Changed the games name from "ShooterGame" to "Catalyst Survival"
This commit is contained in:
parent
1fe8670169
commit
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2
.project
2
.project
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="UTF-8"?>
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<projectDescription>
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<projectDescription>
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<name>ShooterGame</name>
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<name>CatalystSurvival</name>
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<comment></comment>
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<comment></comment>
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<projects>
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<projects>
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</projects>
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</projects>
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@ -1,29 +1,29 @@
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package shootergame;
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package catalystsurvival;
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import java.util.Random;
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import java.util.Random;
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import catalystsurvival.audio.AudioEngine;
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import catalystsurvival.audio.AudioSources;
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import catalystsurvival.cheats.Cheats;
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import catalystsurvival.display.DisplayStatsEventHandler;
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import catalystsurvival.display.DisplayWindow;
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import catalystsurvival.entity.EntityEventHandler;
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import catalystsurvival.entity.player.EntityPlayer;
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import catalystsurvival.init.Layers;
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import catalystsurvival.init.Resources;
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import catalystsurvival.init.Sounds;
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import catalystsurvival.init.Textures;
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import catalystsurvival.input.JoystickCallback;
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import catalystsurvival.input.KeyCallback;
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import catalystsurvival.mainloop.MainloopEventHandler;
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import catalystsurvival.menu.Menu;
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import catalystsurvival.menu.MenuGame;
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import catalystsurvival.tiles.LightLevelNoise;
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import catalystsurvival.time.GameTimer;
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import catalystsurvival.time.NoSleep;
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import catalystsurvival.world.World;
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import catalystsurvival.world.chunk.ChunkEventHandler;
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import mainloop.manager.MainloopManager;
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import mainloop.manager.MainloopManager;
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import shootergame.audio.AudioEngine;
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import shootergame.audio.AudioSources;
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import shootergame.cheats.Cheats;
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import shootergame.display.DisplayStatsEventHandler;
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import shootergame.display.DisplayWindow;
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import shootergame.entity.EntityEventHandler;
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import shootergame.entity.player.EntityPlayer;
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import shootergame.init.Layers;
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import shootergame.init.Resources;
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import shootergame.init.Sounds;
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import shootergame.init.Textures;
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import shootergame.input.JoystickCallback;
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import shootergame.input.KeyCallback;
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import shootergame.mainloop.MainloopEventHandler;
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import shootergame.menu.Menu;
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import shootergame.menu.MenuGame;
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import shootergame.tiles.LightLevelNoise;
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import shootergame.time.GameTimer;
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import shootergame.time.NoSleep;
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import shootergame.world.World;
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import shootergame.world.chunk.ChunkEventHandler;
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public class Main
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public class Main
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{
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{
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@ -1,4 +1,4 @@
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package shootergame.audio;
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package catalystsurvival.audio;
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import static org.lwjgl.openal.ALC10.ALC_DEFAULT_DEVICE_SPECIFIER;
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import static org.lwjgl.openal.ALC10.ALC_DEFAULT_DEVICE_SPECIFIER;
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import static org.lwjgl.openal.ALC10.alcCloseDevice;
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import static org.lwjgl.openal.ALC10.alcCloseDevice;
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@ -1,4 +1,4 @@
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package shootergame.audio;
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package catalystsurvival.audio;
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import static org.lwjgl.openal.AL10.AL_BUFFER;
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import static org.lwjgl.openal.AL10.AL_BUFFER;
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import static org.lwjgl.openal.AL10.AL_FORMAT_MONO16;
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import static org.lwjgl.openal.AL10.AL_FORMAT_MONO16;
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@ -20,11 +20,11 @@ import java.nio.ShortBuffer;
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import org.lwjgl.stb.STBVorbis;
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import org.lwjgl.stb.STBVorbis;
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import org.lwjgl.system.MemoryStack;
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import org.lwjgl.system.MemoryStack;
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import shootergame.Main;
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import catalystsurvival.Main;
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import shootergame.resources.Resource;
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import catalystsurvival.resources.Resource;
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import shootergame.util.math.MathHelpers;
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import catalystsurvival.util.math.MathHelpers;
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import shootergame.util.math.vec.Vec2d;
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import catalystsurvival.util.math.vec.Vec2d;
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import shootergame.util.math.vec.Vec3d;
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import catalystsurvival.util.math.vec.Vec3d;
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public class AudioObject
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public class AudioObject
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{
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{
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package shootergame.audio;
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package catalystsurvival.audio;
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import java.util.Random;
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import java.util.Random;
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import shootergame.util.math.vec.Vec3d;
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import catalystsurvival.util.math.vec.Vec3d;
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public class AudioRandom extends AudioObject
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public class AudioRandom extends AudioObject
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{
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{
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package shootergame.audio;
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package catalystsurvival.audio;
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import static org.lwjgl.openal.AL10.alGenSources;
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import static org.lwjgl.openal.AL10.alGenSources;
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package shootergame.cheats;
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package catalystsurvival.cheats;
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public class Cheats
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public class Cheats
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{
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{
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package shootergame.display;
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package catalystsurvival.display;
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import shootergame.util.math.MathHelpers;
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import catalystsurvival.util.math.MathHelpers;
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import shootergame.util.math.vec.Vec2d;
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import catalystsurvival.util.math.vec.Vec2d;
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import shootergame.util.math.vec.Vec3d;
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import catalystsurvival.util.math.vec.Vec3d;
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public class Camera
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public class Camera
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{
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{
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package shootergame.display;
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package catalystsurvival.display;
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import static org.lwjgl.opengl.GL11.GL_COLOR_BUFFER_BIT;
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import static org.lwjgl.opengl.GL11.GL_COLOR_BUFFER_BIT;
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import static org.lwjgl.opengl.GL11.GL_DEPTH_BUFFER_BIT;
