13 lines
396 B
C++
13 lines
396 B
C++
#include <cstdint>
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void world_init();
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void world_render();
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bool block_isnt_solid(double x, double y, double z);
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bool block_is_fluid(double x, double y, double z);
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void player_respawn();
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void world_render_block_inside_player();
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void set_block_at(int x, int y, int z, uint8_t id, uint8_t type=0, uint8_t direction=0);
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bool block_in_world(int x, int y, int z);
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//void on_early();
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//void on_late();
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