad.h" + +void input_init(); +void input_check(int *args); +bool gpad_button_pressed(GAMEPAD_BUTTON); +double gpad_trigger_length(GAMEPAD_TRIGGER); +double gpad_stick_length(GAMEPAD_STICK); +void gpad_stick_value(GAMEPAD_STICK, float&, float&); diff --git a/input.o b/input.o new file mode 100644 index 0000000..7582ba7 Binary files /dev/null and b/input.o differ diff --git a/libgamepad.so b/libgamepad.so new file mode 100644 index 0000000..952c676 Binary files /dev/null and b/libgamepad.so differ diff --git a/libs/mainloop-api b/libs/mainloop-api new file mode 160000 index 0000000..cd81dbe --- /dev/null +++ b/libs/mainloop-api @@ -0,0 +1 @@ +Subproject commit cd81dbe0739d8b2ad124039ca4c7d54df3cf554a diff --git a/mainloop.o b/mainloop.o new file mode 100644 index 0000000..11a5c8b Binary files /dev/null and b/mainloop.o differ diff --git a/math.cpp b/math.cpp new file mode 100644 index 0000000..eabf3f5 --- /dev/null +++ b/math.cpp @@ -0,0 +1,30 @@ +#include "math.h" + +void zero_out_bytes(char *data, int size) +{ + // Loop over the data varible + for(int i=0;i= 0) return n; + if(n < 0) return -n; +} + +// Efficient squaring ( pow(d, 2) ) +double squared(double d) { + return d*d; +} + +float squaref(float d) { + return d*d; +} + +int squarei(int d) { + return d*d; +} diff --git a/math.h b/math.h new file mode 100644 index 0000000..93bccc7 --- /dev/null +++ b/math.h @@ -0,0 +1,7 @@ +#define PI 3.141592653589793 + +void zero_out_bytes(char *data, int size); +double positive(double n); +double squared(double n); +float squaref(float n); +int squarei(int n); diff --git a/math.o b/math.o new file mode 100644 index 0000000..f9968fe Binary files /dev/null and b/math.o differ diff --git a/player.cpp b/player.cpp new file mode 100644 index 0000000..55670bc --- /dev/null +++ b/player.cpp @@ -0,0 +1,380 @@ +#include +#include + +#include + +#include "player.h" +#include "input.h" +#include "mainloop.h" +#include "textures.h" +#include "blocks.h" +#include "world.h" +#include "math.h" + +double player_power = 0; +double player_angle[2] = {0, 0}; +double player_pos[3] = {10, 0, 0}; +double player_max_speed = 0.001; +double fall_speed = 0; + +bool break_block_pressed = false; +bool place_block_pressed = false; + +int TEX_CAR; +int TEX_BOAT; +int TEX_PLANE; +int TEX_EDITOR; + +int player_mode = PLAYER_BOAT; + +void player_init() +{ + // Load the vehicles textures + int w, h; + //TEX_CAR = loadArchiveImageGL("textures/vehicles/car_inside.rimg", 'L', w, h); + //TEX_BOAT = loadArchiveImageGL("textures/vehicles/boat_inside.rimg", 'L', w, h); + //TEX_PLANE = loadArchiveImageGL("textures/vehicles/plane_inside.rimg", 'L', w, h); + TEX_EDITOR = loadArchiveImageGL("textures/vehicles/editor_inside.rimg", 'L', w, h); +} + +void player_render() +{ + // Car + if(player_mode == PLAYER_CAR) + { + // Bind the texture + glBindTexture(GL_TEXTURE_2D, TEX_EDITOR); + } + + // Boat + if(player_mode == PLAYER_BOAT) + { + // Bind the texture + glBindTexture(GL_TEXTURE_2D, TEX_EDITOR); + } + + // Editor + if(player_mode == PLAYER_EDITOR) + { + // Bind the texture + glBindTexture(GL_TEXTURE_2D, TEX_EDITOR); + } + + glColor4f(1.0f,1.0f,1.0f,1.0f); + + glBegin(GL_QUADS); + + glTexCoord2d(0,0); glVertex2d(-1, 1); + glTexCoord2d(1,0); glVertex2d( 1, 1); + glTexCoord2d(1,1); glVertex2d( 1,-1); + glTexCoord2d(0,1); glVertex2d(-1,-1); + + glEnd(); +} + +void player_actions(int *args) +{ + // Make this happen again + mainloopRegAction(player_actions, 10, 0); + + // Is the player out of the world or player pressed respawn + if(player_pos[1] < -1000 || gpad_button_pressed(BUTTON_X)) + { + // Make the player respawn + player_respawn(); + + // Reset the power + player_power = 0; + } + + // Copy the current position + double nx = player_pos[0]; + double ny = player_pos[1]; + double nz = player_pos[2]; + + // Is this the editor + if(player_mode == PLAYER_EDITOR) + { + // Create the bullet + double bullet[3] = {player_pos[0], player_pos[1], player_pos[2]}; + + if( + (gpad_trigger_length(TRIGGER_RIGHT) >= 0.5 && !place_block_pressed) || + (gpad_trigger_length(TRIGGER_LEFT) >= 0.5 && !break_block_pressed) + ){ + // While the bullet isnt touching anything + while( + block_isnt_solid((int)bullet[0], (int)bullet[1], (int)bullet[2]) && + block_in_world((int)bullet[0], (int)bullet[1], (int)bullet[2]) + ){ + // Move the bullet + double y_movement = sin((player_angle[1]+90)*(PI/180.0)); + bullet[0] += -cos((player_angle[0]+90)*(PI/180.0))*y_movement*0.01; + bullet[2] += -sin((player_angle[0]+90)*(PI/180.0))*y_movement*0.01; + bullet[1] += cos((player_angle[1]+90)*(PI/180.0))*0.01; + } + + // Place + if(gpad_trigger_length(TRIGGER_RIGHT) >= 0.5 && !place_block_pressed) + { + // Move the bullet + double y_movement = sin((player_angle[1]+90)*(PI/180.0)); + bullet[0] -= -cos((player_angle[0]+90)*(PI/180.0))*y_movement*0.01; + bullet[2] -= -sin((player_angle[0]+90)*(PI/180.0))*y_movement*0.01; + bullet[1] -= cos((player_angle[1]+90)*(PI/180.0))*0.01; + + // Set a block + if(block_in_world((int)bullet[0], (int)bullet[1], (int)bullet[2])) { + set_block_at((int)bullet[0], (int)bullet[1], (int)bullet[2], BLOCK_STONE); + } + + // Set the place block check varible to true + place_block_pressed = true; + } + + // Break + if(gpad_trigger_length(TRIGGER_LEFT) >= 0.5 && !break_block_pressed) + { + // Set an air block + if(block_in_world((int)bullet[0], (int)bullet[1], (int)bullet[2])) { + set_block_at((int)bullet[0], (int)bullet[1], (int)bullet[2], BLOCK_AIR); + } + + // Set the break block check varible to true + break_block_pressed = true; + } + } + + // Place block button released + if(gpad_trigger_length(TRIGGER_RIGHT) < 0.5 && place_block_pressed) + { + // Reset the check varible + place_block_pressed = false; + } + + // Break block button released + if(gpad_trigger_length(TRIGGER_LEFT) < 0.5 && break_block_pressed) + { + // Reset the check varible + break_block_pressed = false; + } + + // Set the default movement power + double power = 0.1; + + // Is the up button pressed + if(gpad_button_pressed(BUTTON_A)) + { + // Go up + ny += power; + } + + // Is the down button pressed + if(gpad_button_pressed(BUTTON_B)) + { + // Go down + ny -= power; + } + + // Get the stick values + float lx, ly, rx, ry; + gpad_stick_value(STICK_LEFT, lx, ly); + gpad_stick_value(STICK_RIGHT, rx, ry); + + // Set the movement values + nx += -cos((player_angle[0]+90)*(PI/180.0))*ly*power; + nz += -sin((player_angle[0]+90)*(PI/180.0))*ly*power; + nx += -cos((player_angle[0]+180)*(PI/180.0))*lx*power; + nz += -sin((player_angle[0]+180)*(PI/180.0))*lx*power; + + // Change the players angle + player_angle[0] += rx; + player_angle[1] -= ry; + } + + else + { + // Can the user move + bool can_move = true; + + // Is the player a boat + if(player_mode == PLAYER_BOAT) + { + // Is their water under the player + can_move = block_is_fluid(player_pos[0], player_pos[1]-1, player_pos[2]); + } + + // Can the user move + if(can_move) + { + // Add power + player_power += 0.000002*gpad_trigger_length(TRIGGER_RIGHT); + + // Add reverse power + player_power -= 0.000002*gpad_trigger_length(TRIGGER_LEFT); + } + + // Is the power positive + if(player_power > 0) + { + // Reduce some power + player_power -= 0.0000001; + } + + // Is the power negative + else if(player_power < 0) + { + // Reduce some power in the other direction + player_power += 0.0000001; + } + + // Is the power too low + if(player_power < -player_max_speed) + { + // Set the value to the fastest speed + player_power = -player_max_speed; + } + + // Is the power too high + if(player_power > player_max_speed) + { + // Set it to the maximum + player_power = player_max_speed; + } + + // Make the player go forward + double p = sin((player_power/player_max_speed*90.0)*(PI/180.0)); + nx += -cos((player_angle[0]+90)*(PI/180.0))*p; + nz += -sin((player_angle[0]+90)*(PI/180.0))*p; + + // Change the angle + float lx, ly; + gpad_stick_value(STICK_LEFT, lx, ly); + double max_turn = PI/32.0; + + // Can the user change the angle + if(can_move) + { + // Too sharp turn forwards + if(p>max_turn) + { + // Reset the angle + player_angle[0] += lx*max_turn*10; + } + + // Too sharp turn backwards + else if(p<-max_turn) + { + // Reset the angle + player_angle[0] += lx*-max_turn*10; + } + + else + { + // Turn due to speed + player_angle[0] += lx*p*10; + } + } + + if( + // Is the player in water + block_is_fluid(player_pos[0], player_pos[1], player_pos[2]) && + + // Is the player a boat + player_mode == PLAYER_BOAT + ){ + // Increase the falling varible negatively + if(fall_speed > 0) fall_speed -= 0.008; + else fall_speed -= 0.004; + + // Make the player fall + ny -= fall_speed; + } + + // Is there air under the player + else if(block_isnt_solid(player_pos[0], player_pos[1]-1, player_pos[2])) + { + // Increase the falling varible + if(fall_speed < 0) fall_speed += 0.008; + else fall_speed += 0.004; + + // Make the player fall + ny -= fall_speed; + } + } + + // Is the angle out of range + while(player_angle[0] > 360) player_angle[0] -= 360; + while(player_angle[0] < 0) player_angle[0] += 360; + if(player_angle[1] > 90) player_angle[1] = 90; + if(player_angle[1] < -90) player_angle[1] = -90; + + /*// Is the move valid + if(block_is_air(nx, ny, nz)) + { + // Update the position + player_pos[0] = nx; + player_pos[1] = ny; + player_pos[2] = nz; + }*/ + + double invert_multiply = -0.25; + + if( + block_isnt_solid(player_pos[0], ny, player_pos[2]) && + block_isnt_solid(player_pos[0], ny-1, player_pos[2]) + ){ + // Update the position + player_pos[1] = ny; + } + + else + { + // Stop falling + fall_speed = 0; + } + + // Is the move valid + if(block_isnt_solid(nx, player_pos[1], player_pos[2])) + { + // Is the lower block solid + while( + !block_isnt_solid(nx, player_pos[1]-1, player_pos[2]) && + block_isnt_solid(player_pos[0], ny+1, player_pos[2]) + ){ + + // Teleport the player up it + player_pos[1] += 0.01; + } + + // Update the position + player_pos[0] = nx; + } + + else + { + // Invert the player motion + player_power *= invert_multiply; + } + + if(block_isnt_solid(player_pos[0], player_pos[1], nz)) + { + // Is the lower block solid + while( + !block_isnt_solid(player_pos[0], player_pos[1]-1, nz) && + block_isnt_solid(player_pos[0], ny+1, player_pos[2]) + ){ + // Teleport the player up it + player_pos[1] += 0.01; + } + + // Update the position + player_pos[2] = nz; + } + + else + { + // Invert the player motion + player_power *= invert_multiply; + } +} diff --git a/player.h b/player.h new file mode 100644 index 0000000..1fbedf3 --- /dev/null +++ b/player.h @@ -0,0 +1,13 @@ +#define PLAYER_CAR 0 +#define PLAYER_BOAT 1 +#define PLAYER_PLANE 2 +#define PLAYER_EDITOR 3 + +extern double player_power; +extern double player_pos[3]; +extern double player_angle[2]; +extern int player_mode; + +void player_init(); +void player_render(); +void player_actions(int*); diff --git a/player.o b/player.o new file mode 100644 index 0000000..eb0dc59 Binary files /dev/null and b/player.o differ diff --git a/random b/random new file mode 100644 index 0000000..e69de29 diff --git a/random.cpp b/random.cpp new file mode 100644 index 0000000..730c66e --- /dev/null +++ b/random.cpp @@ -0,0 +1,17 @@ +#include + +unsigned long long random_get_seed() +{ + // Open the random device + std::ifstream rand_dev("/dev/urandom"); + + // Read some random bytes to get the seed + unsigned long long seed; + rand_dev.read((char*)&seed, sizeof(seed)); + + // Close the random device + rand_dev.close(); + + // Return the seed + return seed; +} diff --git a/random.h b/random.h new file mode 100644 index 0000000..a460ee0 --- /dev/null +++ b/random.h @@ -0,0 +1 @@ +unsigned long long random_get_seed(); diff --git a/random.o b/random.o new file mode 100644 index 0000000..d0cca12 Binary files /dev/null and b/random.o differ diff --git a/resources/textures/blocks/asphelt_side.png b/resources/textures/blocks/asphelt_side.png new file mode 100644 index 0000000..f0921db Binary files /dev/null and b/resources/textures/blocks/asphelt_side.png differ diff --git a/resources/textures/blocks/asphelt_top.png b/resources/textures/blocks/asphelt_top.png new file mode 100644 index 0000000..d4737be Binary files /dev/null and b/resources/textures/blocks/asphelt_top.png differ diff --git a/resources/textures/blocks/barrier.png b/resources/textures/blocks/barrier.png new file mode 100644 index 0000000..a39822d Binary files /dev/null and b/resources/textures/blocks/barrier.png differ diff --git a/resources/textures/blocks/dirt.png b/resources/textures/blocks/dirt.png new file mode 100644 index 0000000..1388f48 Binary files /dev/null and b/resources/textures/blocks/dirt.png differ diff --git a/resources/textures/blocks/grass_side.png b/resources/textures/blocks/grass_side.png new file mode 100644 index 0000000..ef3b15d Binary files /dev/null and b/resources/textures/blocks/grass_side.png differ diff --git a/resources/textures/blocks/grass_top.png b/resources/textures/blocks/grass_top.png new file mode 100644 index 0000000..6be4226 Binary files /dev/null and b/resources/textures/blocks/grass_top.png differ diff --git a/resources/textures/blocks/gravel.png b/resources/textures/blocks/gravel.png new file mode 100644 index 0000000..94b53af Binary files /dev/null and b/resources/textures/blocks/gravel.png differ diff --git a/resources/textures/blocks/sand.png b/resources/textures/blocks/sand.png new file mode 100644 index 0000000..f2e0fab Binary files /dev/null and b/resources/textures/blocks/sand.png differ diff --git a/resources/textures/blocks/stone.png b/resources/textures/blocks/stone.png new file mode 100644 index 0000000..c3b4500 Binary files /dev/null and b/resources/textures/blocks/stone.png differ diff --git a/resources/textures/fluids/water.png b/resources/textures/fluids/water.png new file mode 100644 index 0000000..e113acb Binary files /dev/null and b/resources/textures/fluids/water.png differ diff --git a/resources/textures/plants/grass.png b/resources/textures/plants/grass.png new file mode 100644 index 0000000..1f60ff5 Binary files /dev/null and b/resources/textures/plants/grass.png differ diff --git a/resources/textures/sky.png b/resources/textures/sky.png new file mode 100644 index 0000000..f0a2cd1 Binary files /dev/null and b/resources/textures/sky.png differ diff --git a/resources/textures/vehicles/boat_inside.png b/resources/textures/vehicles/boat_inside.png new file mode 100644 index 0000000..b8a012e Binary files /dev/null and b/resources/textures/vehicles/boat_inside.png differ diff --git a/resources/textures/vehicles/car_inside.png b/resources/textures/vehicles/car_inside.png new file mode 100644 index 0000000..e5aabfa Binary files /dev/null and b/resources/textures/vehicles/car_inside.png differ diff --git a/resources/textures/vehicles/editor_inside.png b/resources/textures/vehicles/editor_inside.png new file mode 100644 index 0000000..1774696 Binary files /dev/null and b/resources/textures/vehicles/editor_inside.png differ diff --git a/src/blockracer b/src/blockracer new file mode 100644 index 0000000..4782327 Binary files /dev/null and b/src/blockracer differ diff --git a/src/resources.bin b/src/resources.bin new file mode 100644 index 0000000..79aaf90 Binary files /dev/null and b/src/resources.bin differ diff --git a/text.cpp b/text.cpp new file mode 100644 index 0000000..e5ce042 --- /dev/null +++ b/text.cpp @@ -0,0 +1,75 @@ +#include +#include + +#include "textures.h" + +int render_7_seg_img; + +void render_7_seg_part(int id, double size) +{ + // Start drawing + glBegin(GL_QUADS); + + glTexCoord2d((id+0)/11.0, 0); glVertex2d(0 ,0 ); + glTexCoord2d((id+1)/11.0, 0); glVertex2d(size,0 ); + glTexCoord2d((id+1)/11.0, 1); glVertex2d(size,size); + glTexCoord2d((id+0)/11.0, 1); glVertex2d(0 ,size); + + // Stop drawing + glEnd(); +} + +void render_7_seg(unsigned long n, double size, int places) +{ + // Bind the texture + glBindTexture(GL_TEXTURE_2D, render_7_seg_img); + + // Convert the number to a string + std::string str = std::to_string(n); + + // Is the place count negative, by default + if(places == -1) + { + // Set the places to display as the string size + places = str.size(); + } + + // Loop over the places + for(int i=0;i= str.size()) + { + // Render a blank pane + render_7_seg_part(10, size); + } + + else + { + // Get part of the number to view + char item = str[str.size()-i]; + + // Render the item + if(item=='0') render_7_seg_part(0, size); + if(item=='1') render_7_seg_part(1, size); + if(item=='2') render_7_seg_part(2, size); + if(item=='3') render_7_seg_part(3, size); + if(item=='4') render_7_seg_part(4, size); + if(item=='5') render_7_seg_part(5, size); + if(item=='6') render_7_seg_part(6, size); + if(item=='7') render_7_seg_part(7, size); + if(item=='8') render_7_seg_part(8, size); + if(item=='9') render_7_seg_part(9, size); + } + } + + // Unbind the image + glBindTexture(GL_TEXTURE_2D, 0); +} + +void text_init() +{ + // Load the 7 segment display + int w, h; + render_7_seg_img = loadArchiveImageGL("textures/7-seg.rimg", 'L', w, h); +} diff --git a/text.h b/text.h new file mode 100644 index 0000000..231b28e --- /dev/null +++ b/text.h @@ -0,0 +1,2 @@ +void render_7_seg(unsigned long n, double size, int places); +void text_init(); diff --git a/text.o b/text.o new file mode 100644 index 0000000..0336139 Binary files /dev/null and b/text.o differ diff --git a/textures.cpp b/textures.cpp new file mode 100644 index 0000000..45fd8bb --- /dev/null +++ b/textures.cpp @@ -0,0 +1,198 @@ +#include +#include +#include + +#include "textures.h" +#include "archive.h" + +void read_from_string(char *str, int &place, char* data, int32_t size) +{ + // Iterate over the string + for(int i=0;(i +#include +#include +#include +#include +#include + +#include "PerlinNoise.hpp" +#include "random.h" +#include "graphics.h" +#include "blocks.h" +#include "player.h" +#include "world.h" +#include "math.h" + +//int min_render_distance=50; +int render_distance_width=40; +int render_distance_height=10; +uint64_t sxyz[3]; +Block *world; + +/*std::vector render_distance_average; + +void on_early() +{ + // Increase the render distance + render_distance += 1; +} + +void on_late() +{ + // Reduce the render distance + if(render_distance > min_render_distance) { + render_distance -= 1; + } +} +*/ +void coords_to_int(int *id, int x, int y, int z) { + *id = z * sxyz[1] * sxyz[0] + y * sxyz[0] + x; +} + +void int_to_coords(int id, int *x, int *y, int *z) { + *x = id % sxyz[0]; + *y = (id/sxyz[0]) % sxyz[1]; + *z = (id/sxyz[0]/sxyz[1]) % sxyz[2]; +} + +// Say if the block is in the world +bool block_in_world(int x, int y, int z) { + return (x >= 0) && (x < sxyz[0]) && (y >= 0) && (y < sxyz[1]) && (z >= 0) && (z < sxyz[2]); +} + +// Say if the player is in the world +bool player_in_world(double x, double y, double z) { + return (x >= 0) && (x <= sxyz[0]) && (y >= 0) && (y <= sxyz[1]) && (z >= 0) && (z <= sxyz[2]); +} + +bool block_is_ramp(double x, double y, double z) +{ + // Get the id + int id; + coords_to_int(&id, x, y, z); + + // Is the player on a ramp + if(world[id].type == BTYPE_RAMP) + { + // Get the part of the slope the player is on + double slope_part; + + // North + if(world[id].direction == DIRECTION_N) + { + slope_part = 1-(z-int(z)); + } + + // South + if(world[id].direction == DIRECTION_S) + { + slope_part = z-int(z); + } + + // East + if(world[id].direction == DIRECTION_E) + { + slope_part = 1-(x-int(x)); + } + + // West + if(world[id].direction == DIRECTION_W) + { + slope_part = x-int(x); + } + + // Is the player above the slope part + return ((y-int(y)) < slope_part+0.25); + } + + // The player isnt on a ramp + return false; +} + +bool block_isnt_solid(double x, double y, double z) +{ + // Setup some varibles + bool in_world_check = false; + double d = 0.25; + + // Is the player inside the world + if(player_in_world(x, y, z)) in_world_check = true; + + // Is the block in range + if(in_world_check) + { + if(block_is_ramp(x, y, z)) + { + return false; + } + + // Get the ids + int id[8]; + coords_to_int(&id[0], x+d, y+d, z+d); + coords_to_int(&id[1], x-d, y+d, z+d); + coords_to_int(&id[2], x-d, y+d, z-d); + coords_to_int(&id[3], x+d, y+d, z-d); + coords_to_int(&id[4], x+d, y-d, z+d); + coords_to_int(&id[5], x-d, y-d, z+d); + coords_to_int(&id[6], x-d, y-d, z-d); + coords_to_int(&id[7], x+d, y-d, z-d); + + // Loop throgh the ids + for(int i=0;i<8;i++) + { + // Convert the id to coordinates + int cx, cy, cz; + int_to_coords(id[i], &cx, &cy, &cz); + + // Are the coordinates out of range; then return true + if(cx < 0 || cy < 0 || cz < 0 || cx >= sxyz[0] || cy >= sxyz[1] || cz >= sxyz[2]) { + return true; + } + + // Is the block not in the world + if(!block_in_world(cx, cy, cz)) + { + // Return true + return true; + } + + // Return false if this is not air and is a block + if( + world[id[i]].id != BLOCK_AIR && + world[id[i]].type == BTYPE_BLOCK + ) return false; + } + + // Return true + return true; + } + + // Return true + return true; +} + +bool block_is_fluid(double x, double y, double z) +{ + // Get the fluid motion + double fluid_motion = get_fluid_motion(x, z); + + // Get the id + int id; + coords_to_int(&id, x, y+1-fluid_motion, z); + + // Get the above id + int a_id; + coords_to_int(&a_id, x, y+2-fluid_motion, z); + + // Is the player in a fluid + if(world[id].type == BTYPE_FLUID) + { + // Submurged under the water + if(world[a_id].type == BTYPE_FLUID) + { + // Return true + return true; + } + + // Is the decimal height greater than the block height and the fluid motion + return y < int(y) + fluid_motion; + } + + // Return false + return false; +} + +int relative_block(int id, int x, int y, int z) +{ + // Get the position of the current block + int cx, cy, cz; + int_to_coords(id, &cx, &cy, &cz); + + // Add the relative coordinates + cx += x; + cy += y; + cz += z; + + // Is this valid + if(cx < 0) return -1; + if(cy < 0) return -1; + if(cz < 0) return -1; + if(cx >= sxyz[0]) return -1; + if(cy >= sxyz[1]) return -1; + if(cz >= sxyz[2]) return -1; + + // Get the id + int cid; + coords_to_int(&cid, cx, cy, cz); + + // Return the block id + return cid; +} + +bool relative_block_optimise(int id, int x, int y, int z, bool check) +{ + // Is the check varible already false + if(!check) return false; + + // Get the id of the relative block + int rb = relative_block(id, x, y, z); + + // Is the result out of range (-1) + if(rb == -1) return false; + + if(!( + // Is not air + world[rb].id != BLOCK_AIR && + ( + // Is the same type as the other block + world[rb].type == world[id].type || + + // Is the other block a block + world[rb].type == BTYPE_BLOCK + ) + )) return true; + + return ( + (!blockGetSettings(world[id].id).transparent) && + blockGetSettings(world[rb].id).transparent + ); + + /*// Check the angle of the face and the player + + // Get the blocks coordinates + int cx, cy, cz; + int_to_coords(id, &cx, &cy, &cz); + double a; + + if(x != 0 || z != 0) + { + a = atan2(cx-player_pos[0], cz-player_pos[2])*180.0/PI + } + + // North / South + if(x != 0) + { + // Get the angle + a -= player_angle[0]; + a *= x; + } + + // East / West + if(z != 0) + { + // Get the angle + a = ; + a -= player_angle[0] - 90; + a *= z; + } + + // Up / Down + if(y != 0) + { + // Get the angle + a = atan2(cy-player_pos[1], cz-player_pos[2])*180.0/PI; + a -= player_angle[0]; + a *= y; + } + + // Fix the angle + while(a < 0) a += 360; + while(a > 360) a -= 360; + + return a > 0 && a < 180;*/ +} + +void world_load(const char *dir) +{ + /*// Open the file + std::ifstream file(dir, std::ios::binary); + + // Load the map size + file.read((char*)&sxyz[0], sizeof(uint64_t)); + file.read((char*)&sxyz[1], sizeof(uint64_t)); + file.read((char*)&sxyz[2], sizeof(uint64_t)); + + // Setup the world varible + world = new World[sxyz[0]*sxyz[1]*sxyz[2]]; + + // Read the world data + file.read((char*)world, sizeof(World)*sxyz[0]*sxyz[1]*sxyz[2]); + + // Close the file + file.close();*/ +} + +void player_respawn() +{ + // Set the player to the middle and at the top of the map + player_pos[0] = sxyz[0]/2; + player_pos[1] = sxyz[1]-2; + player_pos[2] = sxyz[2]/2; +} + +void world_init() +{ + // Initialse the blocks + blocks_init(); + + sxyz[0] = 256; + sxyz[1] = 120; + sxyz[2] = 256; + + // Set the players spawn point + player_respawn(); + + // Setup the world varible + world = new Block[sxyz[0]*sxyz[1]*sxyz[2]]; + + // Zero out the world varible + zero_out_bytes((char*)world, sizeof(Block)*sxyz[0]*sxyz[1]*sxyz[2]); + + // Set the seed + const siv::PerlinNoise perlin(random_get_seed()); + + // Set the frequency + double frequency = 1; + double xf = sxyz[0] / frequency; + double zf = sxyz[2] / frequency; + + // Loop over x + for(int x=0;x= 60) + { + // Make grass + world[id] = make_block(BLOCK_GRASS); + } + + else if(y == noise && y < 60) + { + // Make grass + world[id] = make_block(BLOCK_SAND); + } + + // Water level + else if(y > noise && y < 60) + { + // Make water + world[id] = make_block(BLOCK_WATER, BTYPE_FLUID); + } + + // 1 block above ground + else if(y == noise+1) + { + // Get some perlin noise + double grass_noise = perlin.octaveNoise0_1(x / 10.0, z / 10.0, 10); + + // Over a certain threshold + if(grass_noise > 0.6) + { + // Make grass plant + world[id] = make_block(BLOCK_GRASS_PLANT, BTYPE_PLANT); + } + } + } + + /* + + else if(y < 2) + { + world[id] = make_block(BLOCK_DIRT); + } + + else if(y == 2) + { + world[id] = make_block(BLOCK_GRASS); + } + + else if(x > 5 && y < z-100) + { + world[id] = make_block(BLOCK_DIRT); + } + + else if(x > 5 && y == z-100) + { + world[id] = make_block(BLOCK_GRASS, BTYPE_RAMP, DIRECTION_S); + } + */ + + } + } + } +} + +void render_coord(int x, int y, int z, int a1, int a2) +{ + // Is this in range + if(block_in_world(x, y, z)) + { + // Get the id + int id; + coords_to_int(&id, x, y, z); + int b = 60; + + // Is this not air + if(world[id].id != BLOCK_AIR) + { + // Setup a Block Face Map + BlockFaceMap fm; + fm.n = relative_block_optimise(id, 0, 0,-1, a1 > 90 -b && a1 < 270+b || (a2 < -40 || a2 > 40)); + fm.s = relative_block_optimise(id, 0, 0, 1, a1 > 270-b || a1 < 90 +b || (a2 < -40 || a2 > 40)); + fm.e = relative_block_optimise(id, 1, 0, 0, a1 < 0 +b || a1 > 180-b || (a2 < -40 || a2 > 40)); + fm.w = relative_block_optimise(id,-1, 0, 0, a1 < 180+b || a1 > 360-b || (a2 < -40 || a2 > 40)); + fm.t = relative_block_optimise(id, 0, 1, 0, a2 > 0-b || world[id].type == BTYPE_FLUID); + fm.b = relative_block_optimise(id, 0,-1, 0, a2 < 0+b); + + // Render the block + render_block(world[id], x, y, z, fm); + } + } +} + +void world_render_block_inside_player() +{ + // Bind the texture + bind_block_texture(); + + // Get the id + int id; + coords_to_int(&id, player_pos[0], player_pos[1], player_pos[2]); + + // Render the block face infront of the player + render_block_face_here(world[id]); +} + +void world_render() +{ + // Set the colour to maximum opacity and colour + glColor4f(1.0f,1.0f,1.0f,1.0f); + + // Bind the texture + bind_block_texture(); + + // Get the cameras angles + int a1 = (int)player_angle[0] % 360; + int a2 = (int)player_angle[1] % 180; + + // Set the cutof render angles + int g1 = 80; + int g2 = 40; + + // Render everything inwards + + for(int x=render_distance_width;x>0;x-=1) { + for(int y=render_distance_height;y>0;y-=1) { + for(int z=render_distance_width;z>0;z-=1) + { + // Render the blocks + if((a1 < 180 +g1 && a1 > 90 -g1) || (a2 < 0 -g2)) render_coord(player_pos[0]+x, player_pos[1]+y, player_pos[2]+z, a1, a2); + if((a1 < 270 +g1 && a1 > 180 -g1) || (a2 < 0 -g2)) render_coord(player_pos[0]-x, player_pos[1]+y, player_pos[2]+z, a1, a2); + if((a1 < 0 +g1 || a1 > 270 -g1) || (a2 < 0 -g2)) render_coord(player_pos[0]-x, player_pos[1]+y, player_pos[2]-z, a1, a2); + if((a1 < 90 +g1 || a1 > 360 -g1) || (a2 < 0 -g2)) render_coord(player_pos[0]+x, player_pos[1]+y, player_pos[2]-z, a1, a2); + if((a1 < 180 +g1 && a1 > 90 -g1) || (a2 > 0 +g2)) render_coord(player_pos[0]+x, player_pos[1]-y, player_pos[2]+z, a1, a2); + if((a1 < 270 +g1 && a1 > 180 -g1) || (a2 > 0 +g2)) render_coord(player_pos[0]-x, player_pos[1]-y, player_pos[2]+z, a1, a2); + if((a1 < 0 +g1 || a1 > 270 -g1) || (a2 > 0 +g2)) render_coord(player_pos[0]-x, player_pos[1]-y, player_pos[2]-z, a1, a2); + if((a1 < 90 +g1 || a1 > 360 -g1) || (a2 > 0 +g2)) render_coord(player_pos[0]+x, player_pos[1]-y, player_pos[2]-z, a1, a2); + } + } + } + + for(int x=render_distance_width;x>0;x-=1) { + for(int z=render_distance_width;z>0;z-=1) + { + // Render the coordinates + render_coord(player_pos[0]+x, player_pos[1], player_pos[2]+z, a1, a2); + render_coord(player_pos[0]+x, player_pos[1], player_pos[2]-z, a1, a2); + render_coord(player_pos[0]-x, player_pos[1], player_pos[2]-z, a1, a2); + render_coord(player_pos[0]-x, player_pos[1], player_pos[2]+z, a1, a2); + } + } + + for(int x=render_distance_width;x>0;x-=1) { + for(int y=render_distance_height;y>0;y-=1) + { + // Render the coordinates + render_coord(player_pos[0]+x, player_pos[1]+y, player_pos[2], a1, a2); + render_coord(player_pos[0]+x, player_pos[1]-y, player_pos[2], a1, a2); + render_coord(player_pos[0]-x, player_pos[1]-y, player_pos[2], a1, a2); + render_coord(player_pos[0]-x, player_pos[1]+y, player_pos[2], a1, a2); + } + } + + for(int z=render_distance_width;z>0;z-=1) { + for(int y=render_distance_height;y>0;y-=1) + { + // Render the coordinates + render_coord(player_pos[0], player_pos[1]+y, player_pos[2]+z, a1, a2); + render_coord(player_pos[0], player_pos[1]+y, player_pos[2]-z, a1, a2); + render_coord(player_pos[0], player_pos[1]-y, player_pos[2]-z, a1, a2); + render_coord(player_pos[0], player_pos[1]-y, player_pos[2]+z, a1, a2); + } + } + + for(int x=render_distance_width;x>0;x-=1) + { + // Render the coordinates + render_coord(player_pos[0]+x, player_pos[1], player_pos[2], a1, a2); + render_coord(player_pos[0]-x, player_pos[1], player_pos[2], a1, a2); + } + + for(int y=render_distance_height;y>0;y-=1) + { + // Render the coordinates + render_coord(player_pos[0], player_pos[1]+y, player_pos[2], a1, a2); + render_coord(player_pos[0], player_pos[1]-y, player_pos[2], a1, a2); + } + + for(int z=render_distance_width;z>0;z-=1) + { + // Render the coordinates + render_coord(player_pos[0], player_pos[1], player_pos[2]+z, a1, a2); + render_coord(player_pos[0], player_pos[1], player_pos[2]-z, a1, a2); + } + + // Render a coordinate where the player is standing + render_coord(player_pos[0], player_pos[1], player_pos[2], a1, a2); + + // Unbind the texture + unbind_block_texture(); + + // Enable blending + //glEnable(GL_BLEND); +} + +void set_block_at(int x, int y, int z, uint8_t id, uint8_t type, uint8_t direction) +{ + // Get the id + int