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import static org.lwjgl.opengl.GL11.GL_DEPTH_BUFFER_BIT;
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import org.lwjgl.opengl.GL;
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import org.lwjgl.opengl.GL;
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import org.lwjgl.system.MemoryStack;
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import org.lwjgl.system.MemoryStack;
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import shootergame.Main;
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import catalystsurvival.Main;
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import shootergame.display.lighting.LightingManager;
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import catalystsurvival.display.lighting.LightingManager;
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import shootergame.display.transparent.TransparentObjects;
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import catalystsurvival.display.transparent.TransparentObjects;
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import shootergame.entity.player.EntityPlayer;
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import catalystsurvival.entity.player.EntityPlayer;
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import shootergame.init.Textures;
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import catalystsurvival.init.Textures;
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import shootergame.util.gl.GlHelpers;
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import catalystsurvival.util.gl.GlHelpers;
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import shootergame.util.math.vec.Vec2d;
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import catalystsurvival.util.math.vec.Vec2d;
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import shootergame.util.math.vec.Vec3d;
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import catalystsurvival.util.math.vec.Vec3d;
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public class DisplayRender
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public class DisplayRender
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{
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{
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package shootergame.display;
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package catalystsurvival.display;
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import shootergame.Main;
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import catalystsurvival.Main;
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import shootergame.display.bossbar.BossBars;
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import catalystsurvival.display.bossbar.BossBars;
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import shootergame.entity.player.EntityPlayer;
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import catalystsurvival.entity.player.EntityPlayer;
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import shootergame.init.Textures;
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import catalystsurvival.init.Textures;
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import shootergame.inventory.Inventory;
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import catalystsurvival.inventory.Inventory;
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import shootergame.text.Text;
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import catalystsurvival.text.Text;
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import shootergame.util.gl.GlHelpers;
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import catalystsurvival.util.gl.GlHelpers;
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import shootergame.util.gl.texture.TextureReference;
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import catalystsurvival.util.gl.texture.TextureReference;
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import shootergame.util.math.ItemStack;
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import catalystsurvival.util.math.ItemStack;
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import shootergame.util.math.vec.Vec2d;
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import catalystsurvival.util.math.vec.Vec2d;
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public class DisplayRenderUI
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public class DisplayRenderUI
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{
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{
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package shootergame.display;
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package catalystsurvival.display;
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import catalystsurvival.mainloop.MainloopEventHandler;
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import mainloop.task.IMainloopTask;
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import mainloop.task.IMainloopTask;
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import shootergame.mainloop.MainloopEventHandler;
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public class DisplayStatsEventHandler implements IMainloopTask
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public class DisplayStatsEventHandler implements IMainloopTask
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{
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{
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package shootergame.display;
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package catalystsurvival.display;
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import java.nio.IntBuffer;
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import java.nio.IntBuffer;
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import org.lwjgl.BufferUtils;
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import org.lwjgl.BufferUtils;
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import org.lwjgl.glfw.GLFW;
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import org.lwjgl.glfw.GLFW;
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import catalystsurvival.Main;
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import catalystsurvival.input.CursorEnterCallback;
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import catalystsurvival.input.CursorPosCallback;
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import catalystsurvival.input.JoystickCallback;
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import catalystsurvival.input.KeyCallback;
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import catalystsurvival.input.KeyCharCallback;
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import catalystsurvival.input.MouseButtonCallback;
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import catalystsurvival.input.ScrollWheelCallback;
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import catalystsurvival.mainloop.MainloopEventHandler;
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import catalystsurvival.util.gl.GlHelpers;
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import catalystsurvival.util.gl.texture.AnimationEventHandler;
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import mainloop.task.IMainloopTask;
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import mainloop.task.IMainloopTask;
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import shootergame.Main;
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import shootergame.input.CursorEnterCallback;
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import shootergame.input.CursorPosCallback;
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import shootergame.input.JoystickCallback;
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import shootergame.input.KeyCallback;
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import shootergame.input.KeyCharCallback;
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import shootergame.input.MouseButtonCallback;
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import shootergame.input.ScrollWheelCallback;
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import shootergame.mainloop.MainloopEventHandler;
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import shootergame.util.gl.GlHelpers;
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import shootergame.util.gl.texture.AnimationEventHandler;
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public class DisplayWindow implements IMainloopTask
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public class DisplayWindow implements IMainloopTask
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{
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{
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package shootergame.display.bossbar;
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package catalystsurvival.display.bossbar;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import shootergame.init.Textures;
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import catalystsurvival.init.Textures;
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import shootergame.util.gl.GlHelpers;
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import catalystsurvival.util.gl.GlHelpers;
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import shootergame.util.gl.texture.TextureReference;
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import catalystsurvival.util.gl.texture.TextureReference;
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public class BossBars
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public class BossBars
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{
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{
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package shootergame.display.bossbar;
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package catalystsurvival.display.bossbar;
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import shootergame.entity.EntityAlive;
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import catalystsurvival.entity.EntityAlive;
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public interface IBossBar extends EntityAlive
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public interface IBossBar extends EntityAlive
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{
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{
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package shootergame.display.lighting;
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package catalystsurvival.display.lighting;
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import shootergame.Main;
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import catalystsurvival.Main;
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import shootergame.display.Camera;
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import catalystsurvival.display.Camera;
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import shootergame.entity.Entity;
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import catalystsurvival.entity.Entity;
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import shootergame.entity.player.EntityPlayer;
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import catalystsurvival.entity.player.EntityPlayer;
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import shootergame.util.math.MathHelpers;
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import catalystsurvival.util.math.MathHelpers;
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import shootergame.util.math.TileState;
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import catalystsurvival.util.math.TileState;
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import shootergame.util.math.vec.Vec2i;
