#include void world_init(); void world_render(); bool block_isnt_solid(double x, double y, double z); bool block_is_fluid(double x, double y, double z); void player_respawn(); void world_render_block_inside_player(); void set_block_at(int x, int y, int z, uint8_t id, uint8_t type=0, uint8_t direction=0); bool block_in_world(int x, int y, int z); //void on_early(); //void on_late();