w_id; + coords_to_int(&w_id, x, y, z); + + // Get the block + Block b = make_block(id, type, direction); + + // Set the block + world[w_id] = b; +} diff --git a/world.h b/world.h new file mode 100644 index 0000000..4575f97 --- /dev/null +++ b/world.h @@ -0,0 +1,12 @@ +#include + +void world_init(); +void world_render(); +bool block_isnt_solid(double x, double y, double z); +bool block_is_fluid(double x, double y, double z); +void player_respawn(); +void world_render_block_inside_player(); +void set_block_at(int x, int y, int z, uint8_t id, uint8_t type=0, uint8_t direction=0); +bool block_in_world(int x, int y, int z); +//void on_early(); +//void on_late(); diff --git a/world.o b/world.o new file mode 100644 index 0000000..777d72f Binary files /dev/null and b/world.o differ diff --git a/zlib.h b/zlib.h new file mode 100644 index 0000000..f09cdaf --- /dev/null +++ b/zlib.h @@ -0,0 +1,1912 @@ +/* zlib.h -- interface of the 'zlib' general purpose compression library + version 1.2.11, January 15th, 2017 + + Copyright (C) 1995-2017 Jean-loup Gailly and Mark Adler + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. + + Jean-loup Gailly Mark Adler + jloup@gzip.org madler@alumni.caltech.edu + + + The data format used by the zlib library is described by RFCs (Request for + Comments) 1950 to 1952 in the files http://tools.ietf.org/html/rfc1950 + (zlib format), rfc1951 (deflate format) and rfc1952 (gzip format). +*/ + +#ifndef ZLIB_H +#define ZLIB_H + +#include "zconf.h" + +#ifdef __cplusplus +extern "C" { +#endif + +#define ZLIB_VERSION "1.2.11" +#define ZLIB_VERNUM 0x12b0 +#define ZLIB_VER_MAJOR 1 +#define ZLIB_VER_MINOR 2 +#define ZLIB_VER_REVISION 11 +#define ZLIB_VER_SUBREVISION 0 + +/* + The 'zlib' compression library provides in-memory compression and + decompression functions, including integrity checks of the uncompressed data. + This version of the library supports only one compression method (deflation) + but other algorithms will be added later and will have the same stream + interface. + + Compression can be done in a single step if the buffers are large enough, + or can be done by repeated calls of the compression function. In the latter + case, the application must provide more input and/or consume the output + (providing more output space) before each call. + + The compressed data format used by default by the in-memory functions is + the zlib format, which is a zlib wrapper documented in RFC 1950, wrapped + around a deflate stream, which is itself documented in RFC 1951. + + The library also supports reading and writing files in gzip (.gz) format + with an interface similar to that of stdio using the functions that start + with "gz". The gzip format is different from the zlib format. gzip is a + gzip wrapper, documented in RFC 1952, wrapped around a deflate stream. + + This library can optionally read and write gzip and raw deflate streams in + memory as well. + + The zlib format was designed to be compact and fast for use in memory + and on communications channels. The gzip format was designed for single- + file compression on file systems, has a larger header than zlib to maintain + directory information, and uses a different, slower check method than zlib. + + The library does not install any signal handler. The decoder checks + the consistency of the compressed data, so the library should never crash + even in the case of corrupted input. +*/ + +typedef voidpf (*alloc_func) OF((voidpf opaque, uInt items, uInt size)); +typedef void (*free_func) OF((voidpf opaque, voidpf address)); + +struct internal_state; + +typedef struct z_stream_s { + z_const Bytef *next_in; /* next input byte */ + uInt avail_in; /* number of bytes available at next_in */ + uLong total_in; /* total number of input bytes read so far */ + + Bytef *next_out; /* next output byte will go here */ + uInt avail_out; /* remaining free space at next_out */ + uLong total_out; /* total number of bytes output so far */ + + z_const char *msg; /* last error message, NULL if no error */ + struct internal_state FAR *state; /* not visible by applications */ + + alloc_func zalloc; /* used to allocate the internal state */ + free_func zfree; /* used to free the internal state */ + voidpf opaque; /* private data object passed to zalloc and zfree */ + + int data_type; /* best guess about the data type: binary or text + for deflate, or the decoding state for inflate */ + uLong adler; /* Adler-32 or CRC-32 value of the uncompressed data */ + uLong reserved; /* reserved for future use */ +} z_stream; + +typedef z_stream FAR *z_streamp; + +/* + gzip header information passed to and from zlib routines. See RFC 1952 + for more details on the meanings of these fields. +*/ +typedef struct gz_header_s { + int text; /* true if compressed data believed to be text */ + uLong time; /* modification time */ + int xflags; /* extra flags (not used when writing a gzip file) */ + int os; /* operating system */ + Bytef *extra; /* pointer to extra field or Z_NULL if none */ + uInt extra_len; /* extra field length (valid if extra != Z_NULL) */ + uInt extra_max; /* space at extra (only when reading header) */ + Bytef *name; /* pointer to zero-terminated file name or Z_NULL */ + uInt name_max; /* space at name (only when reading header) */ + Bytef *comment; /* pointer to zero-terminated comment or Z_NULL */ + uInt comm_max; /* space at comment (only when reading header) */ + int hcrc; /* true if there was or will be a header crc */ + int done; /* true when done reading gzip header (not used + when writing a gzip file) */ +} gz_header; + +typedef gz_header FAR *gz_headerp; + +/* + The application must update next_in and avail_in when avail_in has dropped + to zero. It must update next_out and avail_out when avail_out has dropped + to zero. The application must initialize zalloc, zfree and opaque before + calling the init function. All other fields are set by the compression + library and must not be updated by the application. + + The opaque value provided by the application will be passed as the first + parameter for calls of zalloc and zfree. This can be useful for custom + memory management. The compression library attaches no meaning to the + opaque value. + + zalloc must return Z_NULL if there is not enough memory for the object. + If zlib is used in a multi-threaded application, zalloc and zfree must be + thread safe. In that case, zlib is thread-safe. When zalloc and zfree are + Z_NULL on entry to the initialization function, they are set to internal + routines that use the standard library functions malloc() and free(). + + On 16-bit systems, the functions zalloc and zfree must be able to allocate + exactly 65536 bytes, but will not be required to allocate more than this if + the symbol MAXSEG_64K is defined (see zconf.h). WARNING: On MSDOS, pointers + returned by zalloc for objects of exactly 65536 bytes *must* have their + offset normalized to zero. The default allocation function provided by this + library ensures this (see zutil.c). To reduce memory requirements and avoid + any allocation of 64K objects, at the expense of compression ratio, compile + the library with -DMAX_WBITS=14 (see zconf.h). + + The fields total_in and total_out can be used for statistics or progress + reports. After compression, total_in holds the total size of the + uncompressed data and may be saved for use by the decompressor (particularly + if the decompressor wants to decompress everything in a single step). +*/ + + /* constants */ + +#define Z_NO_FLUSH 0 +#define Z_PARTIAL_FLUSH 1 +#define Z_SYNC_FLUSH 2 +#define Z_FULL_FLUSH 3 +#define Z_FINISH 4 +#define Z_BLOCK 5 +#define Z_TREES 6 +/* Allowed flush values; see deflate() and inflate() below for details */ + +#define Z_OK 0 +#define Z_STREAM_END 1 +#define Z_NEED_DICT 2 +#define Z_ERRNO (-1) +#define Z_STREAM_ERROR (-2) +#define Z_DATA_ERROR (-3) +#define Z_MEM_ERROR (-4) +#define Z_BUF_ERROR (-5) +#define Z_VERSION_ERROR (-6) +/* Return codes for the compression/decompression functions. Negative values + * are errors, positive values are used for special but normal events. + */ + +#define Z_NO_COMPRESSION 0 +#define Z_BEST_SPEED 1 +#define Z_BEST_COMPRESSION 9 +#define Z_DEFAULT_COMPRESSION (-1) +/* compression levels */ + +#define Z_FILTERED 1 +#define Z_HUFFMAN_ONLY 2 +#define Z_RLE 3 +#define Z_FIXED 4 +#define Z_DEFAULT_STRATEGY 0 +/* compression strategy; see deflateInit2() below for details */ + +#define Z_BINARY 0 +#define Z_TEXT 1 +#define Z_ASCII Z_TEXT /* for compatibility with 1.2.2 and earlier */ +#define Z_UNKNOWN 2 +/* Possible values of the data_type field for deflate() */ + +#define Z_DEFLATED 8 +/* The deflate compression method (the only one supported in this version) */ + +#define Z_NULL 0 /* for initializing zalloc, zfree, opaque */ + +#define zlib_version zlibVersion() +/* for compatibility with versions < 1.0.2 */ + + + /* basic functions */ + +ZEXTERN const char * ZEXPORT zlibVersion OF((void)); +/* The application can compare zlibVersion and ZLIB_VERSION for consistency. + If the first character differs, the library code actually used is not + compatible with the zlib.h header file used by the application. This check + is automatically made by deflateInit and inflateInit. + */ + +/* +ZEXTERN int ZEXPORT deflateInit OF((z_streamp strm, int level)); + + Initializes the internal stream state for compression. The fields + zalloc, zfree and opaque must be initialized before by the caller. If + zalloc and zfree are set to Z_NULL, deflateInit updates them to use default + allocation functions. + + The compression level must be Z_DEFAULT_COMPRESSION, or between 0 and 9: + 1 gives best speed, 9 gives best compression, 0 gives no compression at all + (the input data is simply copied a block at a time). Z_DEFAULT_COMPRESSION + requests a default compromise between speed and compression (currently + equivalent to level 6). + + deflateInit returns Z_OK if success, Z_MEM_ERROR if there was not enough + memory, Z_STREAM_ERROR if level is not a valid compression level, or + Z_VERSION_ERROR if the zlib library version (zlib_version) is incompatible + with the version assumed by the caller (ZLIB_VERSION). msg is set to null + if there is no error message. deflateInit does not perform any compression: + this will be done by deflate(). +*/ + + +ZEXTERN int ZEXPORT deflate OF((z_streamp strm, int flush)); +/* + deflate compresses as much data as possible, and stops when the input + buffer becomes empty or the output buffer becomes full. It may introduce + some output latency (reading input without producing any output) except when + forced to flush. + + The detailed semantics are as follows. deflate performs one or both of the + following actions: + + - Compress more input starting at next_in and update next_in and avail_in + accordingly. If not all input can be processed (because there is not + enough room in the output buffer), next_in and avail_in are updated and + processing will resume at this point for the next call of deflate(). + + - Generate more output starting at next_out and update next_out and avail_out + accordingly. This action is forced if the parameter flush is non zero. + Forcing flush frequently degrades the compression ratio, so this parameter + should be set only when necessary. Some output may be provided even if + flush is zero. + + Before the call of deflate(), the application should ensure that at least + one of the actions is possible, by providing more input and/or consuming more + output, and updating avail_in or avail_out accordingly; avail_out should + never be zero before the call. The application can consume the compressed + output when it wants, for example when the output buffer is full (avail_out + == 0), or after each call of deflate(). If deflate returns Z_OK and with + zero avail_out, it must be called again after making room in the output + buffer because there might be more output pending. See deflatePending(), + which can be used if desired to determine whether or not there is more ouput + in that case. + + Normally the parameter flush is set to Z_NO_FLUSH, which allows deflate to + decide how much data to accumulate before producing output, in order to + maximize compression. + + If the parameter flush is set to Z_SYNC_FLUSH, all pending output is + flushed to the output buffer and the output is aligned on a byte boundary, so + that the decompressor can get all input data available so far. (In + particular avail_in is zero after the call if enough output space has been + provided before the call.) Flushing may degrade compression for some + compression algorithms and so it should be used only when necessary. This + completes the current deflate block and follows it with an empty stored block + that is three bits plus filler bits to the next byte, followed by four bytes + (00 00 ff ff). + + If flush is set to Z_PARTIAL_FLUSH, all pending output is flushed to the + output buffer, but the output is not aligned to a byte boundary. All of the + input data so far will be available to the decompressor, as for Z_SYNC_FLUSH. + This completes the current deflate block and follows it with an empty fixed + codes block that is 10 bits long. This assures that enough bytes are output + in order for the decompressor to finish the block before the empty fixed + codes block. + + If flush is set to Z_BLOCK, a deflate block is completed and emitted, as + for Z_SYNC_FLUSH, but the output is not aligned on a byte boundary, and up to + seven bits of the current block are held to be written as the next byte after + the next deflate block is completed. In this case, the decompressor may not + be provided enough bits at this point in order to complete decompression of + the data provided so far to the compressor. It may need to wait for the next + block to be emitted. This is for advanced applications that need to control + the emission of deflate blocks. + + If flush is set to Z_FULL_FLUSH, all output is flushed as with + Z_SYNC_FLUSH, and the compression state is reset so that decompression can + restart from this point if previous compressed data has been damaged or if + random access is desired. Using Z_FULL_FLUSH too often can seriously degrade + compression. + + If deflate returns with avail_out == 0, this function must be called again + with the same value of the flush parameter and more output space (updated + avail_out), until the flush is complete (deflate returns with non-zero + avail_out). In the case of a Z_FULL_FLUSH or Z_SYNC_FLUSH, make sure that + avail_out is greater than six to avoid repeated flush markers due to + avail_out == 0 on return. + + If the parameter flush is set to Z_FINISH, pending input is processed, + pending output is flushed and deflate returns with Z_STREAM_END if there was + enough output space. If deflate returns with Z_OK or Z_BUF_ERROR, this + function must be called again with Z_FINISH and more output space (updated + avail_out) but no more input data, until it returns with Z_STREAM_END or an + error. After deflate has returned Z_STREAM_END, the only possible operations + on the stream are deflateReset or deflateEnd. + + Z_FINISH can be used in the first deflate call after deflateInit if all the + compression is to be done in a single step. In order to complete in one + call, avail_out must be at least the value