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import catalystsurvival.util.math.vec.Vec2i;
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import shootergame.world.chunk.Chunk;
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import catalystsurvival.world.chunk.Chunk;
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import shootergame.world.chunk.ChunkEventHandler;
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import catalystsurvival.world.chunk.ChunkEventHandler;
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import shootergame.world.layer.Layer;
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import catalystsurvival.world.layer.Layer;
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public class LightingManager
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public class LightingManager
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{
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{
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package shootergame.display.transparent;
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package catalystsurvival.display.transparent;
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import shootergame.display.Camera;
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import catalystsurvival.display.Camera;
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import shootergame.util.math.TileState;
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import catalystsurvival.util.math.TileState;
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import shootergame.util.math.vec.Vec2d;
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import catalystsurvival.util.math.vec.Vec2d;
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public interface ITransparentObject
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public interface ITransparentObject
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{
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{
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package shootergame.display.transparent;
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package catalystsurvival.display.transparent;
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import shootergame.display.Camera;
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import catalystsurvival.display.Camera;
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import shootergame.util.math.TileState;
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import catalystsurvival.util.math.TileState;
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import shootergame.util.math.vec.Vec2d;
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import catalystsurvival.util.math.vec.Vec2d;
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import shootergame.util.math.vec.Vec3d;
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import catalystsurvival.util.math.vec.Vec3d;
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class TransparentObject
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class TransparentObject
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{
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{
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package shootergame.display.transparent;
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package catalystsurvival.display.transparent;
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import shootergame.display.Camera;
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import catalystsurvival.display.Camera;
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import shootergame.util.math.TileState;
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import catalystsurvival.util.math.TileState;
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import shootergame.util.math.vec.Vec2d;
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import catalystsurvival.util.math.vec.Vec2d;
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public class TransparentObjects
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public class TransparentObjects
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{
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{
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package shootergame.entity;
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package catalystsurvival.entity;
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import java.util.Random;
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import java.util.Random;
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import catalystsurvival.Main;
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import catalystsurvival.display.Camera;
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import catalystsurvival.display.transparent.ITransparentObject;
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import catalystsurvival.display.transparent.TransparentObjects;
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import catalystsurvival.init.Entities;
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import catalystsurvival.tiles.Tile;
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import catalystsurvival.util.math.MathHelpers;
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import catalystsurvival.util.math.TileState;
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import catalystsurvival.util.math.vec.Vec2d;
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import catalystsurvival.util.math.vec.Vec2i;
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import catalystsurvival.world.chunk.Chunk;
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import catalystsurvival.world.layer.Layer;
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import mainloop.task.IMainloopTask;
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import mainloop.task.IMainloopTask;
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import shootergame.Main;
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import shootergame.display.Camera;
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import shootergame.display.transparent.ITransparentObject;
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import shootergame.display.transparent.TransparentObjects;
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import shootergame.init.Entities;
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import shootergame.tiles.Tile;
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import shootergame.util.math.MathHelpers;
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import shootergame.util.math.TileState;
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import shootergame.util.math.vec.Vec2d;
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import shootergame.util.math.vec.Vec2i;
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import shootergame.world.chunk.Chunk;
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import shootergame.world.layer.Layer;
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public class Entity implements ITransparentObject
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public class Entity implements ITransparentObject
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{
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{
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package shootergame.entity;
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package catalystsurvival.entity;
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import shootergame.world.layer.Layer;
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import catalystsurvival.world.layer.Layer;
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public interface EntityAlive
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public interface EntityAlive
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{
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{
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package shootergame.entity;
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package catalystsurvival.entity;
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import shootergame.Main;
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import catalystsurvival.Main;
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import shootergame.display.Camera;
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import catalystsurvival.display.Camera;
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import shootergame.display.bossbar.BossBars;
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import catalystsurvival.display.bossbar.BossBars;
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import shootergame.display.bossbar.IBossBar;
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import catalystsurvival.display.bossbar.IBossBar;
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import shootergame.init.Items;
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import catalystsurvival.init.Items;
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import shootergame.init.Textures;
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import catalystsurvival.init.Textures;
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import shootergame.init.Tiles;
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import catalystsurvival.init.Tiles;
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import shootergame.time.GameTimer;
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import catalystsurvival.time.GameTimer;
|
||||||
import shootergame.util.gl.texture.TextureReference;
|
import catalystsurvival.util.gl.texture.TextureReference;
|
||||||
import shootergame.util.math.ItemStack;
|
import catalystsurvival.util.math.ItemStack;
|
||||||
import shootergame.util.math.MathHelpers;
|
import catalystsurvival.util.math.MathHelpers;
|
||||||
import shootergame.util.math.random.OpenSimplexNoise;
|
import catalystsurvival.util.math.random.OpenSimplexNoise;
|
||||||
import shootergame.util.math.random.RandomHelpers;
|
import catalystsurvival.util.math.random.RandomHelpers;
|
||||||
import shootergame.util.math.vec.Vec2d;
|
import catalystsurvival.util.math.vec.Vec2d;
|
||||||
import shootergame.util.math.vec.Vec2i;
|
import catalystsurvival.util.math.vec.Vec2i;
|
||||||
import shootergame.util.math.vec.Vec3d;
|
import catalystsurvival.util.math.vec.Vec3d;
|
||||||
import shootergame.world.chunk.Chunk;
|
import catalystsurvival.world.chunk.Chunk;
|
||||||
import shootergame.world.layer.Layer;
|
import catalystsurvival.world.layer.Layer;
|
||||||
|
|
||||||
public class EntityBoss extends EntityVertical implements IBossBar
|
public class EntityBoss extends EntityVertical implements IBossBar
|
||||||
{
|
{
|
||||||
|
|
@ -1,17 +1,17 @@
|
||||||
package shootergame.entity;
|
package catalystsurvival.entity;
|
||||||
|
|
||||||
import shootergame.display.Camera;
|
import catalystsurvival.display.Camera;
|
||||||
import shootergame.entity.particle.ParticleBlood;
|
import catalystsurvival.entity.particle.ParticleBlood;
|
||||||
import shootergame.init.Sounds;
|
import catalystsurvival.init.Sounds;
|
||||||
import shootergame.tiles.Tile;
|
import catalystsurvival.tiles.Tile;
|
||||||
import shootergame.util.gl.GlHelpers;
|
import catalystsurvival.util.gl.GlHelpers;
|
||||||
import shootergame.util.math.MathHelpers;
|
import catalystsurvival.util.math.MathHelpers;
|
||||||
import shootergame.util.math.random.RandomHelpers;
|
import catalystsurvival.util.math.random.RandomHelpers;
|
||||||
import shootergame.util.math.vec.Vec2d;
|
import catalystsurvival.util.math.vec.Vec2d;
|
||||||
import shootergame.util.math.vec.Vec2i;
|
import catalystsurvival.util.math.vec.Vec2i;
|
||||||
import shootergame.util.math.vec.Vec3d;
|
import catalystsurvival.util.math.vec.Vec3d;
|
||||||
