unsigned int loadPixels(char *pixels, int width, int height, char filter, bool unbind_texure=true); char* loadImage(const char *dir, int &width, int &height); unsigned int loadImageGL(const char *dir, char filter, int &width, int &height); unsigned int loadImageDataGL(char *data, int size, char filter, int &width, int &height); unsigned int loadArchiveImageGL(const char *dir, int filter, int &width, int &height); char* combineImages(char* image_1, int imagesize_1, char* image_2, int imagesize_2, int &imageout_size);