returned by deflateBound (see + below). Then deflate is guaranteed to return Z_STREAM_END. If not enough + output space is provided, deflate will not return Z_STREAM_END, and it must + be called again as described above. + + deflate() sets strm->adler to the Adler-32 checksum of all input read + so far (that is, total_in bytes). If a gzip stream is being generated, then + strm->adler will be the CRC-32 checksum of the input read so far. (See + deflateInit2 below.) + + deflate() may update strm->data_type if it can make a good guess about + the input data type (Z_BINARY or Z_TEXT). If in doubt, the data is + considered binary. This field is only for information purposes and does not + affect the compression algorithm in any manner. + + deflate() returns Z_OK if some progress has been made (more input + processed or more output produced), Z_STREAM_END if all input has been + consumed and all output has been produced (only when flush is set to + Z_FINISH), Z_STREAM_ERROR if the stream state was inconsistent (for example + if next_in or next_out was Z_NULL or the state was inadvertently written over + by the application), or Z_BUF_ERROR if no progress is possible (for example + avail_in or avail_out was zero). Note that Z_BUF_ERROR is not fatal, and + deflate() can be called again with more input and more output space to + continue compressing. +*/ + + +ZEXTERN int ZEXPORT deflateEnd OF((z_streamp strm)); +/* + All dynamically allocated data structures for this stream are freed. + This function discards any unprocessed input and does not flush any pending + output. + + deflateEnd returns Z_OK if success, Z_STREAM_ERROR if the + stream state was inconsistent, Z_DATA_ERROR if the stream was freed + prematurely (some input or output was discarded). In the error case, msg + may be set but then points to a static string (which must not be + deallocated). +*/ + + +/* +ZEXTERN int ZEXPORT inflateInit OF((z_streamp strm)); + + Initializes the internal stream state for decompression. The fields + next_in, avail_in, zalloc, zfree and opaque must be initialized before by + the caller. In the current version of inflate, the provided input is not + read or consumed. The allocation of a sliding window will be deferred to + the first call of inflate (if the decompression does not complete on the + first call). If zalloc and zfree are set to Z_NULL, inflateInit updates + them to use default allocation functions. + + inflateInit returns Z_OK if success, Z_MEM_ERROR if there was not enough + memory, Z_VERSION_ERROR if the zlib library version is incompatible with the + version assumed by the caller, or Z_STREAM_ERROR if the parameters are + invalid, such as a null pointer to the structure. msg is set to null if + there is no error message. inflateInit does not perform any decompression. + Actual decompression will be done by inflate(). So next_in, and avail_in, + next_out, and avail_out are unused and unchanged. The current + implementation of inflateInit() does not process any header information -- + that is deferred until inflate() is called. +*/ + + +ZEXTERN int ZEXPORT inflate OF((z_streamp strm, int flush)); +/* + inflate decompresses as much data as possible, and stops when the input + buffer becomes empty or the output buffer becomes full. It may introduce + some output latency (reading input without producing any output) except when + forced to flush. + + The detailed semantics are as follows. inflate performs one or both of the + following actions: + + - Decompress more input starting at next_in and update next_in and avail_in + accordingly. If not all input can be processed (because there is not + enough room in the output buffer), then next_in and avail_in are updated + accordingly, and processing will resume at this point for the next call of + inflate(). + + - Generate more output starting at next_out and update next_out and avail_out + accordingly. inflate() provides as much output as possible, until there is + no more input data or no more space in the output buffer (see below about + the flush parameter). + + Before the call of inflate(), the application should ensure that at least + one of the actions is possible, by providing more input and/or consuming more + output, and updating the next_* and avail_* values accordingly. If the + caller of inflate() does not provide both available input and available + output space, it is possible that there will be no progress made. The + application can consume the uncompressed output when it wants, for example + when the output buffer is full (avail_out == 0), or after each call of + inflate(). If inflate returns Z_OK and with zero avail_out, it must be + called again after making room in the output buffer because there might be + more output pending. + + The flush parameter of inflate() can be Z_NO_FLUSH, Z_SYNC_FLUSH, Z_FINISH, + Z_BLOCK, or Z_TREES. Z_SYNC_FLUSH requests that inflate() flush as much + output as possible to the output buffer. Z_BLOCK requests that inflate() + stop if and when it gets to the next deflate block boundary. When decoding + the zlib or gzip format, this will cause inflate() to return immediately + after the header and before the first block. When doing a raw inflate, + inflate() will go ahead and process the first block, and will return when it + gets to the end of that block, or when it runs out of data. + + The Z_BLOCK option assists in appending to or combining deflate streams. + To assist in this, on return inflate() always sets strm->data_type to the + number of unused bits in the last byte taken from strm->next_in, plus 64 if + inflate() is currently decoding the last block in the deflate stream, plus + 128 if inflate() returned immediately after decoding an end-of-block code or + decoding the complete header up to just before the first byte of the deflate + stream. The end-of-block will not be indicated until all of the uncompressed + data from that block has been written to strm->next_out. The number of + unused bits may in general be greater than seven, except when bit 7 of + data_type is set, in which case the number of unused bits will be less than + eight. data_type is set as noted here every time inflate() returns for all + flush options, and so can be used to determine the amount of currently + consumed input in bits. + + The Z_TREES option behaves as Z_BLOCK does, but it also returns when the + end of each deflate block header is reached, before any actual data in that + block is decoded. This allows the caller to determine the length of the + deflate block header for later use in random access within a deflate block. + 256 is added to the value of strm->data_type when inflate() returns + immediately after reaching the end of the deflate block header. + + inflate() should normally be called until it returns Z_STREAM_END or an + error. However if all decompression is to be performed in a single step (a + single call of inflate), the parameter flush should be set to Z_FINISH. In + this case all pending input is processed and all pending output is flushed; + avail_out must be large enough to hold all of the uncompressed data for the + operation to complete. (The size of the uncompressed data may have been + saved by the compressor for this purpose.) The use of Z_FINISH is not + required to perform an inflation in one step. However it may be used to + inform inflate that a faster approach can be used for the single inflate() + call. Z_FINISH also informs inflate to not maintain a sliding window if the + stream completes, which reduces inflate's memory footprint. If the stream + does not complete, either because not all of the stream is provided or not + enough output space is provided, then a sliding window will be allocated and + inflate() can be called again to continue the operation as if Z_NO_FLUSH had + been used. + + In this implementation, inflate() always flushes as much output as + possible to the output buffer, and always uses the faster approach on the + first call. So the effects of the flush parameter in this implementation are + on the return value of inflate() as noted below, when inflate() returns early + when Z_BLOCK or Z_TREES is used, and when inflate() avoids the allocation of + memory for a sliding window when Z_FINISH is used. + + If a preset dictionary is needed after this call (see inflateSetDictionary + below), inflate sets strm->adler to the Adler-32 checksum of the dictionary + chosen by the compressor and returns Z_NEED_DICT; otherwise it sets + strm->adler to the Adler-32 checksum of all output produced so far (that is, + total_out bytes) and returns Z_OK, Z_STREAM_END or an error code as described + below. At the end of the stream, inflate() checks that its computed Adler-32 + checksum is equal to that saved by the compressor and returns Z_STREAM_END + only if the checksum is correct. + + inflate() can decompress and check either zlib-wrapped or gzip-wrapped + deflate data. The header type is detected automatically, if requested when + initializing with inflateInit2(). Any information contained in the gzip + header is not retained unless inflateGetHeader() is used. When processing + gzip-wrapped deflate data, strm->adler32 is set to the CRC-32 of the output + produced so far. The CRC-32 is checked against the gzip trailer, as is the + uncompressed length, modulo 2^32. + + inflate() returns Z_OK if some progress has been made (more input processed + or more output produced), Z_STREAM_END if the end of the compressed data has + been reached and all uncompressed output has been produced, Z_NEED_DICT if a + preset dictionary is needed at this point, Z_DATA_ERROR if the input data was + corrupted (input stream not conforming to the zlib format or incorrect check + value, in which case strm->msg points to a string with a more specific + error), Z_STREAM_ERROR if the stream structure was inconsistent (for example + next_in or next_out was Z_NULL, or the state was inadvertently written over + by the application), Z_MEM_ERROR if there was not enough memory, Z_BUF_ERROR + if no progress was possible or if there was not enough room in the output + buffer when Z_FINISH is used. Note that Z_BUF_ERROR is not fatal, and + inflate() can be called again with more input and more output space to + continue decompressing. If Z_DATA_ERROR is returned, the application may + then call inflateSync() to look for a good compression block if a partial + recovery of the data is to be attempted. +*/ + + +ZEXTERN int ZEXPORT inflateEnd OF((z_streamp strm)); +/* + All dynamically allocated data structures for this stream are freed. + This function discards any unprocessed input and does not flush any pending + output. + + inflateEnd returns Z_OK if success, or Z_STREAM_ERROR if the stream state + was inconsistent. +*/ + + + /* Advanced functions */ + +/* + The following functions are needed only in some special applications. +*/ + +/* +ZEXTERN int ZEXPORT deflateInit2 OF((z_streamp strm, + int level, + int method, + int windowBits, + int memLevel, + int strategy)); + + This is another version of deflateInit with more compression options. The + fields next_in, zalloc, zfree and opaque must be initialized before by the + caller. + + The method parameter is the compression method. It must be Z_DEFLATED in + this version of the library. + + The windowBits parameter is the base two logarithm of the window size + (the size of the history buffer). It should be in the range 8..15 for this + version of the library. Larger values of this parameter result in better + compression at the expense of memory usage. The default value is 15 if + deflateInit is used instead. + + For the current implementation of deflate(), a windowBits value of 8 (a + window size of 256 bytes) is not supported. As a result, a request for 8 + will result in 9 (a 512-byte window). In that case, providing 8 to + inflateInit2() will result in an error when the zlib header with 9 is + checked against the initialization of inflate(). The remedy is to not use 8 + with deflateInit2() with this initialization, or at least in that case use 9 + with inflateInit2(). + + windowBits can also be -8..-15 for raw deflate. In this case, -windowBits + determines the window size. deflate() will then generate raw deflate data + with no zlib header or trailer, and will not compute a check value. + + windowBits can also be greater than 15 for optional gzip encoding. Add + 16 to windowBits to write a simple gzip header and trailer around the + compressed data instead of a zlib wrapper. The gzip header will have no + file name, no extra data, no comment, no modification time (set to zero), no + header crc, and the operating system will be set to the appropriate value, + if the operating system was determined at compile time. If a gzip stream is + being written, strm->adler is a CRC-32 instead of an Adler-32. + + For raw deflate or gzip encoding, a request for a 256-byte window is + rejected as invalid, since only the zlib header provides a means of + transmitting the window size to the decompressor. + + The memLevel parameter specifies how much memory should be allocated + for the internal compression state. memLevel=1 uses minimum memory but is + slow and reduces compression ratio; memLevel=9 uses maximum memory for + optimal speed. The default value is 8. See zconf.h for total memory usage + as a function of windowBits and memLevel. + + The strategy parameter is used to tune the compression algorithm. Use the + value Z_DEFAULT_STRATEGY for normal data, Z_FILTERED for data produced by a + filter (or predictor), Z_HUFFMAN_ONLY to force Huffman encoding only (no + string match), or Z_RLE to limit match distances to one (run-length + encoding). Filtered data consists mostly of small values with a somewhat + random distribution. In this case, the compression algorithm is tuned to + compress them better. The effect of Z_FILTERED is to force more Huffman + coding and less string matching; it is somewhat intermediate between + Z_DEFAULT_STRATEGY and Z_HUFFMAN_ONLY. Z_RLE is designed to be almost as + fast as Z_HUFFMAN_ONLY, but give better compression for PNG image data. The + strategy parameter only affects the compression ratio but not the + correctness of the compressed output even if it is not set appropriately. + Z_FIXED prevents the use of dynamic Huffman codes, allowing for a simpler + decoder for special applications. + + deflateInit2 returns Z_OK if success, Z_MEM_ERROR if there was not enough + memory, Z_STREAM_ERROR if any parameter is invalid (such as an invalid + method), or Z_VERSION_ERROR if the zlib library version (zlib_version) is + incompatible with the version assumed by the caller (ZLIB_VERSION). msg is + set to null if there is no error message. deflateInit2 does not perform any + compression: this will be done by deflate(). +*/ + +ZEXTERN int ZEXPORT deflateSetDictionary OF((z_streamp strm, + const Bytef *dictionary, + uInt dictLength)); +/* + Initializes the compression dictionary from the given byte sequence + without producing any compressed output. When using the zlib format, this + function must be called immediately after deflateInit, deflateInit2 or + deflateReset, and before any call of deflate. When doing raw deflate, this + function must be called either before any call of deflate, or immediately + after the completion of a deflate block, i.e. after all input has been + consumed and all output has been delivered when using any of the flush + options Z_BLOCK, Z_PARTIAL_FLUSH, Z_SYNC_FLUSH, or Z_FULL_FLUSH. The + compressor and decompressor must use exactly the same dictionary (see + inflateSetDictionary). + + The dictionary should consist of strings (byte sequences) that are likely + to be encountered later in the data to be compressed, with the most commonly + used strings preferably put towards the end of the dictionary. Using a + dictionary is most useful when the data to be compressed is short and can be + predicted with good accuracy; the data can then be compressed better than + with the default empty dictionary. + + Depending on the size of the compression data structures selected by + deflateInit or deflateInit2, a part of the dictionary may in effect be + discarded, for example if the dictionary is larger than the window size + provided in deflateInit or deflateInit2. Thus the strings most likely to be + useful should be put at the end of the dictionary, not at the front. In + addition, the current implementation of deflate will use at most the window + size minus 262 bytes of the provided dictionary. + + Upon return of this function, strm->adler is set to the Adler-32 value + of the dictionary; the decompressor may later use this value to determine + which dictionary has been used by the compressor. (The Adler-32 value + applies to the whole dictionary even if only a subset of the dictionary is + actually used by the compressor.) If a raw deflate was requested, then the + Adler-32 value is not computed and strm->adler is not set. + + deflateSetDictionary returns Z_OK if success, or Z_STREAM_ERROR if a + parameter is invalid (e.g. dictionary being Z_NULL) or the stream state is + inconsistent (for example if deflate has already been called for this stream + or if not at a block boundary for raw deflate). deflateSetDictionary does + not perform any compression: this will be done by deflate(). +*/ + +ZEXTERN int ZEXPORT deflateGetDictionary OF((z_streamp strm, + Bytef *dictionary, + uInt *dictLength)); +/* + Returns the sliding dictionary being maintained by deflate. dictLength is + set to the number of bytes in the dictionary, and that many bytes are copied + to dictionary. dictionary must have enough space, where 32768 bytes is + always enough. If deflateGetDictionary() is called with dictionary equal to + Z_NULL, then only the dictionary length is returned, and nothing is copied. + Similary, if dictLength is Z_NULL, then it is not set. + + deflateGetDictionary() may return a length less than the window size, even + when more than the window size in input has been provided. It may return up + to 258 bytes less in that case, due to how zlib's implementation of deflate + manages the sliding window and lookahead for matches, where matches can be + up to 258 bytes long. If the application needs the last window-size bytes of + input, then that would need to be saved by the application outside of zlib. + + deflateGetDictionary returns Z_OK on success, or Z_STREAM_ERROR if the + stream state is inconsistent. +*/ + +ZEXTERN int ZEXPORT deflateCopy OF((z_streamp dest, + z_streamp source)); +/* + Sets the destination stream as a complete copy of the source stream. + + This function can be useful when several compression strategies will be + tried, for example when there are several ways of pre-processing the input + data with a filter. The streams that will be discarded should then be freed + by calling deflateEnd. Note that deflateCopy duplicates the internal + compression state which can be quite large, so this strategy is slow and can + consume lots of memory. + + deflateCopy returns Z_OK if success, Z_MEM_ERROR if there was not + enough memory, Z_STREAM_ERROR if the source stream state was inconsistent + (such as zalloc being Z_NULL). msg is left unchanged in both source and + destination. +*/ + +ZEXTERN int ZEXPORT deflateReset OF((z_streamp strm)); +/* + This function is equivalent to deflateEnd followed by deflateInit, but + does not free and reallocate the internal compression state. The stream + will leave the compression level and any other attributes that may have been + set unchanged. + + deflateReset returns Z_OK if success, or Z_STREAM_ERROR if the source + stream state was inconsistent (such as zalloc or state being Z_NULL). +*/ + +ZEXTERN int ZEXPORT deflateParams OF((z_streamp strm, + int level, + int strategy)); +/* + Dynamically update the compression level and compression strategy. The + interpretation of level and strategy is as in deflateInit2(). This can be + used to switch between compression and straight copy of the input data, or + to switch to a different kind of input data requiring a different strategy. + If the compression approach (which is a function of the level) or the + strategy is changed, and if any input has been consumed in a previous + deflate() call, then the input available so far is compressed with the old + level and strategy using deflate(strm, Z_BLOCK). There are three approaches + for the compression levels 0, 1..3, and 4..9 respectively. The new level + and strategy will take effect at the next call of deflate(). + + If a deflate(strm, Z_BLOCK) is performed by deflateParams(), and it does + not have enough output space to complete, then the parameter change will not + take effect. In this case, deflateParams() can be called again with the + same parameters and more output space to try again. + + In order to assure a change in the parameters on the first try, the + deflate stream should be flushed using deflate() with Z_BLOCK or other flush + request until strm.avail_out is not zero, before calling deflateParams(). + Then no more input data should be provided before the deflateParams() call. + If this is done, the old level and strategy will be applied to the data + compressed before deflateParams(), and the new level and strategy will be + applied to the the data compressed after deflateParams(). + + deflateParams returns Z_OK on success, Z_STREAM_ERROR if the source stream + state was inconsistent or if a parameter was invalid, or Z_BUF_ERROR if + there was not enough output space to complete the compression of the + available input data before a change in the strategy or approach. Note that + in the case of a Z_BUF_ERROR, the parameters are not changed. A return + value of Z_BUF_ERROR is not fatal, in which case deflateParams() can be + retried with more output space. +*/ + +ZEXTERN int ZEXPORT deflateTune OF((z_streamp strm, + int good_length, + int max_lazy, + int nice_length, + int max_chain)); +/* + Fine tune deflate's internal compression parameters. This should only be + used by someone who understands the algorithm used by zlib's deflate for + searching for the best matching string, and even then only by the most + fanatic optimizer trying to squeeze out the last compressed bit for their + specific input data. Read the deflate.c source code for the meaning of the + max_lazy, good_length, nice_length, and max_chain parameters. + + deflateTune() can be called after deflateInit() or deflateInit2(), and + returns Z_OK on success, or Z_STREAM_ERROR for an invalid deflate stream. + */ + +ZEXTERN uLong ZEXPORT deflateBound OF((z_streamp strm, + uLong sourceLen)); +/* + deflateBound() returns an upper bound on the compressed size after + deflation of sourceLen bytes. It must be called after deflateInit() or + deflateInit2(), and after deflateSetHeader(), if used. This would be used + to allocate an output buffer for deflation in a single pass, and so would be + called before deflate(). If that first deflate() call is provided the + sourceLen input bytes, an output buffer allocated to the size returned by + deflateBound(), and the flush value Z_FINISH, then deflate() is guaranteed + to return Z_STREAM_END. Note that it is possible for the compressed size to + be larger than the value returned by deflateBound() if flush options other + than Z_FINISH or Z_NO_FLUSH are used. +*/ + +ZEXTERN int ZEXPORT deflatePending OF((z_streamp strm, + unsigned *pending, + int *bits)); +/* + deflatePending() returns the number of bytes and bits of output that have + been generated, but not yet provided in the available output. The bytes not + provided would be due to the available output space having being consumed. + The number of bits of output not provided are between 0 and 7, where they + await more bits to join them in order to fill out a full byte. If pending + or bits are Z_NULL, then those values are not set. + + deflatePending returns Z_OK if success, or Z_STREAM_ERROR if the source + stream state was inconsistent. + */ + +ZEXTERN int ZEXPORT deflatePrime OF((z_streamp strm, + int bits, + int value)); +/* + deflatePrime() inserts bits in the deflate output stream. The intent + is that this function is used to start off the deflate output with the bits + leftover from a previous deflate stream when appending to it. As such, this + function can only be used for raw deflate, and must be used before the first + deflate() call after a deflateInit2() or deflateReset(). bits must be less + than or equal to 16, and that many of the least significant bits of value + will be inserted in the output. + + deflatePrime returns Z_OK if success, Z_BUF_ERROR if there was not enough + room in the internal buffer to insert the bits, or Z_STREAM_ERROR if the + source stream state was inconsistent. +*/ + +ZEXTERN int ZEXPORT deflateSetHeader OF((z_streamp strm, + gz_headerp head)); +/* + deflateSetHeader() provides gzip header information for when a gzip + stream is requested by deflateInit2(). deflateSetHeader() may be called + after deflateInit2() or deflateReset() and before the first call of + deflate(). The text, time, os, extra field, name, and comment information + in the provided gz_header structure are written to the gzip header (xflag is + ignored -- the extra flags are set according to the compression level). The + caller must assure that, if not Z_NULL, name and comment are terminated with + a zero byte, and that if extra is not Z_NULL, that extra_len bytes are + available there. If hcrc is true, a gzip header crc is included. Note that + the current versions of the command-line version of gzip (up through version + 1.3.x) do not support header crc's, and will report that it is a "multi-part + gzip file" and give up. + + If deflateSetHeader is not used, the default gzip header has text false, + the time set to zero, and os set to 255, with no extra, name, or comment + fields. The gzip header is returned to the default state by deflateReset(). + + deflateSetHeader returns Z_OK if success, or Z_STREAM_ERROR if the source + stream state was inconsistent. +*/ + +/* +ZEXTERN int ZEXPORT inflateInit2 OF((z_streamp strm, + int windowBits)); + + This is another version of inflateInit with an extra parameter. The + fields next_in, avail_in, zalloc, zfree and opaque must be initialized + before by the caller. + + The windowBits parameter is the base two logarithm of the maximum window + size (the size of the history buffer). It should be in the range 8..15 for + this version of the library. The default value is 15 if inflateInit is used + instead. windowBits must be greater than or equal to the windowBits value + provided to deflateInit2() while compressing, or it must be equal to 15 if + deflateInit2() was not used. If a compressed stream with a larger window + size is given as input, inflate() will return with the error code + Z_DATA_ERROR instead of trying to allocate a larger window. + + windowBits can also be zero to request that inflate use the window size in + the zlib header of the compressed stream. + + windowBits can also be -8..-15 for raw inflate. In this case, -windowBits + determines the window size. inflate() will then process raw deflate data, + not looking for a zlib or gzip header, not generating a check value, and not + looking for any check values for comparison at the end of the stream. This + is for use with other formats that use the deflate compressed data format + such as zip. Those formats provide their own check values. If a custom + format is developed using the raw deflate format for compressed data, it is + recommended that a check value such as an Adler-32 or a CRC-32 be applied to + the uncompressed data as is done in the zlib, gzip, and zip formats. For + most applications, the zlib format should be used as is. Note that comments + above on the use in deflateInit2() applies to the magnitude of windowBits. + + windowBits can also be greater than 15 for optional gzip decoding. Add + 32 to windowBits to enable zlib and gzip decoding with automatic header + detection, or add 16 to decode only the gzip format (the zlib format will + return a Z_DATA_ERROR). If a gzip stream is being decoded, strm->adler is a + CRC-32 instead of an Adler-32. Unlike the gunzip utility and gzread() (see + below), inflate() will not automatically decode concatenated gzip streams. + inflate() will return Z_STREAM_END at the end of the gzip stream. The state + would need to be reset to continue decoding a subsequent gzip stream. + + inflateInit2 returns Z_OK if success, Z_MEM_ERROR if there was not enough + memory, Z_VERSION_ERROR if the zlib library version is incompatible with the + version assumed by the caller, or Z_STREAM_ERROR if the parameters are + invalid, such as a null pointer to the structure. msg is set to null if + there is no error message. inflateInit2 does not perform any decompression + apart from possibly reading the zlib header if present: actual decompression + will be done by inflate(). (So next_in and avail_in may be modified, but + next_out and avail_out are unused and unchanged.) The current implementation + of inflateInit2() does not process any header information -- that is + deferred until inflate() is called. +*/ + +ZEXTERN int ZEXPORT inflateSetDictionary OF((z_streamp strm, + const Bytef *dictionary, + uInt dictLength)); +/* + Initializes the decompression dictionary from the given uncompressed byte + sequence. This function must be called immediately after a call of inflate, + if that call returned Z_NEED_DICT. The dictionary chosen by the compressor + can be determined from the Adler-32 value returned by that call of inflate. + The compressor and decompressor must use exactly the same dictionary (see + deflateSetDictionary). For raw inflate, this function can be called at any + time to set the dictionary. If the provided dictionary is smaller than the + window and there is already data in the window, then the provided dictionary + will amend what's there. The application must insure that the dictionary + that was used for compression is provided. + + inflateSetDictionary returns Z_OK if success, Z_STREAM_ERROR if a + parameter is invalid (e.g. dictionary being Z_NULL) or the stream state is + inconsistent, Z_DATA_ERROR if the given dictionary doesn't match the + expected one (incorrect Adler-32 value). inflateSetDictionary does not + perform any decompression: this will be done by subsequent calls of + inflate(). +*/ + +ZEXTERN int ZEXPORT inflateGetDictionary OF((z_streamp strm, + Bytef *dictionary, + uInt *dictLength)); +/* + Returns the sliding dictionary being maintained