import shootergame.world.chunk.Chunk;
|
import catalystsurvival.world.chunk.Chunk;
|
||||||
import shootergame.world.layer.Layer;
|
import catalystsurvival.world.layer.Layer;
|
||||||
|
|
||||||
public class EntityBullet extends EntityParticle
|
public class EntityBullet extends EntityParticle
|
||||||
{
|
{
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
package shootergame.entity;
|
package catalystsurvival.entity;
|
||||||
|
|
||||||
import shootergame.init.Textures;
|
import catalystsurvival.init.Textures;
|
||||||
import shootergame.util.math.vec.Vec2d;
|
import catalystsurvival.util.math.vec.Vec2d;
|
||||||
|
|
||||||
public class EntityDummy extends EntityVertical implements EntityAlive
|
public class EntityDummy extends EntityVertical implements EntityAlive
|
||||||
{
|
{
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
package shootergame.entity;
|
package catalystsurvival.entity;
|
||||||
|
|
||||||
|
import catalystsurvival.Main;
|
||||||
import mainloop.task.IMainloopTask;
|
import mainloop.task.IMainloopTask;
|
||||||
import shootergame.Main;
|
|
||||||
|
|
||||||
public class EntityEventHandler implements IMainloopTask
|
public class EntityEventHandler implements IMainloopTask
|
||||||
{
|
{
|
||||||
|
|
@ -1,18 +1,18 @@
|
||||||
package shootergame.entity;
|
package catalystsurvival.entity;
|
||||||
|
|
||||||
import shootergame.Main;
|
import catalystsurvival.Main;
|
||||||
import shootergame.entity.particle.ParticleBlood;
|
import catalystsurvival.entity.particle.ParticleBlood;
|
||||||
import shootergame.entity.particle.ParticleBreak;
|
import catalystsurvival.entity.particle.ParticleBreak;
|
||||||
import shootergame.entity.particle.ParticleSmoke;
|
import catalystsurvival.entity.particle.ParticleSmoke;
|
||||||
import shootergame.init.Sounds;
|
import catalystsurvival.init.Sounds;
|
||||||
import shootergame.init.Tiles;
|
import catalystsurvival.init.Tiles;
|
||||||
import shootergame.util.math.MathHelpers;
|
import catalystsurvival.util.math.MathHelpers;
|
||||||
import shootergame.util.math.TileState;
|
import catalystsurvival.util.math.TileState;
|
||||||
import shootergame.util.math.vec.Vec2d;
|
import catalystsurvival.util.math.vec.Vec2d;
|
||||||
import shootergame.util.math.vec.Vec2i;
|
import catalystsurvival.util.math.vec.Vec2i;
|
||||||
import shootergame.util.math.vec.Vec3d;
|
import catalystsurvival.util.math.vec.Vec3d;
|
||||||
import shootergame.world.chunk.Chunk;
|
import catalystsurvival.world.chunk.Chunk;
|
||||||
import shootergame.world.layer.Layer;
|
import catalystsurvival.world.layer.Layer;
|
||||||
|
|
||||||
public class EntityExplosion extends Entity
|
public class EntityExplosion extends Entity
|
||||||
{
|
{
|
||||||
|
|
@ -1,10 +1,10 @@
|
||||||
package shootergame.entity;
|
package catalystsurvival.entity;
|
||||||
|
|
||||||
import shootergame.display.Camera;
|
import catalystsurvival.display.Camera;
|
||||||
import shootergame.init.Textures;
|
import catalystsurvival.init.Textures;
|
||||||
import shootergame.util.gl.texture.TextureReference;
|
import catalystsurvival.util.gl.texture.TextureReference;
|
||||||
import shootergame.util.math.vec.Vec2d;
|
import catalystsurvival.util.math.vec.Vec2d;
|
||||||
import shootergame.world.layer.Layer;
|
import catalystsurvival.world.layer.Layer;
|
||||||
|
|
||||||
public class EntityFlare extends EntityTnt
|
public class EntityFlare extends EntityTnt
|
||||||
{
|
{
|
||||||
|
|
@ -1,15 +1,15 @@
|
||||||
package shootergame.entity;
|
package catalystsurvival.entity;
|
||||||
|
|
||||||
import shootergame.Main;
|
import catalystsurvival.Main;
|
||||||
import shootergame.display.Camera;
|
import catalystsurvival.display.Camera;
|
||||||
import shootergame.entity.player.EntityPlayer;
|
import catalystsurvival.entity.player.EntityPlayer;
|
||||||
import shootergame.init.Layers;
|
import catalystsurvival.init.Layers;
|
||||||
import shootergame.init.Textures;
|
import catalystsurvival.init.Textures;
|
||||||
import shootergame.util.gl.GlHelpers;
|
import catalystsurvival.util.gl.GlHelpers;
|
||||||
import shootergame.util.math.vec.Vec2d;
|
import catalystsurvival.util.math.vec.Vec2d;
|
||||||
import shootergame.world.chunk.Chunk;
|
import catalystsurvival.world.chunk.Chunk;
|
||||||
import shootergame.world.layer.Layer;
|
import catalystsurvival.world.layer.Layer;
|
||||||
import shootergame.world.layer.layergen.LayerGenRememberPlayerPos;
|
import catalystsurvival.world.layer.layergen.LayerGenRememberPlayerPos;
|
||||||
|
|
||||||
public class EntityGrapplingHook extends EntityVertical
|
public class EntityGrapplingHook extends EntityVertical
|
||||||
{
|
{
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
package shootergame.entity;
|
package catalystsurvival.entity;
|
||||||
|
|
||||||
public interface EntityHeight
|
public interface EntityHeight
|
||||||
{
|
{
|
||||||
|
|
@ -0,0 +1,8 @@
|
||||||
|
package catalystsurvival.entity;
|
||||||
|
|
||||||
|
import catalystsurvival.inventory.Inventory;
|
||||||
|
|
||||||
|
public interface EntityInventory
|
||||||
|
{
|
||||||
|
public Inventory getInventory();
|
||||||
|
}
|
||||||
|
|
@ -1,13 +1,13 @@
|
||||||
package shootergame.entity;
|
package catalystsurvival.entity;
|
||||||
|
|
||||||
import shootergame.display.Camera;
|
import catalystsurvival.display.Camera;
|
||||||
import shootergame.util.gl.GlHelpers;
|
import catalystsurvival.util.gl.GlHelpers;
|
||||||
import shootergame.util.gl.texture.TextureReference;
|
import catalystsurvival.util.gl.texture.TextureReference;
|
||||||
import shootergame.util.math.ItemStack;
|
import catalystsurvival.util.math.ItemStack;
|
||||||
import shootergame.util.math.random.RandomHelpers;
|
import catalystsurvival.util.math.random.RandomHelpers;
|
||||||
import shootergame.util.math.vec.Vec2d;
|
import catalystsurvival.util.math.vec.Vec2d;
|
||||||
import shootergame.world.chunk.Chunk;
|
import catalystsurvival.world.chunk.Chunk;
|
||||||
import shootergame.world.layer.Layer;
|
import catalystsurvival.world.layer.Layer;
|
||||||
|
|
||||||
public class EntityItem extends EntityVertical
|
public class EntityItem extends EntityVertical
|
||||||
{
|
{
|
||||||
|
|
@ -1,11 +1,11 @@
|
||||||
package shootergame.entity;
|
package catalystsurvival.entity;
|
||||||
|
|
||||||
import shootergame.Main;
|
import catalystsurvival.Main;
|
||||||
import shootergame.display.Camera;
|
import catalystsurvival.display.Camera;
|
||||||
import shootergame.util.gl.GlHelpers;
|
import catalystsurvival.util.gl.GlHelpers;
|
||||||
import shootergame.util.math.vec.Vec2d;
|
import catalystsurvival.util.math.vec.Vec2d;
|
||||||
import shootergame.world.chunk.Chunk;
|
import catalystsurvival.world.chunk.Chunk;
|
||||||
import shootergame.world.layer.Layer;
|
import catalystsurvival.world.layer.Layer;
|
||||||
|
|
||||||
public class EntityParticle extends Entity
|
public class EntityParticle extends Entity
|
||||||
{
|
{
|
||||||
|
|
@ -1,14 +1,14 @@
|
||||||
package shootergame.entity;
|
package catalystsurvival.entity;
|
||||||
|
|
||||||
import shootergame.display.Camera;
|
import catalystsurvival.display.Camera;
|
||||||
import shootergame.entity.particle.ParticleSpark;
|
import catalystsurvival.entity.particle.ParticleSpark;
|
||||||
import shootergame.init.Textures;
|
import catalystsurvival.init.Textures;
|
||||||
import shootergame.util.gl.GlHelpers;
|
import catalystsurvival.util.gl.GlHelpers;
|
||||||
import shootergame.util.math.MathHelpers;
|
import catalystsurvival.util.math.MathHelpers;
|
||||||
import shootergame.util.math.vec.Vec2d;
|
import catalystsurvival.util.math.vec.Vec2d;
|
||||||
import shootergame.util.math.vec.Vec3d;
|
import catalystsurvival.util.math.vec.Vec3d;
|
||||||
import shootergame.world.chunk.Chunk;
|
import catalystsurvival.world.chunk.Chunk;
|
||||||
import shootergame.world.layer.Layer;
|
import catalystsurvival.world.layer.Layer;
|
||||||
|
|
||||||
public class EntityTnt extends EntityVertical
|
public class EntityTnt extends EntityVertical
|
||||||
{
|
{
|
||||||
|
|
@ -1,12 +1,12 @@
|
||||||
package shootergame.entity;
|
package catalystsurvival.entity;
|
||||||
|
|
||||||
import shootergame.display.Camera;
|
import catalystsurvival.display.Camera;
|
||||||
import shootergame.util.gl.GlHelpers;
|
import catalystsurvival.util.gl.GlHelpers;
|
||||||
import shootergame.util.gl.VerticalRender;
|
import catalystsurvival.util.gl.VerticalRender;
|
||||||
import shootergame.util.gl.texture.TextureReference;
|
import catalystsurvival.util.gl.texture.TextureReference;
|
||||||
import shootergame.util.math.MathHelpers;
|
import catalystsurvival.util.math.MathHelpers;
|
||||||
import shootergame.util.math.vec.Vec2d;
|
import catalystsurvival.util.math.vec.Vec2d;
|
||||||
import shootergame.util.math.vec.Vec2i;
|
import catalystsurvival.util.math.vec.Vec2i;
|
||||||
|
|
||||||
public class EntityVertical extends Entity
|
public class EntityVertical extends Entity
|
||||||
{
|
{
|
||||||
|
|
@ -1,11 +1,11 @@
|
||||||
package shootergame.entity;
|
package catalystsurvival.entity;
|
||||||
|
|
||||||
import shootergame.Main;
|
import catalystsurvival.Main;
|
||||||
import shootergame.init.Textures;
|
import catalystsurvival.init.Textures;
|
||||||
import shootergame.util.math.random.OpenSimplexNoise;
|
import catalystsurvival.util.math.random.OpenSimplexNoise;
|
||||||
import shootergame.util.math.vec.Vec2d;
|
import catalystsurvival.util.math.vec.Vec2d;
|
||||||
import shootergame.world.chunk.Chunk;
|
import catalystsurvival.world.chunk.Chunk;
|
||||||
import shootergame.world.layer.Layer;
|
import catalystsurvival.world.layer.Layer;
|
||||||
|
|
||||||
public class EntityZombie extends EntityVertical implements EntityAlive
|
public class EntityZombie extends EntityVertical implements EntityAlive
|
||||||
{
|
{
|
||||||
|
|
@ -1,9 +1,9 @@
|
||||||
package shootergame.entity;
|
package catalystsurvival.entity;
|
||||||
|
|
||||||
import shootergame.display.Camera;
|
import catalystsurvival.display.Camera;
|
||||||
import shootergame.init.Textures;
|
import catalystsurvival.init.Textures;
|
||||||
import shootergame.util.gl.texture.TextureReference;
|
import catalystsurvival.util.gl.texture.TextureReference;
|
||||||
import shootergame.util.math.vec.Vec2d;
|
import catalystsurvival.util.math.vec.Vec2d;
|
||||||
|
|
||||||
public class EntityZombieArmored extends EntityZombie
|
public class EntityZombieArmored extends EntityZombie
|
||||||
{
|
{
|
||||||
|
|
@ -1,17 +1,17 @@
|
||||||
package shootergame.entity.particle;
|
package catalystsurvival.entity.particle;
|
||||||
|
|
||||||
import java.util.Random;
|
import java.util.Random;
|
||||||
|
|
||||||
import shootergame.display.Camera;
|
import catalystsurvival.display.Camera;
|
||||||
import shootergame.entity.EntityParticle;
|
import catalystsurvival.entity.EntityParticle;
|
||||||
import shootergame.util.gl.GlHelpers;
|
import catalystsurvival.util.gl.GlHelpers;
|
||||||
import shootergame.util.math.MathHelpers;
|
import catalystsurvival.util.math.MathHelpers;
|
||||||
import shootergame.util.math.random.RandomHelpers;
|
import catalystsurvival.util.math.random.RandomHelpers;
|
||||||
import shootergame.util.math.vec.Vec2d;
|
import catalystsurvival.util.math.vec.Vec2d;
|
||||||
import shootergame.util.math.vec.Vec2i;
|
import catalystsurvival.util.math.vec.Vec2i;
|
||||||
import shootergame.util.math.vec.Vec3d;
|
import catalystsurvival.util.math.vec.Vec3d;
|
||||||
import shootergame.world.chunk.Chunk;
|
import catalystsurvival.world.chunk.Chunk;
|
||||||
import shootergame.world.layer.Layer;
|
import catalystsurvival.world.layer.Layer;
|
||||||
|
|
||||||
public class ParticleBlood extends EntityParticle
|
public class ParticleBlood extends EntityParticle
|
||||||
{
|
{
|
||||||
|
|
@ -1,19 +1,19 @@
|
||||||
package shootergame.entity.particle;
|
package catalystsurvival.entity.particle;
|
||||||
|
|
||||||
import shootergame.Main;
|
