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#include "gamepad.h"
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void input_init();
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void input_check(int *args);
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bool gpad_button_pressed(GAMEPAD_BUTTON);
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double gpad_trigger_length(GAMEPAD_TRIGGER);
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double gpad_stick_length(GAMEPAD_STICK);
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void gpad_stick_value(GAMEPAD_STICK, float&, float&);
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