by inflate. dictLength is + set to the number of bytes in the dictionary, and that many bytes are copied + to dictionary. dictionary must have enough space, where 32768 bytes is + always enough. If inflateGetDictionary() is called with dictionary equal to + Z_NULL, then only the dictionary length is returned, and nothing is copied. + Similary, if dictLength is Z_NULL, then it is not set. + + inflateGetDictionary returns Z_OK on success, or Z_STREAM_ERROR if the + stream state is inconsistent. +*/ + +ZEXTERN int ZEXPORT inflateSync OF((z_streamp strm)); +/* + Skips invalid compressed data until a possible full flush point (see above + for the description of deflate with Z_FULL_FLUSH) can be found, or until all + available input is skipped. No output is provided. + + inflateSync searches for a 00 00 FF FF pattern in the compressed data. + All full flush points have this pattern, but not all occurrences of this + pattern are full flush points. + + inflateSync returns Z_OK if a possible full flush point has been found, + Z_BUF_ERROR if no more input was provided, Z_DATA_ERROR if no flush point + has been found, or Z_STREAM_ERROR if the stream structure was inconsistent. + In the success case, the application may save the current current value of + total_in which indicates where valid compressed data was found. In the + error case, the application may repeatedly call inflateSync, providing more + input each time, until success or end of the input data. +*/ + +ZEXTERN int ZEXPORT inflateCopy OF((z_streamp dest, + z_streamp source)); +/* + Sets the destination stream as a complete copy of the source stream. + + This function can be useful when randomly accessing a large stream. The + first pass through the stream can periodically record the inflate state, + allowing restarting inflate at those points when randomly accessing the + stream. + + inflateCopy returns Z_OK if success, Z_MEM_ERROR if there was not + enough memory, Z_STREAM_ERROR if the source stream state was inconsistent + (such as zalloc being Z_NULL). msg is left unchanged in both source and + destination. +*/ + +ZEXTERN int ZEXPORT inflateReset OF((z_streamp strm)); +/* + This function is equivalent to inflateEnd followed by inflateInit, + but does not free and reallocate the internal decompression state. The + stream will keep attributes that may have been set by inflateInit2. + + inflateReset returns Z_OK if success, or Z_STREAM_ERROR if the source + stream state was inconsistent (such as zalloc or state being Z_NULL). +*/ + +ZEXTERN int ZEXPORT inflateReset2 OF((z_streamp strm, + int windowBits)); +/* + This function is the same as inflateReset, but it also permits changing + the wrap and window size requests. The windowBits parameter is interpreted + the same as it is for inflateInit2. If the window size is changed, then the + memory allocated for the window is freed, and the window will be reallocated + by inflate() if needed. + + inflateReset2 returns Z_OK if success, or Z_STREAM_ERROR if the source + stream state was inconsistent (such as zalloc or state being Z_NULL), or if + the windowBits parameter is invalid. +*/ + +ZEXTERN int ZEXPORT inflatePrime OF((z_streamp strm, + int bits, + int value)); +/* + This function inserts bits in the inflate input stream. The intent is + that this function is used to start inflating at a bit position in the + middle of a byte. The provided bits will be used before any bytes are used + from next_in. This function should only be used with raw inflate, and + should be used before the first inflate() call after inflateInit2() or + inflateReset(). bits must be less than or equal to 16, and that many of the + least significant bits of value will be inserted in the input. + + If bits is negative, then the input stream bit buffer is emptied. Then + inflatePrime() can be called again to put bits in the buffer. This is used + to clear out bits leftover after feeding inflate a block description prior + to feeding inflate codes. + + inflatePrime returns Z_OK if success, or Z_STREAM_ERROR if the source + stream state was inconsistent. +*/ + +ZEXTERN long ZEXPORT inflateMark OF((z_streamp strm)); +/* + This function returns two values, one in the lower 16 bits of the return + value, and the other in the remaining upper bits, obtained by shifting the + return value down 16 bits. If the upper value is -1 and the lower value is + zero, then inflate() is currently decoding information outside of a block. + If the upper value is -1 and the lower value is non-zero, then inflate is in + the middle of a stored block, with the lower value equaling the number of + bytes from the input remaining to copy. If the upper value is not -1, then + it is the number of bits back from the current bit position in the input of + the code (literal or length/distance pair) currently being processed. In + that case the lower value is the number of bytes already emitted for that + code. + + A code is being processed if inflate is waiting for more input to complete + decoding of the code, or if it has completed decoding but is waiting for + more output space to write the literal or match data. + + inflateMark() is used to mark locations in the input data for random + access, which may be at bit positions, and to note those cases where the + output of a code may span boundaries of random access blocks. The current + location in the input stream can be determined from avail_in and data_type + as noted in the description for the Z_BLOCK flush parameter for inflate. + + inflateMark returns the value noted above, or -65536 if the provided + source stream state was inconsistent. +*/ + +ZEXTERN int ZEXPORT inflateGetHeader OF((z_streamp strm, + gz_headerp head)); +/* + inflateGetHeader() requests that gzip header information be stored in the + provided gz_header structure. inflateGetHeader() may be called after + inflateInit2() or inflateReset(), and before the first call of inflate(). + As inflate() processes the gzip stream, head->done is zero until the header + is completed, at which time head->done is set to one. If a zlib stream is + being decoded, then head->done is set to -1 to indicate that there will be + no gzip header information forthcoming. Note that Z_BLOCK or Z_TREES can be + used to force inflate() to return immediately after header processing is + complete and before any actual data is decompressed. + + The text, time, xflags, and os fields are filled in with the gzip header + contents. hcrc is set to true if there is a header CRC. (The header CRC + was valid if done is set to one.) If extra is not Z_NULL, then extra_max + contains the maximum number of bytes to write to extra. Once done is true, + extra_len contains the actual extra field length, and extra contains the + extra field, or that field truncated if extra_max is less than extra_len. + If name is not Z_NULL, then up to name_max characters are written there, + terminated with a zero unless the length is greater than name_max. If + comment is not Z_NULL, then up to comm_max characters are written there, + terminated with a zero unless the length is greater than comm_max. When any + of extra, name, or comment are not Z_NULL and the respective field is not + present in the header, then that field is set to Z_NULL to signal its + absence. This allows the use of deflateSetHeader() with the returned + structure to duplicate the header. However if those fields are set to + allocated memory, then the application will need to save those pointers + elsewhere so that they can be eventually freed. + + If inflateGetHeader is not used, then the header information is simply + discarded. The header is always checked for validity, including the header + CRC if present. inflateReset() will reset the process to discard the header + information. The application would need to call inflateGetHeader() again to + retrieve the header from the next gzip stream. + + inflateGetHeader returns Z_OK if success, or Z_STREAM_ERROR if the source + stream state was inconsistent. +*/ + +/* +ZEXTERN int ZEXPORT inflateBackInit OF((z_streamp strm, int windowBits, + unsigned char FAR *window)); + + Initialize the internal stream state for decompression using inflateBack() + calls. The fields zalloc, zfree and opaque in strm must be initialized + before the call. If zalloc and zfree are Z_NULL, then the default library- + derived memory allocation routines are used. windowBits is the base two + logarithm of the window size, in the range 8..15. window is a caller + supplied buffer of that size. Except for special applications where it is + assured that deflate was used with small window sizes, windowBits must be 15 + and a 32K byte window must be supplied to be able to decompress general + deflate streams. + + See inflateBack() for the usage of these routines. + + inflateBackInit will return Z_OK on success, Z_STREAM_ERROR if any of + the parameters are invalid, Z_MEM_ERROR if the internal state could not be + allocated, or Z_VERSION_ERROR if the version of the library does not match + the version of the header file. +*/ + +typedef unsigned (*in_func) OF((void FAR *, + z_const unsigned char FAR * FAR *)); +typedef int (*out_func) OF((void FAR *, unsigned char FAR *, unsigned)); + +ZEXTERN int ZEXPORT inflateBack OF((z_streamp strm, + in_func in, void FAR *in_desc, + out_func out, void FAR *out_desc)); +/* + inflateBack() does a raw inflate with a single call using a call-back + interface for input and output. This is potentially more efficient than + inflate() for file i/o applications, in that it avoids copying between the + output and the sliding window by simply making the window itself the output + buffer. inflate() can be faster on modern CPUs when used with large + buffers. inflateBack() trusts the application to not change the output + buffer passed by the output function, at least until inflateBack() returns. + + inflateBackInit() must be called first to allocate the internal state + and to initialize the state with the user-provided window buffer. + inflateBack() may then be used multiple times to inflate a complete, raw + deflate stream with each call. inflateBackEnd() is then called to free the + allocated state. + + A raw deflate stream is one with no zlib or gzip header or trailer. + This routine would normally be used in a utility that reads zip or gzip + files and writes out uncompressed files. The utility would decode the + header and process the trailer on its own, hence this routine expects only + the raw deflate stream to decompress. This is different from the default + behavior of inflate(), which expects a zlib header and trailer around the + deflate stream. + + inflateBack() uses two subroutines supplied by the caller that are then + called by inflateBack() for input and output. inflateBack() calls those + routines until it reads a complete deflate stream and writes out all of the + uncompressed data, or until it encounters an error. The function's + parameters and return types are defined above in the in_func and out_func + typedefs. inflateBack() will call in(in_desc, &buf) which should return the + number of bytes of provided input, and a pointer to that input in buf. If + there is no input available, in() must return zero -- buf is ignored in that + case -- and inflateBack() will return a buffer error. inflateBack() will + call out(out_desc, buf, len) to write the uncompressed data buf[0..len-1]. + out() should return zero on success, or non-zero on failure. If out() + returns non-zero, inflateBack() will return with an error. Neither in() nor + out() are permitted to change the contents of the window provided to + inflateBackInit(), which is also the buffer that out() uses to write from. + The length written by out() will be at most the window size. Any non-zero + amount of input may be provided by in(). + + For convenience, inflateBack() can be provided input on the first call by + setting strm->next_in and strm->avail_in. If that input is exhausted, then + in() will be called. Therefore strm->next_in must be initialized before + calling inflateBack(). If strm->next_in is Z_NULL, then in() will be called + immediately for input. If strm->next_in is not Z_NULL, then strm->avail_in + must also be initialized, and then if strm->avail_in is not zero, input will + initially be taken from strm->next_in[0 .. strm->avail_in - 1]. + + The in_desc and out_desc parameters of inflateBack() is passed as the + first parameter of in() and out() respectively when they are called. These + descriptors can be optionally used to pass any information that the caller- + supplied in() and out() functions need to do their job. + + On return, inflateBack() will set strm->next_in and strm->avail_in to + pass back any unused input that was provided by the last in() call. The + return values of inflateBack() can be Z_STREAM_END on success, Z_BUF_ERROR + if in() or out() returned an error, Z_DATA_ERROR if there was a format error + in the deflate stream (in which case strm->msg is set to indicate the nature + of the error), or Z_STREAM_ERROR if the stream was not properly initialized. + In the case of Z_BUF_ERROR, an input or output error can be distinguished + using strm->next_in which will be Z_NULL only if in() returned an error. If + strm->next_in is not Z_NULL, then the Z_BUF_ERROR was due to out() returning + non-zero. (in() will always be called before out(), so strm->next_in is + assured to be defined if out() returns non-zero.) Note that inflateBack() + cannot return Z_OK. +*/ + +ZEXTERN int ZEXPORT inflateBackEnd OF((z_streamp strm)); +/* + All memory allocated by inflateBackInit() is freed. + + inflateBackEnd() returns Z_OK on success, or Z_STREAM_ERROR if the stream + state was inconsistent. +*/ + +ZEXTERN uLong ZEXPORT zlibCompileFlags OF((void)); +/* Return flags indicating compile-time options. + + Type sizes, two bits each, 00 = 16 bits, 01 = 32, 10 = 64, 11 = other: + 1.0: size of uInt + 3.2: size of uLong + 5.4: size of voidpf (pointer) + 7.6: size of z_off_t + + Compiler, assembler, and debug options: + 8: ZLIB_DEBUG + 9: ASMV or ASMINF -- use ASM code + 10: ZLIB_WINAPI -- exported functions use the WINAPI calling convention + 11: 0 (reserved) + + One-time table building (smaller code, but not thread-safe if true): + 12: BUILDFIXED -- build static block decoding tables when needed + 13: DYNAMIC_CRC_TABLE -- build CRC calculation tables when needed + 14,15: 0 (reserved) + + Library content (indicates missing functionality): + 16: NO_GZCOMPRESS -- gz* functions cannot compress (to avoid linking + deflate code when not needed) + 17: NO_GZIP -- deflate can't write gzip streams, and inflate can't detect + and decode gzip streams (to avoid linking crc code) + 18-19: 0 (reserved) + + Operation variations (changes in library functionality): + 20: PKZIP_BUG_WORKAROUND -- slightly more permissive inflate + 21: FASTEST -- deflate algorithm with only one, lowest compression level + 22,23: 0 (reserved) + + The sprintf variant used by gzprintf (zero is best): + 24: 0 = vs*, 1 = s* -- 1 means limited to 20 arguments after the format + 25: 0 = *nprintf, 1 = *printf -- 1 means gzprintf() not secure! + 26: 0 = returns value, 1 = void -- 1 means inferred string length returned + + Remainder: + 27-31: 0 (reserved) + */ + +#ifndef Z_SOLO + + /* utility