import catalystsurvival.Main;
|
||||||
import shootergame.display.Camera;
|
import catalystsurvival.display.Camera;
|
||||||
import shootergame.entity.EntityVertical;
|
import catalystsurvival.entity.EntityVertical;
|
||||||
import shootergame.util.gl.GlHelpers;
|
import catalystsurvival.util.gl.GlHelpers;
|
||||||
import shootergame.util.gl.texture.IHasTexture;
|
import catalystsurvival.util.gl.texture.IHasTexture;
|
||||||
import shootergame.util.gl.texture.TextureReference;
|
import catalystsurvival.util.gl.texture.TextureReference;
|
||||||
import shootergame.util.math.MathHelpers;
|
import catalystsurvival.util.math.MathHelpers;
|
||||||
import shootergame.util.math.TileState;
|
import catalystsurvival.util.math.TileState;
|
||||||
import shootergame.util.math.random.RandomHelpers;
|
import catalystsurvival.util.math.random.RandomHelpers;
|
||||||
import shootergame.util.math.vec.Vec2d;
|
import catalystsurvival.util.math.vec.Vec2d;
|
||||||
import shootergame.util.math.vec.Vec2i;
|
import catalystsurvival.util.math.vec.Vec2i;
|
||||||
import shootergame.util.math.vec.Vec3d;
|
import catalystsurvival.util.math.vec.Vec3d;
|
||||||
import shootergame.world.chunk.Chunk;
|
import catalystsurvival.world.chunk.Chunk;
|
||||||
import shootergame.world.layer.Layer;
|
import catalystsurvival.world.layer.Layer;
|
||||||
|
|
||||||
public class ParticleBreak extends EntityVertical
|
public class ParticleBreak extends EntityVertical
|
||||||
{
|
{
|
||||||
|
|
@ -1,16 +1,16 @@
|
||||||
package shootergame.entity.particle;
|
package catalystsurvival.entity.particle;
|
||||||
|
|
||||||
import java.util.Random;
|
import java.util.Random;
|
||||||
|
|
||||||
import shootergame.display.Camera;
|
import catalystsurvival.display.Camera;
|
||||||
import shootergame.entity.EntityParticle;
|
import catalystsurvival.entity.EntityParticle;
|
||||||
import shootergame.util.gl.GlHelpers;
|
import catalystsurvival.util.gl.GlHelpers;
|
||||||
import shootergame.util.math.MathHelpers;
|
import catalystsurvival.util.math.MathHelpers;
|
||||||
import shootergame.util.math.random.RandomHelpers;
|
import catalystsurvival.util.math.random.RandomHelpers;
|
||||||
import shootergame.util.math.vec.Vec2d;
|
import catalystsurvival.util.math.vec.Vec2d;
|
||||||
import shootergame.util.math.vec.Vec3d;
|
import catalystsurvival.util.math.vec.Vec3d;
|
||||||
import shootergame.world.chunk.Chunk;
|
import catalystsurvival.world.chunk.Chunk;
|
||||||
import shootergame.world.layer.Layer;
|
import catalystsurvival.world.layer.Layer;
|
||||||
|
|
||||||
public class ParticleLava extends EntityParticle
|
public class ParticleLava extends EntityParticle
|
||||||
{
|
{
|
||||||
|
|
@ -1,14 +1,14 @@
|
||||||
package shootergame.entity.particle;
|
package catalystsurvival.entity.particle;
|
||||||
|
|
||||||
import shootergame.Main;
|
import catalystsurvival.Main;
|
||||||
import shootergame.display.Camera;
|
import catalystsurvival.display.Camera;
|
||||||
import shootergame.entity.EntityVertical;
|
import catalystsurvival.entity.EntityVertical;
|
||||||
import shootergame.init.Textures;
|
import catalystsurvival.init.Textures;
|
||||||
import shootergame.util.gl.GlHelpers;
|
import catalystsurvival.util.gl.GlHelpers;
|
||||||
import shootergame.util.math.random.RandomHelpers;
|
import catalystsurvival.util.math.random.RandomHelpers;
|
||||||
import shootergame.util.math.vec.Vec2d;
|
import catalystsurvival.util.math.vec.Vec2d;
|
||||||
import shootergame.world.chunk.Chunk;
|
import catalystsurvival.world.chunk.Chunk;
|
||||||
import shootergame.world.layer.Layer;
|
import catalystsurvival.world.layer.Layer;
|
||||||
|
|
||||||
public class ParticleSmoke extends EntityVertical
|
public class ParticleSmoke extends EntityVertical
|
||||||
{
|
{
|
||||||
|
|
@ -1,11 +1,11 @@
|
||||||
package shootergame.entity.particle;
|
package catalystsurvival.entity.particle;
|
||||||
|
|
||||||
import shootergame.display.Camera;
|
import catalystsurvival.display.Camera;
|
||||||
import shootergame.entity.EntityParticle;
|
import catalystsurvival.entity.EntityParticle;
|
||||||
import shootergame.util.gl.GlHelpers;
|
import catalystsurvival.util.gl.GlHelpers;
|
||||||
import shootergame.util.math.vec.Vec2d;
|
import catalystsurvival.util.math.vec.Vec2d;
|
||||||
import shootergame.world.chunk.Chunk;
|
import catalystsurvival.world.chunk.Chunk;
|
||||||
import shootergame.world.layer.Layer;
|
import catalystsurvival.world.layer.Layer;
|
||||||
|
|
||||||
public class ParticleSpark extends EntityParticle
|
public class ParticleSpark extends EntityParticle
|
||||||
{
|
{
|
||||||
|
|
@ -1,15 +1,15 @@
|
||||||
package shootergame.entity.particle;
|
package catalystsurvival.entity.particle;
|
||||||
|
|
||||||
import shootergame.display.Camera;
|
import catalystsurvival.display.Camera;
|
||||||
import shootergame.entity.EntityParticle;
|
import catalystsurvival.entity.EntityParticle;
|
||||||
import shootergame.util.gl.GlHelpers;
|
import catalystsurvival.util.gl.GlHelpers;
|
||||||
import shootergame.util.math.MathHelpers;
|
import catalystsurvival.util.math.MathHelpers;
|
||||||
import shootergame.util.math.random.RandomHelpers;
|
import catalystsurvival.util.math.random.RandomHelpers;
|
||||||
import shootergame.util.math.vec.Vec2d;
|
import catalystsurvival.util.math.vec.Vec2d;
|
||||||
import shootergame.util.math.vec.Vec2i;
|
import catalystsurvival.util.math.vec.Vec2i;
|
||||||
import shootergame.util.math.vec.Vec3d;
|
import catalystsurvival.util.math.vec.Vec3d;
|
||||||
import shootergame.world.chunk.Chunk;
|
import catalystsurvival.world.chunk.Chunk;
|
||||||
import shootergame.world.layer.Layer;
|
import catalystsurvival.world.layer.Layer;
|
||||||
|
|
||||||
public class ParticleWater extends EntityParticle
|
public class ParticleWater extends EntityParticle
|
||||||
{
|
{
|
||||||
|
|
@ -1,27 +1,27 @@
|
||||||
package shootergame.entity.player;
|
package catalystsurvival.entity.player;
|
||||||
|
|
||||||
|
import catalystsurvival.Main;
|
||||||
|
import catalystsurvival.cheats.Cheats;
|
||||||
|
import catalystsurvival.display.Camera;
|
||||||
|
import catalystsurvival.entity.Entity;
|
||||||
|
import catalystsurvival.entity.EntityAlive;
|
||||||
|
import catalystsurvival.entity.EntityBullet;
|
||||||
|
import catalystsurvival.entity.EntityHeight;
|
||||||
|
import catalystsurvival.entity.EntityInventory;
|
||||||
|
import catalystsurvival.entity.EntityItem;
|
||||||
|
import catalystsurvival.entity.EntityVertical;
|
||||||
|
import catalystsurvival.init.Textures;
|
||||||
|
import catalystsurvival.inventory.Inventory;
|
||||||
|
import catalystsurvival.menu.MenuDeath;
|
||||||
|
import catalystsurvival.util.gl.GlHelpers;
|
||||||
|
import catalystsurvival.util.gl.texture.TextureReference;
|
||||||
|
import catalystsurvival.util.math.ItemStack;
|
||||||
|
import catalystsurvival.util.math.MathHelpers;
|
||||||
|
import catalystsurvival.util.math.vec.Vec2d;
|
||||||
|
import catalystsurvival.util.math.vec.Vec2i;
|
||||||
|
import catalystsurvival.world.chunk.Chunk;
|
||||||
|
import catalystsurvival.world.layer.Layer;
|
||||||
import mainloop.task.IMainloopTask;
|
import mainloop.task.IMainloopTask;
|
||||||
import shootergame.Main;
|
|
||||||
import shootergame.cheats.Cheats;
|
|
||||||
import shootergame.display.Camera;
|
|
||||||
import shootergame.entity.Entity;
|
|
||||||
import shootergame.entity.EntityAlive;
|
|
||||||
import shootergame.entity.EntityBullet;
|
|
||||||
import shootergame.entity.EntityHeight;
|
|
||||||
import shootergame.entity.EntityInventory;
|
|
||||||
import shootergame.entity.EntityItem;
|
|
||||||
import shootergame.entity.EntityVertical;
|
|
||||||
import shootergame.init.Textures;
|
|
||||||
import shootergame.inventory.Inventory;
|
|
||||||
import shootergame.menu.MenuDeath;
|
|
||||||
import shootergame.util.gl.GlHelpers;
|
|
||||||
import shootergame.util.gl.texture.TextureReference;
|
|
||||||
import shootergame.util.math.ItemStack;
|
|
||||||
import shootergame.util.math.MathHelpers;
|
|
||||||
import shootergame.util.math.vec.Vec2d;
|
|
||||||
import shootergame.util.math.vec.Vec2i;
|
|
||||||
import shootergame.world.chunk.Chunk;
|
|
||||||
import shootergame.world.layer.Layer;
|
|
||||||
|
|
||||||
public class EntityPlayer extends EntityVertical implements EntityAlive, EntityInventory, EntityHeight
|
public class EntityPlayer extends EntityVertical implements EntityAlive, EntityInventory, EntityHeight
|
||||||
{
|
{
|
||||||
|
|
@ -1,8 +1,8 @@
|
||||||
package shootergame.init;
|
package catalystsurvival.init;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
|
|
||||||
import shootergame.entity.Entity;
|
import catalystsurvival.entity.Entity;
|
||||||
|
|
||||||
public class Entities
|
public class Entities
|
||||||
{
|
{
|
||||||
|
|
@ -1,15 +1,15 @@
|
||||||
package shootergame.init;
|
package catalystsurvival.init;
|
||||||
|
|
||||||
import shootergame.items.Item;
|
import catalystsurvival.items.Item;
|
||||||
import shootergame.items.ItemAmmo;
|
import catalystsurvival.items.ItemAmmo;
|
||||||
import shootergame.items.ItemDefenceUpgrade;
|
import catalystsurvival.items.ItemDefenceUpgrade;
|
||||||
import shootergame.items.ItemEmpty;
|
import catalystsurvival.items.ItemEmpty;
|
||||||
import shootergame.items.ItemFlare;
|
import catalystsurvival.items.ItemFlare;
|
||||||
import shootergame.items.ItemGrapplingHook;
|
import catalystsurvival.items.ItemGrapplingHook;
|
||||||
import shootergame.items.ItemGunUpgrade;
|
import catalystsurvival.items.ItemGunUpgrade;
|
||||||
import shootergame.items.ItemHealthPotion;
|
import catalystsurvival.items.ItemHealthPotion;
|
||||||
import shootergame.items.ItemLantern;
|
import catalystsurvival.items.ItemLantern;
|
||||||
import shootergame.items.ItemTnt;
|
import catalystsurvival.items.ItemTnt;
|
||||||
|
|
||||||
public class Items
|
public class Items
|
||||||
{
|
{
|
||||||
|
|
@ -1,14 +1,14 @@
|
||||||
package shootergame.init;
|
package catalystsurvival.init;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
import java.util.Random;
|
import java.util.Random;
|
||||||
|
|
||||||
import shootergame.Main;
|
import catalystsurvival.Main;
|
||||||
import shootergame.world.World;
|
import catalystsurvival.world.World;
|
||||||
import shootergame.world.layer.Layer;
|
import catalystsurvival.world.layer.Layer;
|
||||||
import shootergame.world.layer.layergen.LayerGenCaves;
|
import catalystsurvival.world.layer.layergen.LayerGenCaves;
|
||||||
import shootergame.world.layer.layergen.LayerGenEarth;
|
import catalystsurvival.world.layer.layergen.LayerGenEarth;
|
||||||
import shootergame.world.layer.layergen.LayerGenLavaCaves;
|
import catalystsurvival.world.layer.layergen.LayerGenLavaCaves;
|
||||||
|
|
||||||
public class Layers
|
public class Layers
|
||||||
{
|
{
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
package shootergame.init;
|
package catalystsurvival.init;
|
||||||
|
|
||||||
import shootergame.resources.Resource;
|
import catalystsurvival.resources.Resource;
|
||||||
|
|
||||||
public class Resources
|
public class Resources
|
||||||
{
|
{
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
package shootergame.init;
|
package catalystsurvival.init;
|
||||||
|
|
||||||
import shootergame.audio.AudioObject;
|
import catalystsurvival.audio.AudioObject;
|
||||||
import shootergame.audio.AudioRandom;
|
import catalystsurvival.audio.AudioRandom;
|
||||||
|
|
||||||
public class Sounds
|
public class Sounds
|
||||||
{
|
{
|
||||||
|
|
@ -1,14 +1,14 @@
|
||||||
package shootergame.init;
|
package catalystsurvival.init;
|
||||||
|
|
||||||
import java.util.ArrayList;
|
import java.util.ArrayList;
|
||||||
|
|
||||||
import org.lwjgl.opengl.GL;
|
import org.lwjgl.opengl.GL;
|
||||||
|
|
||||||
import shootergame.display.DisplayWindow;
|
import catalystsurvival.display.DisplayWindow;
|
||||||
import shootergame.util.gl.texture.AnimationReference;
