OUTPUT=src/blockracer FILES=blockracer.o mainloop.o graphics.o input.o gamepad.o\ player.o world.o blocks.o textures.o math.o text.o archive.o\ compression.o random.o clouds.o ARGS=-c $< -o $@ CC=g++ all: $(OUTPUT) $(OUTPUT): src $(FILES)# $(RESOURCES) $(CC) $(FILES) -o $@ -lglut -lGL -lGLU -lX11 -lm -ludev -lz src/resources: mkdir src/resources src: mkdir src blockracer.o: blockracer.cpp graphics.h input.h player.h world.h text.h archive.h clouds.h $(CC) $(ARGS) mainloop.o: libs/mainloop-api/mainloop.cpp $(CC) $(ARGS) graphics.o: graphics.cpp graphics.h player.h world.h textures.h clouds.h $(CC) $(ARGS) input.o: input.cpp input.h gamepad.h $(CC) $(ARGS) gamepad.o: gamepad.c gamepad.h gcc $(ARGS) -Wall -Werror player.o: player.cpp player.h input.h world.h textures.h blocks.h $(CC) $(ARGS) world.o: world.cpp world.h graphics.h blocks.h math.h player.h random.h $(CC) $(ARGS) blocks.o: blocks.cpp blocks.h textures.h archive.h $(CC) $(ARGS) textures.o: textures.cpp textures.h archive.h $(CC) $(ARGS) math.o: math.cpp math.h $(CC) $(ARGS) text.o: text.cpp textures.h $(CC) $(ARGS) archive.o: archive.cpp archive.h compression.h $(CC) $(ARGS) compression.o: compression.cpp compression.h zlib.h $(CC) $(ARGS) random.o: random.cpp random.h $(CC) $(ARGS) clouds.o: clouds.cpp clouds.h math.h textures.h random.h $(CC) $(ARGS) clean: rm -r src *.o run: cd src && ./blockracer backup: cd .. && ./backup.sh archive: resources cd .. && ./make-archive.sh