functions */ + +/* + The following utility functions are implemented on top of the basic + stream-oriented functions. To simplify the interface, some default options + are assumed (compression level and memory usage, standard memory allocation + functions). The source code of these utility functions can be modified if + you need special options. +*/ + +ZEXTERN int ZEXPORT compress OF((Bytef *dest, uLongf *destLen, + const Bytef *source, uLong sourceLen)); +/* + Compresses the source buffer into the destination buffer. sourceLen is + the byte length of the source buffer. Upon entry, destLen is the total size + of the destination buffer, which must be at least the value returned by + compressBound(sourceLen). Upon exit, destLen is the actual size of the + compressed data. compress() is equivalent to compress2() with a level + parameter of Z_DEFAULT_COMPRESSION. + + compress returns Z_OK if success, Z_MEM_ERROR if there was not + enough memory, Z_BUF_ERROR if there was not enough room in the output + buffer. +*/ + +ZEXTERN int ZEXPORT compress2 OF((Bytef *dest, uLongf *destLen, + const Bytef *source, uLong sourceLen, + int level)); +/* + Compresses the source buffer into the destination buffer. The level + parameter has the same meaning as in deflateInit. sourceLen is the byte + length of the source buffer. Upon entry, destLen is the total size of the + destination buffer, which must be at least the value returned by + compressBound(sourceLen). Upon exit, destLen is the actual size of the + compressed data. + + compress2 returns Z_OK if success, Z_MEM_ERROR if there was not enough + memory, Z_BUF_ERROR if there was not enough room in the output buffer, + Z_STREAM_ERROR if the level parameter is invalid. +*/ + +ZEXTERN uLong ZEXPORT compressBound OF((uLong sourceLen)); +/* + compressBound() returns an upper bound on the compressed size after + compress() or compress2() on sourceLen bytes. It would be used before a + compress() or compress2() call to allocate the destination buffer. +*/ + +ZEXTERN int ZEXPORT uncompress OF((Bytef *dest, uLongf *destLen, + const Bytef *source, uLong sourceLen)); +/* + Decompresses the source buffer into the destination buffer. sourceLen is + the byte length of the source buffer. Upon entry, destLen is the total size + of the destination buffer, which must be large enough to hold the entire + uncompressed data. (The size of the uncompressed data must have been saved + previously by the compressor and transmitted to the decompressor by some + mechanism outside the scope of this compression library.) Upon exit, destLen + is the actual size of the uncompressed data. + + uncompress returns Z_OK if success, Z_MEM_ERROR if there was not + enough memory, Z_BUF_ERROR if there was not enough room in the output + buffer, or Z_DATA_ERROR if the input data was corrupted or incomplete. In + the case where there is not enough room, uncompress() will fill the output + buffer with the uncompressed data up to that point. +*/ + +ZEXTERN int ZEXPORT uncompress2 OF((Bytef *dest, uLongf *destLen, + const Bytef *source, uLong *sourceLen)); +/* + Same as uncompress, except that sourceLen is a pointer, where the + length of the source is *sourceLen. On return, *sourceLen is the number of + source bytes consumed. +*/ + + /* gzip file access functions */ + +/* + This library supports reading and writing files in gzip (.gz) format with + an interface similar to that of stdio, using the functions that start with + "gz". The gzip format is different from the zlib format. gzip is a gzip + wrapper, documented in RFC 1952, wrapped around a deflate stream. +*/ + +typedef struct gzFile_s *gzFile; /* semi-opaque gzip file descriptor */ + +/* +ZEXTERN gzFile ZEXPORT gzopen OF((const char *path, const char *mode)); + + Opens a gzip (.gz) file for reading or writing. The mode parameter is as + in fopen ("rb" or "wb") but can also include a compression level ("wb9") or + a strategy: 'f' for filtered data as in "wb6f", 'h' for Huffman-only + compression as in "wb1h", 'R' for run-length encoding as in "wb1R", or 'F' + for fixed code compression as in "wb9F". (See the description of + deflateInit2 for more information about the strategy parameter.) 'T' will + request transparent writing or appending with no compression and not using + the gzip format. + + "a" can be used instead of "w" to request that the gzip stream that will + be written be appended to the file. "+" will result in an error, since + reading and writing to the same gzip file is not supported. The addition of + "x" when writing will create the file exclusively, which fails if the file + already exists. On systems that support it, the addition of "e" when + reading or writing will set the flag to close the file on an execve() call. + + These functions, as well as gzip, will read and decode a sequence of gzip + streams in a file. The append function of gzopen() can be used to create + such a file. (Also see gzflush() for another way to do this.) When + appending, gzopen does not test whether the file begins with a gzip stream, + nor does it look for the end of the gzip streams to begin appending. gzopen + will simply append a gzip stream to the existing file. + + gzopen can be used to read a file which is not in gzip format; in this + case gzread will directly read from the file without decompression. When + reading, this will be detected automatically by looking for the magic two- + byte gzip header. + + gzopen returns NULL if the file could not be opened, if there was + insufficient memory to allocate the gzFile state, or if an invalid mode was + specified (an 'r', 'w', or 'a' was not provided, or '+' was provided). + errno can be checked to determine if the reason gzopen failed was that the + file could not be opened. +*/ + +ZEXTERN gzFile ZEXPORT gzdopen OF((int fd, const char *mode)); +/* + gzdopen associates a gzFile with the file descriptor fd. File descriptors + are obtained from calls like open, dup, creat, pipe or fileno (if the file + has been previously opened with fopen). The mode parameter is as in gzopen. + + The next call of gzclose on the returned gzFile will also close the file + descriptor fd, just like fclose(fdopen(fd, mode)) closes the file descriptor + fd. If you want to keep fd open, use fd = dup(fd_keep); gz = gzdopen(fd, + mode);. The duplicated descriptor should be saved to avoid a leak, since + gzdopen does not close fd if it fails. If you are using fileno() to get the + file descriptor from a FILE *, then you will have to use dup() to avoid + double-close()ing the file descriptor. Both gzclose() and fclose() will + close the associated file descriptor, so they need to have different file + descriptors. + + gzdopen returns NULL if there was insufficient memory to allocate the + gzFile state, if an invalid mode was specified (an 'r', 'w', or 'a' was not + provided, or '+' was provided), or if fd is -1. The file descriptor is not + used until the next gz* read, write, seek, or close operation, so gzdopen + will not detect if fd is invalid (unless fd is -1). +*/ + +ZEXTERN int ZEXPORT gzbuffer OF((gzFile file, unsigned size)); +/* + Set the internal buffer size used by this library's functions. The + default buffer size is 8192 bytes. This function must be called after + gzopen() or gzdopen(), and before any other calls that read or write the + file. The buffer memory allocation is always deferred to the first read or + write. Three times that size in buffer space is allocated. A larger buffer + size of, for example, 64K or 128K bytes will noticeably increase the speed + of decompression (reading). + + The new buffer size also affects the maximum length for gzprintf(). + + gzbuffer() returns 0 on success, or -1 on failure, such as being called + too late. +*/ + +ZEXTERN int ZEXPORT gzsetparams OF((gzFile file, int level, int strategy)); +/* + Dynamically update the compression level or strategy. See the description + of deflateInit2 for the meaning of these parameters. Previously provided + data is flushed before the parameter change. + + gzsetparams returns Z_OK if success, Z_STREAM_ERROR if the file was not + opened for writing, Z_ERRNO if there is an error writing the flushed data, + or Z_MEM_ERROR if there is a memory allocation error. +*/ + +ZEXTERN int ZEXPORT gzread OF((gzFile file, voidp buf, unsigned len)); +/* + Reads the given number of uncompressed bytes from the compressed file. If + the input file is not in gzip format, gzread copies the given number of + bytes into the buffer directly from the file. + + After reaching the end of a gzip stream in the input, gzread will continue + to read, looking for another gzip stream. Any number of gzip streams may be + concatenated in the input file, and will all be decompressed by gzread(). + If something other than a gzip stream is encountered after a gzip stream, + that remaining trailing garbage is ignored (and no error is returned). + + gzread can be used to read a gzip file that is being concurrently written. + Upon reaching the end of the input, gzread will return with the available + data. If the error code returned by gzerror is Z_OK or Z_BUF_ERROR, then + gzclearerr can be used to clear the end of file indicator in order to permit + gzread to be tried again. Z_OK indicates that a gzip stream was completed + on the last gzread. Z_BUF_ERROR indicates that the input file ended in the + middle of a gzip stream. Note that gzread does not return -1 in the event + of an incomplete gzip stream. This error is deferred until gzclose(), which + will return Z_BUF_ERROR if the last gzread ended in the middle of a gzip + stream. Alternatively, gzerror can be used before gzclose to detect this + case. + + gzread returns the number of uncompressed bytes actually read, less than + len for end of file, or -1 for error. If len is too large to fit in an int, + then nothing is read, -1 is returned, and the error state is set to + Z_STREAM_ERROR. +*/ + +ZEXTERN z_size_t ZEXPORT gzfread OF((voidp buf, z_size_t size, z_size_t nitems, + gzFile file)); +/* + Read up to nitems items of size size from file to buf, otherwise operating + as gzread() does. This duplicates the interface of stdio's fread(), with + size_t request and return types. If the library defines size_t, then + z_size_t is identical to size_t. If not, then z_size_t is an unsigned + integer type that can contain a pointer. + + gzfread() returns the number of full items read of size size, or zero if + the end of the file was reached and a full item could not be read, or if + there was an error. gzerror() must be consulted if zero is returned in + order to determine if there was an error. If the multiplication of size and + nitems overflows, i.e. the product does not fit in a z_size_t, then nothing + is read, zero is returned, and the error state is set to Z_STREAM_ERROR. + + In the event that the end of file is reached and only a partial item is + available at the end, i.e. the remaining uncompressed data length is not a + multiple of size, then the final partial item is nevetheless read into buf + and the end-of-file flag is set. The length of the partial item read is not + provided, but could be inferred from the result of gztell(). This behavior + is the same as the behavior of fread() implementations in common libraries, + but it prevents the direct use of gzfread() to read a concurrently written + file, reseting and retrying on end-of-file, when size is not 1. +*/ + +ZEXTERN int ZEXPORT gzwrite OF((gzFile file, + voidpc buf, unsigned len)); +/* + Writes the given number of uncompressed bytes into the compressed file. + gzwrite returns the number of uncompressed bytes written or 0 in case of + error. +*/ + +ZEXTERN z_size_t ZEXPORT gzfwrite OF((voidpc buf, z_size_t size, + z_size_t nitems, gzFile file)); +/* + gzfwrite() writes nitems items of size size from buf to file, duplicating + the interface of stdio's fwrite(), with size_t request and return types. If + the library defines size_t, then z_size_t is identical to size_t. If not, + then z_size_t is an unsigned integer type that can contain a pointer. + + gzfwrite() returns the number of full items written of size size, or zero + if there was an error. If the multiplication of size and nitems overflows, + i.e. the product does not fit in a z_size_t, then nothing is written, zero + is returned, and the error state is set to Z_STREAM_ERROR. +*/ + +ZEXTERN int ZEXPORTVA gzprintf Z_ARG((gzFile file, const char *format, ...)); +/* + Converts, formats, and writes the arguments to the compressed file under + control of the format string, as in fprintf. gzprintf returns the number of + uncompressed bytes actually written, or a negative zlib error code in case + of error. The number of uncompressed bytes written is limited to 8191, or + one less than the buffer size given to gzbuffer(). The caller should assure + that this limit is not exceeded. If it is exceeded, then gzprintf() will + return an error (0) with nothing written. In this case, there may also be a + buffer overflow with unpredictable consequences, which is possible only if + zlib was compiled with the insecure functions sprintf() or vsprintf() + because the secure snprintf() or vsnprintf() functions were not available. + This can be determined using zlibCompileFlags(). +*/ + +ZEXTERN int ZEXPORT gzputs OF((gzFile file, const char *s)); +/* + Writes the given null-terminated string to the compressed file, excluding + the terminating null character. + + gzputs returns the number of characters written, or -1 in case of error. +*/ + +ZEXTERN char * ZEXPORT gzgets OF((gzFile file, char *buf, int len)); +/* + Reads bytes from the compressed file until len-1 characters are read, or a + newline character is read and transferred to buf, or an end-of-file + condition is encountered. If any characters are read or if len == 1, the + string is terminated with a null character. If no characters are read due + to an end-of-file or len < 1, then the buffer is left untouched. + + gzgets returns buf which is a null-terminated string, or it returns NULL + for end-of-file or in case of error. If there was an error, the contents at + buf are indeterminate. +*/ + +ZEXTERN int ZEXPORT gzputc OF((gzFile file, int c)); +/* + Writes c, converted to an unsigned char, into the compressed file. gzputc + returns the value that was written, or -1 in case of error. +*/ + +ZEXTERN int ZEXPORT gzgetc OF((gzFile file)); +/* + Reads one byte from the compressed file. gzgetc returns this byte or -1 + in case of end of file or error. This is implemented as a macro for speed. + As such, it does not do all of the checking the other functions do. I.e. + it does not check to see if file is NULL, nor whether the structure file + points to has been clobbered or not. +*/ + +ZEXTERN int ZEXPORT gzungetc OF((int c, gzFile file)); +/* + Push one character back onto the stream to be read as the first character + on the next read. At least one character of push-back is allowed. + gzungetc() returns the character pushed, or -1 on failure. gzungetc() will + fail if c is -1, and may fail if a character has been pushed but not read + yet. If gzungetc is used immediately after gzopen or gzdopen, at least the + output buffer size of pushed characters is allowed. (See gzbuffer above.) + The pushed character