|
import catalystsurvival.util.gl.texture.AnimationReference;
|
||||||
import shootergame.util.gl.texture.TextureMap;
|
import catalystsurvival.util.gl.texture.TextureMap;
|
||||||
import shootergame.util.gl.texture.TextureReference;
|
import catalystsurvival.util.gl.texture.TextureReference;
|
||||||
import shootergame.util.gl.texture.TextureReferenceRandom;
|
import catalystsurvival.util.gl.texture.TextureReferenceRandom;
|
||||||
|
|
||||||
public class Textures
|
public class Textures
|
||||||
{
|
{
|
||||||
|
|
@ -1,26 +1,26 @@
|
||||||
package shootergame.init;
|
package catalystsurvival.init;
|
||||||
|
|
||||||
import shootergame.tiles.Tile;
|
import catalystsurvival.tiles.Tile;
|
||||||
import shootergame.tiles.TileBossPortal;
|
import catalystsurvival.tiles.TileBossPortal;
|
||||||
import shootergame.tiles.TileChest;
|
import catalystsurvival.tiles.TileChest;
|
||||||
import shootergame.tiles.TileDirt;
|
import catalystsurvival.tiles.TileDirt;
|
||||||
import shootergame.tiles.TileFire;
|
import catalystsurvival.tiles.TileFire;
|
||||||
import shootergame.tiles.TileGrass;
|
import catalystsurvival.tiles.TileGrass;
|
||||||
import shootergame.tiles.TileLadder;
|
import catalystsurvival.tiles.TileLadder;
|
||||||
import shootergame.tiles.TileLadderUp;
|
import catalystsurvival.tiles.TileLadderUp;
|
||||||
import shootergame.tiles.TileLantern;
|
import catalystsurvival.tiles.TileLantern;
|
||||||
import shootergame.tiles.TileLava;
|
import catalystsurvival.tiles.TileLava;
|
||||||
import shootergame.tiles.TileLavaFlow;
|
import catalystsurvival.tiles.TileLavaFlow;
|
||||||
import shootergame.tiles.TilePortalDown;
|
import catalystsurvival.tiles.TilePortalDown;
|
||||||
import shootergame.tiles.TileRock;
|
import catalystsurvival.tiles.TileRock;
|
||||||
import shootergame.tiles.TileSand;
|
import catalystsurvival.tiles.TileSand;
|
||||||
import shootergame.tiles.TileStone;
|
import catalystsurvival.tiles.TileStone;
|
||||||
import shootergame.tiles.TileTree;
|
import catalystsurvival.tiles.TileTree;
|
||||||
import shootergame.tiles.TileVoid;
|
import catalystsurvival.tiles.TileVoid;
|
||||||
import shootergame.tiles.TileWall;
|
import catalystsurvival.tiles.TileWall;
|
||||||
import shootergame.tiles.TileWallUnbreakable;
|
import catalystsurvival.tiles.TileWallUnbreakable;
|
||||||
import shootergame.tiles.TileWater;
|
import catalystsurvival.tiles.TileWater;
|
||||||
import shootergame.tiles.TileWaterFlow;
|
import catalystsurvival.tiles.TileWaterFlow;
|
||||||
|
|
||||||
public class Tiles
|
public class Tiles
|
||||||
{
|
{
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
package shootergame.input;
|
package catalystsurvival.input;
|
||||||
|
|
||||||
import org.lwjgl.glfw.GLFWCursorEnterCallbackI;
|
import org.lwjgl.glfw.GLFWCursorEnterCallbackI;
|
||||||
|
|
||||||
|
|
@ -1,9 +1,9 @@
|
||||||
package shootergame.input;
|
package catalystsurvival.input;
|
||||||
|
|
||||||
import org.lwjgl.glfw.GLFW;
|
import org.lwjgl.glfw.GLFW;
|
||||||
import org.lwjgl.glfw.GLFWCursorPosCallbackI;
|
import org.lwjgl.glfw.GLFWCursorPosCallbackI;
|
||||||
|
|
||||||
import shootergame.Main;
|
import catalystsurvival.Main;
|
||||||
|
|
||||||
public class CursorPosCallback implements GLFWCursorPosCallbackI
|
public class CursorPosCallback implements GLFWCursorPosCallbackI
|
||||||
{
|
{
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
package shootergame.input;
|
package catalystsurvival.input;
|
||||||
|
|
||||||
class GameInput
|
class GameInput
|
||||||
{
|
{
|
||||||
|
|
@ -1,15 +1,15 @@
|
||||||
package shootergame.input;
|
package catalystsurvival.input;
|
||||||
|
|
||||||
import static shootergame.input.GameInput.activateItem_last;
|
import static catalystsurvival.input.GameInput.activateItem_last;
|
||||||
import static shootergame.input.GameInput.activateTile_last;
|
import static catalystsurvival.input.GameInput.activateTile_last;
|
||||||
import static shootergame.input.GameInput.dropItem_last;
|
import static catalystsurvival.input.GameInput.dropItem_last;
|
||||||
import static shootergame.input.GameInput.fireGun;
|
import static catalystsurvival.input.GameInput.fireGun;
|
||||||
import static shootergame.input.GameInput.hotbar_l;
|
import static catalystsurvival.input.GameInput.hotbar_l;
|
||||||
import static shootergame.input.GameInput.hotbar_r;
|
import static catalystsurvival.input.GameInput.hotbar_r;
|
||||||
import static shootergame.input.GameInput.moveDown;
|
import static catalystsurvival.input.GameInput.moveDown;
|
||||||
import static shootergame.input.GameInput.moveUp;
|
import static catalystsurvival.input.GameInput.moveUp;
|
||||||
import static shootergame.input.GameInput.move_last;
|
import static catalystsurvival.input.GameInput.move_last;
|
||||||
import static shootergame.input.GameInput.startButton_last;
|
import static catalystsurvival.input.GameInput.startButton_last;
|
||||||
|
|
||||||
import java.nio.ByteBuffer;
|
import java.nio.ByteBuffer;
|
||||||
import java.nio.FloatBuffer;
|
import java.nio.FloatBuffer;
|
||||||
|
|
@ -18,9 +18,9 @@ import java.util.ArrayList;
|
||||||
import org.lwjgl.glfw.GLFW;
|
import org.lwjgl.glfw.GLFW;
|
||||||
import org.lwjgl.glfw.GLFWJoystickCallbackI;
|
import org.lwjgl.glfw.GLFWJoystickCallbackI;
|
||||||
|
|
||||||
|
import catalystsurvival.Main;
|
||||||
|
import catalystsurvival.input.types.Input;
|
||||||
import mainloop.task.IMainloopTask;
|
import mainloop.task.IMainloopTask;
|
||||||
import shootergame.Main;
|
|
||||||
import shootergame.input.types.Input;
|
|
||||||
|
|
||||||
public class JoystickCallback implements GLFWJoystickCallbackI, IMainloopTask
|
public class JoystickCallback implements GLFWJoystickCallbackI, IMainloopTask
|
||||||
{
|
{
|
||||||
|
|
@ -1,5 +1,11 @@
|
||||||
package shootergame.input;
|
package catalystsurvival.input;
|
||||||
|
|
||||||
|
import static catalystsurvival.input.GameInput.fireGun;
|
||||||
|
import static catalystsurvival.input.GameInput.moveDown;
|
||||||
|
import static catalystsurvival.input.GameInput.moveLeft;
|
||||||
|
import static catalystsurvival.input.GameInput.moveRight;
|
||||||
|
import static catalystsurvival.input.GameInput.moveUp;
|
||||||
|
import static catalystsurvival.input.GameInput.move_last;
|
||||||
import static org.lwjgl.glfw.GLFW.GLFW_KEY_1;
|
import static org.lwjgl.glfw.GLFW.GLFW_KEY_1;
|
||||||
import static org.lwjgl.glfw.GLFW.GLFW_KEY_2;
|
import static org.lwjgl.glfw.GLFW.GLFW_KEY_2;
|
||||||
import static org.lwjgl.glfw.GLFW.GLFW_KEY_3;
|
import static org.lwjgl.glfw.GLFW.GLFW_KEY_3;
|
||||||
|
|
@ -15,19 +21,13 @@ import static org.lwjgl.glfw.GLFW.GLFW_KEY_Q;
|
||||||
import static org.lwjgl.glfw.GLFW.GLFW_KEY_S;
|
import static org.lwjgl.glfw.GLFW.GLFW_KEY_S;
|
||||||
import static org.lwjgl.glfw.GLFW.GLFW_KEY_W;
|
import static org.lwjgl.glfw.GLFW.GLFW_KEY_W;
|
||||||
import static org.lwjgl.glfw.GLFW.GLFW_RELEASE;
|
import static org.lwjgl.glfw.GLFW.GLFW_RELEASE;
|
||||||
import static shootergame.input.GameInput.fireGun;
|
|
||||||
import static shootergame.input.GameInput.moveDown;
|
|
||||||
import static shootergame.input.GameInput.moveLeft;
|
|
||||||
import static shootergame.input.GameInput.moveRight;
|
|
||||||
import static shootergame.input.GameInput.moveUp;
|
|
||||||
import static shootergame.input.GameInput.move_last;
|
|
||||||
|
|
||||||
import org.lwjgl.glfw.GLFWKeyCallbackI;
|
import org.lwjgl.glfw.GLFWKeyCallbackI;
|
||||||
|
|
||||||
|
import catalystsurvival.Main;
|
||||||
|
import catalystsurvival.input.types.Input;
|
||||||
|
import catalystsurvival.util.math.vec.Vec2d;
|
||||||
import mainloop.task.IMainloopTask;
|
import mainloop.task.IMainloopTask;
|
||||||
import shootergame.Main;
|
|
||||||
import shootergame.input.types.Input;
|
|
||||||
import shootergame.util.math.vec.Vec2d;
|
|
||||||
|
|
||||||
public class KeyCallback implements GLFWKeyCallbackI, IMainloopTask
|
public class KeyCallback implements GLFWKeyCallbackI, IMainloopTask
|
||||||
{
|
{
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
package shootergame.input;
|
package catalystsurvival.input;
|
||||||
|
|
||||||
import org.lwjgl.glfw.GLFWCharCallbackI;
|
import org.lwjgl.glfw.GLFWCharCallbackI;
|
||||||
|
|
||||||
|
|
@ -1,9 +1,9 @@
|
||||||
package shootergame.input;
|
package catalystsurvival.input;
|
||||||
|
|
||||||
import org.lwjgl.glfw.GLFW;
|
import org.lwjgl.glfw.GLFW;
|
||||||
import org.lwjgl.glfw.GLFWMouseButtonCallbackI;
|
import org.lwjgl.glfw.GLFWMouseButtonCallbackI;
|
||||||
|
|
||||||
import shootergame.Main;
|
import catalystsurvival.Main;
|
||||||
|
|
||||||
public class MouseButtonCallback implements GLFWMouseButtonCallbackI
|
public class MouseButtonCallback implements GLFWMouseButtonCallbackI
|
||||||
{
|
{
|
||||||
|
|
@ -1,8 +1,8 @@
|
||||||
package shootergame.input;
|
package catalystsurvival.input;
|
||||||
|
|
||||||
import org.lwjgl.glfw.GLFWScrollCallbackI;
|
import org.lwjgl.glfw.GLFWScrollCallbackI;
|
||||||
|
|
||||||
import shootergame.Main;
|
import catalystsurvival.Main;
|
||||||
|
|
||||||
public class ScrollWheelCallback implements GLFWScrollCallbackI
|
public class ScrollWheelCallback implements GLFWScrollCallbackI
|
||||||
{
|
{
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
package shootergame.input.types;
|
package catalystsurvival.input.types;
|
||||||
|
|
||||||
public interface Input
|
public interface Input
|
||||||
{
|
{
|
||||||
|
|
@ -1,8 +1,8 @@
|
||||||
package shootergame.input.types;
|
package catalystsurvival.input.types;
|
||||||
|
|
||||||
import shootergame.Main;
|
import catalystsurvival.Main;
|
||||||
import shootergame.menu.Menu;
|
import catalystsurvival.menu.Menu;
|
||||||
import shootergame.menu.MenuDeath;
|
import catalystsurvival.menu.MenuDeath;
|
||||||
|
|
||||||
public class InputDeath implements Input
|
public class InputDeath implements Input
|
||||||
{
|
{
|
||||||
|
|
@ -1,8 +1,8 @@
|
||||||
package shootergame.input.types;
|
package catalystsurvival.input.types;
|
||||||
|
|
||||||
import shootergame.Main;
|
import catalystsurvival.Main;
|
||||||
import shootergame.menu.MenuGamePause;
|
import catalystsurvival.menu.MenuGamePause;
|
||||||
import shootergame.util.math.MathHelpers;
|
import catalystsurvival.util.math.MathHelpers;
|
||||||
|
|
||||||
public class InputGame implements Input
|
public class InputGame implements Input
|
||||||
{
|
{
|
||||||
|
|
@ -1,9 +1,9 @@
|
||||||
package shootergame.input.types;
|
package catalystsurvival.input.types;
|
||||||
|
|
||||||
import shootergame.Main;
|
import catalystsurvival.Main;
|
||||||
import shootergame.menu.Menu;
|
import catalystsurvival.menu.Menu;
|
||||||
import shootergame.menu.MenuGame;
|
import catalystsurvival.menu.MenuGame;
|
||||||
import shootergame.menu.MenuGamePause;
|
import catalystsurvival.menu.MenuGamePause;
|
||||||
|
|
||||||
public class InputGamePause implements Input
|
public class InputGamePause implements Input
|
||||||
{
|
{
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
package shootergame.input.types;
|
package catalystsurvival.input.types;
|
||||||
|
|
||||||
public class InputMenu implements Input
|
public class InputMenu implements Input
|
||||||
{
|
{
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
package shootergame.inventory;
|
package catalystsurvival.inventory;
|
||||||
|
|
||||||
import shootergame.util.math.ItemStack;
|
import catalystsurvival.util.math.ItemStack;
|
||||||
|
|
||||||
public interface IInventory
|
public interface IInventory
|
||||||
{
|
{
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
package shootergame.inventory;
|
package catalystsurvival.inventory;
|
||||||
|
|
||||||
import shootergame.util.math.ItemStack;
|
import catalystsurvival.util.math.ItemStack;
|
||||||
|
|
||||||
public class Inventory implements IInventory
|
public class Inventory implements IInventory
|
||||||
{
|
{
|
||||||
|
|
