#include "mainloop.h" #include "gamepad.h" #include "input.h" GAMEPAD_DEVICE dev = GAMEPAD_0; void input_init() { // Initialise the gamepad GamepadInit(); } void input_check(int *args) { // Make this happen again mainloopRegAction(input_check, 10, 0); // Is the gamepad not connected if(!GamepadIsConnected(dev)) return; // Check for changes GamepadUpdate(); } bool gpad_button_pressed(GAMEPAD_BUTTON button) { // Return a boolean varible return GamepadButtonDown(dev, button); } double gpad_trigger_length(GAMEPAD_TRIGGER trigger) { // Return the trigger value return GamepadTriggerLength(dev, trigger); } double gpad_stick_length(GAMEPAD_STICK stick) { // Return the sticks angle in radians return GamepadStickLength(dev, stick); } void gpad_stick_value(GAMEPAD_STICK stick, float &x, float &y) { // Return the x and y of the stick return GamepadStickNormXY(dev, stick, &x, &y); }