will be discarded if the stream is repositioned with + gzseek() or gzrewind(). +*/ + +ZEXTERN int ZEXPORT gzflush OF((gzFile file, int flush)); +/* + Flushes all pending output into the compressed file. The parameter flush + is as in the deflate() function. The return value is the zlib error number + (see function gzerror below). gzflush is only permitted when writing. + + If the flush parameter is Z_FINISH, the remaining data is written and the + gzip stream is completed in the output. If gzwrite() is called again, a new + gzip stream will be started in the output. gzread() is able to read such + concatenated gzip streams. + + gzflush should be called only when strictly necessary because it will + degrade compression if called too often. +*/ + +/* +ZEXTERN z_off_t ZEXPORT gzseek OF((gzFile file, + z_off_t offset, int whence)); + + Sets the starting position for the next gzread or gzwrite on the given + compressed file. The offset represents a number of bytes in the + uncompressed data stream. The whence parameter is defined as in lseek(2); + the value SEEK_END is not supported. + + If the file is opened for reading, this function is emulated but can be + extremely slow. If the file is opened for writing, only forward seeks are + supported; gzseek then compresses a sequence of zeroes up to the new + starting position. + + gzseek returns the resulting offset location as measured in bytes from + the beginning of the uncompressed stream, or -1 in case of error, in + particular if the file is opened for writing and the new starting position + would be before the current position. +*/ + +ZEXTERN int ZEXPORT gzrewind OF((gzFile file)); +/* + Rewinds the given file. This function is supported only for reading. + + gzrewind(file) is equivalent to (int)gzseek(file, 0L, SEEK_SET) +*/ + +/* +ZEXTERN z_off_t ZEXPORT gztell OF((gzFile file)); + + Returns the starting position for the next gzread or gzwrite on the given + compressed file. This position represents a number of bytes in the + uncompressed data stream, and is zero when starting, even if appending or + reading a gzip stream from the middle of a file using gzdopen(). + + gztell(file) is equivalent to gzseek(file, 0L, SEEK_CUR) +*/ + +/* +ZEXTERN z_off_t ZEXPORT gzoffset OF((gzFile file)); + + Returns the current offset in the file being read or written. This offset + includes the count of bytes that precede the gzip stream, for example when + appending or when using gzdopen() for reading. When reading, the offset + does not include as yet unused buffered input. This information can be used + for a progress indicator. On error, gzoffset() returns -1. +*/ + +ZEXTERN int ZEXPORT gzeof OF((gzFile file)); +/* + Returns true (1) if the end-of-file indicator has been set while reading, + false (0) otherwise. Note that the end-of-file indicator is set only if the + read tried to go past the end of the input, but came up short. Therefore, + just like feof(), gzeof() may return false even if there is no more data to + read, in the event that the last read request was for the exact number of + bytes remaining in the input file. This will happen if the input file size + is an exact multiple of the buffer size. + + If gzeof() returns true, then the read functions will return no more data, + unless the end-of-file indicator is reset by gzclearerr() and the input file + has grown since the previous end of file was detected. +*/ + +ZEXTERN int ZEXPORT gzdirect OF((gzFile file)); +/* + Returns true (1) if file is being copied directly while reading, or false + (0) if file is a gzip stream being decompressed. + + If the input file is empty, gzdirect() will return true, since the input + does not contain a gzip stream. + + If gzdirect() is used immediately after gzopen() or gzdopen() it will + cause buffers to be allocated to allow reading the file to determine if it + is a gzip file. Therefore if gzbuffer() is used, it should be called before + gzdirect(). + + When writing, gzdirect() returns true (1) if transparent writing was + requested ("wT" for the gzopen() mode), or false (0) otherwise. (Note: + gzdirect() is not needed when writing. Transparent writing must be + explicitly requested, so the application already knows the answer. When + linking statically, using gzdirect() will include all of the zlib code for + gzip file reading and decompression, which may not be desired.) +*/ + +ZEXTERN int ZEXPORT gzclose OF((gzFile file)); +/* + Flushes all pending output if necessary, closes the compressed file and + deallocates the (de)compression state. Note that once file is closed, you + cannot call gzerror with file, since its structures have been deallocated. + gzclose must not be called more than once on the same file, just as free + must not be called more than once on the same allocation. + + gzclose will return Z_STREAM_ERROR if file is not valid, Z_ERRNO on a + file operation error, Z_MEM_ERROR if out of memory, Z_BUF_ERROR if the + last read ended in the middle of a gzip stream, or Z_OK on success. +*/ + +ZEXTERN int ZEXPORT gzclose_r OF((gzFile file)); +ZEXTERN int ZEXPORT gzclose_w OF((gzFile file)); +/* + Same as gzclose(), but gzclose_r() is only for use when reading, and + gzclose_w() is only for use when writing or appending. The advantage to + using these instead of gzclose() is that they avoid linking in zlib + compression or decompression code that is not used when only reading or only + writing respectively. If gzclose() is used, then both compression and + decompression code will be included the application when linking to a static + zlib library. +*/ + +ZEXTERN const char * ZEXPORT gzerror OF((gzFile file, int *errnum)); +/* + Returns the error message for the last error which occurred on the given + compressed file. errnum is set to zlib error number. If an error occurred + in the file system and not in the compression library, errnum is set to + Z_ERRNO and the application may consult errno to get the exact error code. + + The application must not modify the returned string. Future calls to + this function may invalidate the previously returned string. If file is + closed, then the string previously returned by gzerror will no longer be + available. + + gzerror() should be used to distinguish errors from end-of-file for those + functions above that do not distinguish those cases in their return values. +*/ + +ZEXTERN void ZEXPORT gzclearerr OF((gzFile file)); +/* + Clears the error and end-of-file flags for file. This is analogous to the + clearerr() function in stdio. This is useful for continuing to read a gzip + file that is being written concurrently. +*/ + +#endif /* !Z_SOLO */ + + /* checksum functions */ + +/* + These functions are not related to compression but are exported + anyway because they might be useful in applications using the compression + library. +*/ + +ZEXTERN uLong ZEXPORT adler32 OF((uLong adler, const Bytef *buf, uInt len)); +/* + Update a running Adler-32 checksum with the bytes buf[0..len-1] and + return the updated checksum. If buf is Z_NULL, this function returns the + required initial value for the checksum. + + An Adler-32 checksum is almost as reliable as a CRC-32 but can be computed + much faster. + + Usage example: + + uLong adler = adler32(0L, Z_NULL, 0); + + while (read_buffer(buffer, length) != EOF) { + adler = adler32(adler, buffer, length); + } + if (adler != original_adler) error(); +*/ + +ZEXTERN uLong ZEXPORT adler32_z OF((uLong adler, const Bytef *buf, + z_size_t len)); +/* + Same as adler32(), but with a size_t length. +*/ + +/* +ZEXTERN uLong ZEXPORT adler32_combine OF((uLong adler1, uLong adler2, + z_off_t len2)); + + Combine two Adler-32 checksums into one. For two sequences of bytes, seq1 + and seq2 with lengths len1 and len2, Adler-32 checksums were calculated for + each, adler1 and adler2. adler32_combine() returns the Adler-32 checksum of + seq1 and seq2 concatenated, requiring only adler1, adler2, and len2. Note + that the z_off_t type (like off_t) is a signed integer. If len2 is + negative, the result has no meaning or utility. +*/ + +ZEXTERN uLong ZEXPORT crc32 OF((uLong crc, const Bytef *buf, uInt len)); +/* + Update a running CRC-32 with the bytes buf[0..len-1] and return the + updated CRC-32. If buf is Z_NULL, this function returns the required + initial value for the crc. Pre- and post-conditioning (one's complement) is + performed within this function so it shouldn't be done by the application. + + Usage example: + + uLong crc = crc32(0L, Z_NULL, 0); + + while (read_buffer(buffer, length) != EOF) { + crc = crc32(crc, buffer, length); + } + if (crc != original_crc) error(); +*/ + +ZEXTERN uLong ZEXPORT crc32_z OF((uLong adler, const Bytef *buf, + z_size_t len)); +/* + Same as crc32(), but with a size_t length. +*/ + +/* +ZEXTERN uLong ZEXPORT crc32_combine OF((uLong crc1, uLong crc2, z_off_t len2)); + + Combine two CRC-32 check values into one. For two sequences of bytes, + seq1 and seq2 with lengths len1 and len2, CRC-32 check values were + calculated for each, crc1 and crc2. crc32_combine() returns the CRC-32 + check value of seq1 and seq2 concatenated, requiring only crc1, crc2, and + len2. +*/ + + + /* various hacks, don't look :) */ + +/* deflateInit and inflateInit are macros to allow checking the zlib version + * and the compiler's view of z_stream: + */ +ZEXTERN int ZEXPORT deflateInit_ OF((z_streamp strm, int level, + const char *version, int stream_size)); +ZEXTERN int ZEXPORT inflateInit_ OF((z_streamp strm, + const char *version, int stream_size)); +ZEXTERN int ZEXPORT deflateInit2_ OF((z_streamp strm, int level, int method, + int windowBits, int memLevel, + int strategy, const char *version, + int stream_size)); +ZEXTERN int ZEXPORT inflateInit2_ OF((z_streamp strm, int windowBits, + const char *version, int stream_size)); +ZEXTERN int ZEXPORT inflateBackInit_ OF((z_streamp strm, int windowBits, + unsigned char FAR *window, + const char *version, + int stream_size)); +#ifdef Z_PREFIX_SET +# define z_deflateInit(strm, level) \ + deflateInit_((strm), (level), ZLIB_VERSION, (int)sizeof(z_stream)) +# define z_inflateInit(strm) \ + inflateInit_((strm), ZLIB_VERSION, (int)sizeof(z_stream)) +# define z_deflateInit2(strm, level, method, windowBits, memLevel, strategy) \ + deflateInit2_((strm),(level),(method),(windowBits),(memLevel),\ + (strategy), ZLIB_VERSION, (int)sizeof(z_stream)) +# define z_inflateInit2(strm, windowBits) \ + inflateInit2_((strm), (windowBits), ZLIB_VERSION, \ + (int)sizeof(z_stream)) +# define z_inflateBackInit(strm, windowBits, window) \ + inflateBackInit_((strm), (windowBits), (window), \ + ZLIB_VERSION, (int)sizeof(z_stream)) +#else +# define deflateInit(strm, level) \ + deflateInit_((strm), (level), ZLIB_VERSION, (int)sizeof(z_stream)) +# define inflateInit(strm) \ + inflateInit_((strm), ZLIB_VERSION, (int)sizeof(z_stream)) +# define deflateInit2(strm, level, method, windowBits, memLevel, strategy) \ + deflateInit2_((strm),(level),(method),(windowBits),(memLevel),\ + (strategy), ZLIB_VERSION, (int)sizeof(z_stream)) +# define inflateInit2(strm, windowBits) \ + inflateInit2_((strm), (windowBits), ZLIB_VERSION, \ + (int)sizeof(z_stream)) +# define inflateBackInit(strm, windowBits, window) \ + inflateBackInit_((strm), (windowBits), (window), \ + ZLIB_VERSION, (int)sizeof(z_stream)) +#endif + +#ifndef Z_SOLO + +/* gzgetc() macro and its supporting function and exposed data structure. Note + * that the real internal state is much larger than the exposed structure. + * This abbreviated structure exposes just enough for the gzgetc() macro. The + * user should not mess with these exposed elements, since their names or + * behavior could change in the future, perhaps even capriciously. They can + * only be used by the gzgetc() macro. You have been warned. + */ +struct gzFile_s { + unsigned have; + unsigned char *next; + z_off64_t pos; +}; +ZEXTERN int ZEXPORT gzgetc_ OF((gzFile file)); /* backward compatibility */ +#ifdef Z_PREFIX_SET +# undef z_gzgetc +# define z_gzgetc(g) \ + ((g)->have ? ((g)->have--, (g)->pos++, *((g)->next)++) : (gzgetc)(g)) +#else +# define gzgetc(g) \ + ((g)->have ? ((g)->have--, (g)->pos++, *((g)->next)++) : (gzgetc)(g)) +#endif + +/* provide 64-bit offset functions if _LARGEFILE64_SOURCE defined, and/or + * change the regular functions to 64 bits if _FILE_OFFSET_BITS is 64 (if + * both are true, the application gets the *64 functions, and the regular + * functions are changed to 64 bits) -- in case these are set on systems + * without large file support, _LFS64_LARGEFILE must also be true + */ +#ifdef Z_LARGE64 + ZEXTERN gzFile ZEXPORT gzopen64 OF((const char *, const char *)); + ZEXTERN z_off64_t ZEXPORT gzseek64 OF((gzFile, z_off64_t, int)); + ZEXTERN z_off64_t ZEXPORT gztell64 OF((gzFile)); + ZEXTERN z_off64_t ZEXPORT gzoffset64 OF((gzFile)); + ZEXTERN uLong ZEXPORT adler32_combine64 OF((uLong, uLong, z_off64_t)); + ZEXTERN uLong ZEXPORT crc32_combine64 OF((uLong, uLong, z_off64_t)); +#endif + +#if !defined(ZLIB_INTERNAL) && defined(Z_WANT64) +# ifdef Z_PREFIX_SET +# define z_gzopen z_gzopen64 +# define z_gzseek z_gzseek64 +# define z_gztell z_gztell64 +# define z_gzoffset z_gzoffset64 +# define z_adler32_combine z_adler32_combine64 +# define z_crc32_combine z_crc32_combine64 +# else +# define gzopen gzopen64 +# define gzseek gzseek64 +# define gztell gztell64 +# define gzoffset gzoffset64 +# define adler32_combine adler32_combine64 +# define crc32_combine crc32_combine64 +# endif +# ifndef Z_LARGE64 + ZEXTERN gzFile ZEXPORT gzopen64 OF((const char *, const char *)); + ZEXTERN z_off_t ZEXPORT gzseek64 OF((gzFile, z_off_t, int)); + ZEXTERN z_off_t ZEXPORT gztell64 OF((gzFile)); + ZEXTERN z_off_t ZEXPORT gzoffset64 OF((gzFile)); + ZEXTERN uLong ZEXPORT adler32_combine64 OF((uLong, uLong, z_off_t)); + ZEXTERN uLong ZEXPORT crc32_combine64 OF((uLong, uLong, z_off_t)); +# endif +#else + ZEXTERN gzFile ZEXPORT gzopen OF((const char *, const char *)); + ZEXTERN z_off_t ZEXPORT gzseek OF((gzFile, z_off_t, int)); + ZEXTERN z_off_t ZEXPORT gztell OF((gzFile)); + ZEXTERN z_off_t ZEXPORT gzoffset OF((gzFile)); + ZEXTERN uLong ZEXPORT adler32_combine OF((uLong, uLong, z_off_t)); + ZEXTERN uLong ZEXPORT crc32_combine OF((uLong, uLong, z_off_t)); +#endif + +#else /* Z_SOLO */ + + ZEXTERN uLong ZEXPORT adler32_combine OF((uLong, uLong, z_off_t)); + ZEXTERN uLong ZEXPORT crc32_combine OF((uLong, uLong, z_off_t)); + +#endif /* !Z_SOLO */ + +/* undocumented functions */ +ZEXTERN const char * ZEXPORT zError OF((int)); +ZEXTERN int ZEXPORT inflateSyncPoint OF((z_streamp)); +ZEXTERN const z_crc_t FAR * ZEXPORT get_crc_table OF((void)); +ZEXTERN int ZEXPORT inflateUndermine OF((z_streamp, int)); +ZEXTERN int ZEXPORT inflateValidate OF((z_streamp, int)); +ZEXTERN unsigned long ZEXPORT inflateCodesUsed OF ((z_streamp)); +ZEXTERN int ZEXPORT inflateResetKeep OF((z_streamp)); +ZEXTERN int ZEXPORT deflateResetKeep OF((z_streamp)); +#if (defined(_WIN32) || defined(__CYGWIN__)) && !defined(Z_SOLO) +ZEXTERN gzFile ZEXPORT gzopen_w OF((const wchar_t *path, + const char *mode)); +#endif +#if defined(STDC) || defined(Z_HAVE_STDARG_H) +# ifndef Z_SOLO +ZEXTERN int ZEXPORTVA gzvprintf Z_ARG((gzFile file, + const char *format, + va_list va)); +# endif +#endif + +#ifdef __cplusplus +} +#endif + +#endif /* ZLIB_H */