@ -1,14 +1,14 @@
|
||||||
package shootergame.items;
|
package catalystsurvival.items;
|
||||||
|
|
||||||
import shootergame.entity.Entity;
|
import catalystsurvival.entity.Entity;
|
||||||
import shootergame.entity.EntityInventory;
|
import catalystsurvival.entity.EntityInventory;
|
||||||
import shootergame.inventory.Inventory;
|
import catalystsurvival.inventory.Inventory;
|
||||||
import shootergame.util.gl.GlHelpers;
|
import catalystsurvival.util.gl.GlHelpers;
|
||||||
import shootergame.util.gl.texture.TextureReference;
|
import catalystsurvival.util.gl.texture.TextureReference;
|
||||||
import shootergame.util.math.ItemStack;
|
import catalystsurvival.util.math.ItemStack;
|
||||||
import shootergame.util.math.vec.Vec2d;
|
import catalystsurvival.util.math.vec.Vec2d;
|
||||||
import shootergame.world.chunk.Chunk;
|
import catalystsurvival.world.chunk.Chunk;
|
||||||
import shootergame.world.layer.Layer;
|
import catalystsurvival.world.layer.Layer;
|
||||||
|
|
||||||
public class Item
|
public class Item
|
||||||
{
|
{
|
||||||
|
|
@ -1,11 +1,11 @@
|
||||||
package shootergame.items;
|
package catalystsurvival.items;
|
||||||
|
|
||||||
import shootergame.entity.Entity;
|
import catalystsurvival.entity.Entity;
|
||||||
import shootergame.entity.player.EntityPlayer;
|
import catalystsurvival.entity.player.EntityPlayer;
|
||||||
import shootergame.init.Textures;
|
import catalystsurvival.init.Textures;
|
||||||
import shootergame.util.math.ItemStack;
|
import catalystsurvival.util.math.ItemStack;
|
||||||
import shootergame.world.chunk.Chunk;
|
import catalystsurvival.world.chunk.Chunk;
|
||||||
import shootergame.world.layer.Layer;
|
import catalystsurvival.world.layer.Layer;
|
||||||
|
|
||||||
public class ItemAmmo extends Item
|
public class ItemAmmo extends Item
|
||||||
{
|
{
|
||||||
|
|
@ -1,11 +1,11 @@
|
||||||
package shootergame.items;
|
package catalystsurvival.items;
|
||||||
|
|
||||||
import shootergame.Main;
|
import catalystsurvival.Main;
|
||||||
import shootergame.entity.Entity;
|
import catalystsurvival.entity.Entity;
|
||||||
import shootergame.init.Textures;
|
import catalystsurvival.init.Textures;
|
||||||
import shootergame.util.math.ItemStack;
|
import catalystsurvival.util.math.ItemStack;
|
||||||
import shootergame.world.chunk.Chunk;
|
import catalystsurvival.world.chunk.Chunk;
|
||||||
import shootergame.world.layer.Layer;
|
import catalystsurvival.world.layer.Layer;
|
||||||
|
|
||||||
public class ItemDefenceUpgrade extends Item
|
public class ItemDefenceUpgrade extends Item
|
||||||
{
|
{
|
||||||
|
|
@ -1,10 +1,10 @@
|
||||||
package shootergame.items;
|
package catalystsurvival.items;
|
||||||
|
|
||||||
import shootergame.entity.Entity;
|
import catalystsurvival.entity.Entity;
|
||||||
import shootergame.util.math.ItemStack;
|
import catalystsurvival.util.math.ItemStack;
|
||||||
import shootergame.util.math.vec.Vec2d;
|
import catalystsurvival.util.math.vec.Vec2d;
|
||||||
import shootergame.world.chunk.Chunk;
|
import catalystsurvival.world.chunk.Chunk;
|
||||||
import shootergame.world.layer.Layer;
|
import catalystsurvival.world.layer.Layer;
|
||||||
|
|
||||||
public class ItemEmpty extends Item
|
public class ItemEmpty extends Item
|
||||||
{
|
{
|
||||||
|
|
@ -1,11 +1,11 @@
|
||||||
package shootergame.items;
|
package catalystsurvival.items;
|
||||||
|
|
||||||
import shootergame.entity.Entity;
|
import catalystsurvival.entity.Entity;
|
||||||
import shootergame.entity.EntityFlare;
|
import catalystsurvival.entity.EntityFlare;
|
||||||
import shootergame.init.Textures;
|
import catalystsurvival.init.Textures;
|
||||||
import shootergame.util.math.ItemStack;
|
import catalystsurvival.util.math.ItemStack;
|
||||||
import shootergame.world.chunk.Chunk;
|
import catalystsurvival.world.chunk.Chunk;
|
||||||
import shootergame.world.layer.Layer;
|
import catalystsurvival.world.layer.Layer;
|
||||||
|
|
||||||
public class ItemFlare extends Item
|
public class ItemFlare extends Item
|
||||||
{
|
{
|
||||||
|
|
@ -1,13 +1,13 @@
|
||||||
package shootergame.items;
|
package catalystsurvival.items;
|
||||||
|
|
||||||
import shootergame.entity.Entity;
|
import catalystsurvival.entity.Entity;
|
||||||
import shootergame.entity.EntityGrapplingHook;
|
import catalystsurvival.entity.EntityGrapplingHook;
|
||||||
import shootergame.init.Textures;
|
import catalystsurvival.init.Textures;
|
||||||
import shootergame.util.math.ItemStack;
|
import catalystsurvival.util.math.ItemStack;
|
||||||
import shootergame.util.math.MathHelpers;
|
import catalystsurvival.util.math.MathHelpers;
|
||||||
import shootergame.util.math.vec.Vec2d;
|
import catalystsurvival.util.math.vec.Vec2d;
|
||||||
import shootergame.world.chunk.Chunk;
|
import catalystsurvival.world.chunk.Chunk;
|
||||||
import shootergame.world.layer.Layer;
|
import catalystsurvival.world.layer.Layer;
|
||||||
|
|
||||||
public class ItemGrapplingHook extends Item
|
public class ItemGrapplingHook extends Item
|
||||||
{
|
{
|
||||||
|
|
@ -1,11 +1,11 @@
|
||||||
package shootergame.items;
|
package catalystsurvival.items;
|
||||||
|
|
||||||
import shootergame.Main;
|
import catalystsurvival.Main;
|
||||||
import shootergame.entity.Entity;
|
import catalystsurvival.entity.Entity;
|
||||||
import shootergame.init.Textures;
|
import catalystsurvival.init.Textures;
|
||||||
import shootergame.util.math.ItemStack;
|
import catalystsurvival.util.math.ItemStack;
|
||||||
import shootergame.world.chunk.Chunk;
|
import catalystsurvival.world.chunk.Chunk;
|
||||||
import shootergame.world.layer.Layer;
|
import catalystsurvival.world.layer.Layer;
|
||||||
|
|
||||||
public class ItemGunUpgrade extends Item
|
public class ItemGunUpgrade extends Item
|
||||||
{
|
{
|
||||||
|
|
@ -1,11 +1,11 @@
|
||||||
package shootergame.items;
|
package catalystsurvival.items;
|
||||||
|
|
||||||
import shootergame.entity.Entity;
|
import catalystsurvival.entity.Entity;
|
||||||
import shootergame.entity.EntityAlive;
|
import catalystsurvival.entity.EntityAlive;
|
||||||
import shootergame.init.Textures;
|
import catalystsurvival.init.Textures;
|
||||||
import shootergame.util.math.ItemStack;
|
import catalystsurvival.util.math.ItemStack;
|
||||||
import shootergame.world.chunk.Chunk;
|
import catalystsurvival.world.chunk.Chunk;
|
||||||
import shootergame.world.layer.Layer;
|
import catalystsurvival.world.layer.Layer;
|
||||||
|
|
||||||
public class ItemHealthPotion extends Item
|
public class ItemHealthPotion extends Item
|
||||||
{
|
{
|
||||||
|
|
@ -1,13 +1,13 @@
|
||||||
package shootergame.items;
|
package catalystsurvival.items;
|
||||||
|
|
||||||
import shootergame.entity.Entity;
|
import catalystsurvival.entity.Entity;
|
||||||
import shootergame.init.Textures;
|
import catalystsurvival.init.Textures;
|
||||||
import shootergame.init.Tiles;
|
import catalystsurvival.init.Tiles;
|
||||||
import shootergame.util.math.ItemStack;
|
import catalystsurvival.util.math.ItemStack;
|
||||||
import shootergame.util.math.MathHelpers;
|
import catalystsurvival.util.math.MathHelpers;
|
||||||
import shootergame.util.math.vec.Vec2i;
|
import catalystsurvival.util.math.vec.Vec2i;
|
||||||
import shootergame.world.chunk.Chunk;
|
import catalystsurvival.world.chunk.Chunk;
|
||||||
import shootergame.world.layer.Layer;
|
import catalystsurvival.world.layer.Layer;
|
||||||
|
|
||||||
public class ItemLantern extends Item
|
public class ItemLantern extends Item
|
||||||
{
|
{
|
||||||
|
|
@ -1,11 +1,11 @@
|
||||||
package shootergame.items;
|
package catalystsurvival.items;
|
||||||
|
|
||||||
import shootergame.entity.Entity;
|
import catalystsurvival.entity.Entity;
|
||||||
import shootergame.entity.EntityTnt;
|
import catalystsurvival.entity.EntityTnt;
|
||||||
import shootergame.init.Textures;
|
import catalystsurvival.init.Textures;
|
||||||
import shootergame.util.math.ItemStack;
|
import catalystsurvival.util.math.ItemStack;
|
||||||
import shootergame.world.chunk.Chunk;
|
import catalystsurvival.world.chunk.Chunk;
|
||||||
import shootergame.world.layer.Layer;
|
import catalystsurvival.world.layer.Layer;
|
||||||
|
|
||||||
public class ItemTnt extends Item
|
public class ItemTnt extends Item
|
||||||
{
|
{
|
||||||
|
|
@ -1,8 +1,8 @@
|
||||||
package shootergame.mainloop;
|
package catalystsurvival.mainloop;
|
||||||
|
|
||||||
|
import catalystsurvival.Main;
|
||||||
import mainloop.event.IMainloopEvent;
|
import mainloop.event.IMainloopEvent;
|
||||||
import mainloop.task.IMainloopTask;
|
import mainloop.task.IMainloopTask;
|
||||||
import shootergame.Main;
|
|
||||||
|
|
||||||
public class MainloopEventHandler implements IMainloopEvent, IMainloopTask
|
public class MainloopEventHandler implements IMainloopEvent, IMainloopTask
|
||||||
{
|
{
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
package shootergame.menu;
|
package catalystsurvival.menu;
|
||||||
|
|
||||||
import shootergame.input.types.Input;
|
import catalystsurvival.input.types.Input;
|
||||||
|
|
||||||
public abstract class Menu
|
public abstract class Menu
|
||||||
{
|
{
|
||||||
|
|
@ -1,9 +1,9 @@
|
||||||
package shootergame.menu;
|
package catalystsurvival.menu;
|
||||||
|
|
||||||
import shootergame.input.types.InputDeath;
|
import catalystsurvival.input.types.InputDeath;
|
||||||
import shootergame.text.Text;
|
import catalystsurvival.text.Text;
|
||||||
import shootergame.util.gl.GlHelpers;
|
import catalystsurvival.util.gl.GlHelpers;
|
||||||
import shootergame.util.math.vec.Vec2d;
|
import catalystsurvival.util.math.vec.Vec2d;
|
||||||
|
|
||||||
public class MenuDeath extends Menu
|
public class MenuDeath extends Menu
|
||||||
{
|
{
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
package shootergame.menu;
|
package catalystsurvival.menu;
|
||||||
|
|
||||||
import shootergame.Main;
|
import catalystsurvival.Main;
|
||||||
import shootergame.input.types.InputGame;
|
import catalystsurvival.input.types.InputGame;
|
||||||
|
|
||||||
public class MenuGame extends Menu
|
public class MenuGame extends Menu
|
||||||
{
|
{
|
||||||
|
|
@ -1,9 +1,9 @@
|
||||||
package shootergame.menu;
|
package catalystsurvival.menu;
|
||||||
|
|
||||||
import shootergame.input.types.InputGamePause;
|
import catalystsurvival.input.types.InputGamePause;
|
||||||
import shootergame.text.Text;
|
import catalystsurvival.text.Text;
|
||||||
import shootergame.util.gl.GlHelpers;
|
import catalystsurvival.util.gl.GlHelpers;
|
||||||
import shootergame.util.math.vec.Vec2d;
|
import catalystsurvival.util.math.vec.Vec2d;
|
||||||
|
|
||||||
public class MenuGamePause extends Menu
|
public class MenuGamePause extends Menu
|
||||||
{
|
{
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
package shootergame.menu;
|
package catalystsurvival.menu;
|
||||||
|
|
||||||
import shootergame.input.types.InputMenu;
|
import catalystsurvival.input.types.InputMenu;
|
||||||
|
|
||||||
public class MenuMain extends Menu
|
public class MenuMain extends Menu
|
||||||
{
|
{
|
||||||
|
|
@ -1,15 +1,15 @@
|
||||||
package shootergame.menu;
|
package catalystsurvival.menu;
|
||||||
|
|
||||||
import java.util.Random;
|
import java.util.Random;
|
||||||
|
|
||||||
import shootergame.Main;
|
import catalystsurvival.Main;
|
||||||
import shootergame.display.bossbar.BossBars;
|
import catalystsurvival.display.bossbar.BossBars;
|
||||||
import shootergame.entity.player.EntityPlayer;
|
import catalystsurvival.entity.player.EntityPlayer;
|
||||||
import shootergame.init.Layers;
|
import catalystsurvival.init.Layers;
|
||||||
import shootergame.text.Text;
|
import catalystsurvival.text.Text;
|
||||||
import shootergame.time.GameTimer;
|
import catalystsurvival.time.GameTimer;
|
||||||
import shootergame.util.gl.GlHelpers;
|
import catalystsurvival.util.gl.GlHelpers;
|
||||||
import shootergame.util.math.vec.Vec2d;
|
import catalystsurvival.util.math.vec.Vec2d;
|
||||||
|
|
||||||
class MenuRespawn
|
class MenuRespawn
|
||||||
{
|
{
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
package shootergame.resources;
|
package catalystsurvival.resources;
|
||||||
|
|
||||||
import java.io.File;
|
import java.io.File;
|
||||||
import java.io.FileInputStream;
|
import java.io.FileInputStream;
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
package shootergame.resources;
|
package catalystsurvival.resources;
|
||||||
|
|
||||||
import java.io.IOException;
|
import java.io.IOException;
|
||||||
import java.io.InputStream;
|
import java.io.InputStream;
|
||||||
|
|
@ -1,10 +1,10 @@
|
||||||
package shootergame.text;
|
package catalystsurvival.text;
|
||||||
|
|
||||||
import shootergame.Main;
|
import catalystsurvival.Main;
|
||||||
import shootergame.init.Textures;
|
import catalystsurvival.init.Textures;
|
||||||
import shootergame.util.gl.GlHelpers;
|
import catalystsurvival.util.gl.GlHelpers;
|
||||||
import shootergame.util.gl.texture.TextureReference;
|
import catalystsurvival.util.gl.texture.TextureReference;
|
||||||
import shootergame.util.math.vec.Vec2d;
|
import catalystsurvival.util.math.vec.Vec2d;
|
||||||
|
|
||||||
public class Text
|
public class Text
|
||||||
{
|
{
|
||||||
|
|
@ -1,11 +1,11 @@
|
||||||
package shootergame.tiles;
|
package catalystsurvival.tiles;
|
||||||
|
|
||||||
import java.util.Random;
|
import java.util.Random;
|
||||||
|
|
||||||
|
import catalystsurvival.time.GameTimer;
|
||||||
|
import catalystsurvival.util.math.MathHelpers;
|
||||||
|
import catalystsurvival.util.math.random.OpenSimplexNoise;
|
||||||
import mainloop.task.IMainloopTask;
|
import mainloop.task.IMainloopTask;
|
||||||
import shootergame.time.GameTimer;
|
|
||||||
import shootergame.util.math.MathHelpers;
|
|
||||||
import shootergame.util.math.random.OpenSimplexNoise;
|
|
||||||
|
|
||||||
public class LightLevelNoise implements IMainloopTask
|
public class LightLevelNoise implements IMainloopTask
|
||||||
{
|
{
|
||||||
|
|
@ -1,14 +1,14 @@
|
||||||
package shootergame.tiles;
|
package catalystsurvival.tiles;
|
||||||
|
|
||||||
import shootergame.display.Camera;
|
import catalystsurvival.display.Camera;
|
||||||
import shootergame.display.transparent.ITransparentObject;
|
import catalystsurvival.display.transparent.ITransparentObject;
|
||||||
import shootergame.display.transparent.TransparentObjects;
|
import catalystsurvival.display.transparent.TransparentObjects;
|
||||||
import shootergame.entity.Entity;
|
import catalystsurvival.entity.Entity;
|
||||||
import shootergame.util.math.TileState;
|
import catalystsurvival.util.math.TileState;
|
||||||
import shootergame.util.math.vec.Vec2d;
|
import catalystsurvival.util.math.vec.Vec2d;
|
||||||
import shootergame.util.math.vec.Vec2i;
|
import catalystsurvival.util.math.vec.Vec2i;
|
||||||
import shootergame.world.chunk.Chunk;
|
import catalystsurvival.world.chunk.Chunk;
|
||||||
import shootergame.world.layer.Layer;
|
import catalystsurvival.world.layer.Layer;
|
||||||
|
|
||||||
public class Tile implements ITransparentObject
|
public class Tile implements ITransparentObject
|
||||||
{
|
{
|
||||||
|
|
@ -1,19 +1,19 @@
|
||||||
package shootergame.tiles;
|
package catalystsurvival.tiles;
|
||||||
|
|
||||||
import java.util.Random;
|
import java.util.Random;
|
||||||
|
|
||||||
|
import catalystsurvival.Main;
|
||||||
|
import catalystsurvival.entity.Entity;
|
||||||
|
import catalystsurvival.entity.particle.ParticleBreak;
|
||||||
|
import catalystsurvival.entity.player.EntityPlayer;
|
||||||
|
import catalystsurvival.init.Textures;
|
||||||
|
import catalystsurvival.util.math.TileState;
|
||||||
|
import catalystsurvival.util.math.vec.Vec2d;
|
||||||
|
import catalystsurvival.util.math.vec.Vec2i;
|
||||||
|
import catalystsurvival.world.chunk.ChunkEventHandler;
|
||||||
|
import catalystsurvival.world.layer.Layer;
|
||||||
|
import catalystsurvival.world.layer.layergen.LayerGenBossArena;
|
||||||
import mainloop.task.IMainloopTask;
|
import mainloop.task.IMainloopTask;
|
||||||
import shootergame.Main;
|
|
||||||
import shootergame.entity.Entity;
|
|
||||||
import shootergame.entity.particle.ParticleBreak;
|
|
||||||
import shootergame.entity.player.EntityPlayer;
|
|
||||||
import shootergame.init.Textures;
|
|
||||||
import shootergame.util.math.TileState;
|
|
||||||
import shootergame.util.math.vec.Vec2d;
|
|
||||||
import shootergame.util.math.vec.Vec2i;
|
|
||||||
import shootergame.world.chunk.ChunkEventHandler;
|
|
||||||
import shootergame.world.layer.Layer;
|
|
||||||
import shootergame.world.layer.layergen.LayerGenBossArena;
|
|
||||||
|
|
||||||
public class TileBossPortal extends TileVertical
|
public class TileBossPortal extends TileVertical
|
||||||
{
|
{
|
||||||
|
|
@ -1,19 +1,19 @@
|
||||||
package shootergame.tiles;
|
package catalystsurvival.tiles;
|
||||||
|
|
||||||
import java.util.Random;
|
import java.util.Random;
|
||||||
|
|
||||||
import shootergame.Main;
|
import catalystsurvival.Main;
|
||||||
import shootergame.entity.Entity;
|
import catalystsurvival.entity.Entity;
|
||||||
import shootergame.entity.EntityItem;
|
import catalystsurvival.entity.EntityItem;
|
||||||
import shootergame.init.Items;
|
import catalystsurvival.init.Items;
|
||||||
import shootergame.init.Textures;
|
import catalystsurvival.init.Textures;
|
||||||
import shootergame.util.math.ItemStack;
|
import catalystsurvival.util.math.ItemStack;
|
||||||
import shootergame.util.math.TileState;
|
import catalystsurvival.util.math.TileState;
|
||||||
import shootergame.util.math.random.RandomHelpers;
|
import catalystsurvival.util.math.random.RandomHelpers;
|
||||||
import shootergame.util.math.vec.Vec2d;
|
import catalystsurvival.util.math.vec.Vec2d;
|
||||||
import shootergame.util.math.vec.Vec2i;
|
import catalystsurvival.util.math.vec.Vec2i;
|
||||||
import shootergame.world.chunk.Chunk;
|
import catalystsurvival.world.chunk.Chunk;
|
||||||
import shootergame.world.layer.Layer;
|
import catalystsurvival.world.layer.Layer;
|
||||||
|
|
||||||
public class TileChest extends TileVertical
|
public class TileChest extends TileVertical
|
||||||
{
|
{
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
package shootergame.tiles;
|
package catalystsurvival.tiles;
|
||||||
|
|
||||||
import shootergame.init.Textures;
|
import catalystsurvival.init.Textures;
|
||||||
|
|
||||||
public class TileDirt extends TileFlatFaded
|
public class TileDirt extends TileFlatFaded
|
||||||
{
|
{
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
package shootergame.tiles;
|
package catalystsurvival.tiles;
|
||||||
|
|
||||||
import shootergame.init.Textures;
|
import catalystsurvival.init.Textures;
|
||||||
import shootergame.util.math.vec.Vec2d;
|
import catalystsurvival.util.math.vec.Vec2d;
|
||||||
|
|
||||||
public class TileFire extends TileVertical
|
public class TileFire extends TileVertical
|
||||||
{
|
{
|
||||||
|
|
@ -1,12 +1,12 @@
|
||||||
package shootergame.tiles;
|
package catalystsurvival.tiles;
|
||||||
|
|
||||||
import shootergame.display.Camera;
|
import catalystsurvival.display.Camera;
|
||||||
import shootergame.util.gl.GlHelpers;
|
import catalystsurvival.util.gl.GlHelpers;
|
||||||
import shootergame.util.gl.texture.IHasTexture;
|
import catalystsurvival.util.gl.texture.IHasTexture;
|
||||||
import shootergame.util.gl.texture.TextureReference;
|
import catalystsurvival.util.gl.texture.TextureReference;
|
||||||
import shootergame.util.math.TileState;
|
import catalystsurvival.util.math.TileState;
|
||||||
import shootergame.util.math.vec.Vec2d;
|
import catalystsurvival.util.math.vec.Vec2d;
|
||||||
import shootergame.util.math.vec.Vec3d;
|
import catalystsurvival.util.math.vec.Vec3d;
|
||||||
|
|
||||||
public class TileFlat extends Tile implements IHasTexture
|
public class TileFlat extends Tile implements IHasTexture
|
||||||
{
|
{
|
||||||
|
|
@ -1,10 +1,10 @@
|
||||||
package shootergame.tiles;
|
package catalystsurvival.tiles;
|
||||||
|
|
||||||
import shootergame.display.Camera;
|
import catalystsurvival.display.Camera;
|
||||||
import shootergame.util.gl.texture.TextureReference;
|
import catalystsurvival.util.gl.texture.TextureReference;
|
||||||
import shootergame.util.math.TileState;
|
import catalystsurvival.util.math.TileState;
|
||||||
import shootergame.util.math.vec.Vec2d;
|
import catalystsurvival.util.math.vec.Vec2d;
|
||||||
import shootergame.util.math.vec.Vec3d;
|
import catalystsurvival.util.math.vec.Vec3d;
|
||||||
|
|
||||||
public class TileFlatFaded extends TileFlat
|
public class TileFlatFaded extends TileFlat
|
||||||
{
|
{
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
package shootergame.tiles;
|
package catalystsurvival.tiles;
|
||||||
|
|
||||||
import shootergame.init.Textures;
|
import catalystsurvival.init.Textures;
|
||||||
|
|
||||||
public class TileGrass extends TileFlat
|
public class TileGrass extends TileFlat
|
||||||
{
|
{
|
||||||
|
|
@ -1,9 +1,9 @@
|
||||||
package shootergame.tiles;
|
package catalystsurvival.tiles;
|
||||||
|
|
||||||
import shootergame.init.Textures;
|
import catalystsurvival.init.Textures;
|
||||||
import shootergame.util.math.TileState;
|
import catalystsurvival.util.math.TileState;
|
||||||
import shootergame.util.math.vec.Vec2d;
|
import catalystsurvival.util.math.vec.Vec2d;
|
||||||
import shootergame.util.math.vec.Vec2i;
|
import catalystsurvival.util.math.vec.Vec2i;
|
||||||
|
|
||||||
public class TileLadder extends TileVertical
|
public class TileLadder extends TileVertical
|
||||||
{
|
{
|
||||||
|
|
@ -1,17 +1,17 @@
|
||||||
package shootergame.tiles;
|
package catalystsurvival.tiles;
|
||||||
|
|
||||||
|
import catalystsurvival.Main;
|
||||||
|
import catalystsurvival.entity.Entity;
|
||||||
|
import catalystsurvival.entity.player.EntityPlayer;
|
||||||
|
import catalystsurvival.init.Layers;
|
||||||
|
import catalystsurvival.init.Textures;
|
||||||
|
import catalystsurvival.mainloop.MainloopEventHandler;
|
||||||
|
import catalystsurvival.util.math.TileState;
|
||||||
|
import catalystsurvival.util.math.vec.Vec2d;
|
||||||
|
import catalystsurvival.util.math.vec.Vec2i;
|
||||||
|
import catalystsurvival.world.chunk.ChunkEventHandler;
|
||||||
|
import catalystsurvival.world.layer.Layer;
|
||||||
import mainloop.task.IMainloopTask;
|
import mainloop.task.IMainloopTask;
|
||||||
import shootergame.Main;
|
|
||||||
import shootergame.entity.Entity;
|
|
||||||
import shootergame.entity.player.EntityPlayer;
|
|
||||||
import shootergame.init.Layers;
|
|
||||||
import shootergame.init.Textures;
|
|
||||||
import shootergame.mainloop.MainloopEventHandler;
|
|
||||||
import shootergame.util.math.TileState;
|
|
||||||
import shootergame.util.math.vec.Vec2d;
|
|
||||||
import shootergame.util.math.vec.Vec2i;
|
|
||||||
import shootergame.world.chunk.ChunkEventHandler;
|
|
||||||
import shootergame.world.layer.Layer;
|
|
||||||
|
|
||||||
public class TileLadderUp extends TileVertical
|
public class TileLadderUp extends TileVertical
|
||||||
{
|
{
|
||||||
|
|
@ -1,14 +1,14 @@
|
||||||
package shootergame.tiles;
|
package catalystsurvival.tiles;
|
||||||
|
|
||||||
import shootergame.entity.Entity;
|
import catalystsurvival.entity.Entity;
|
||||||
import shootergame.entity.EntityItem;
|
import catalystsurvival.entity.EntityItem;
|
||||||
import shootergame.init.Items;
|
import catalystsurvival.init.Items;
|
||||||
import shootergame.init.Textures;
|
import catalystsurvival.init.Textures;
|
||||||
import shootergame.util.math.ItemStack;
|
import catalystsurvival.util.math.ItemStack;
|
||||||
import shootergame.util.math.TileState;
|
import catalystsurvival.util.math.TileState;
|
||||||
import shootergame.util.math.vec.Vec2d;
|
import catalystsurvival.util.math.vec.Vec2d;
|
||||||
import shootergame.util.math.vec.Vec2i;
|
import catalystsurvival.util.math.vec.Vec2i;
|
||||||
import shootergame.world.layer.Layer;
|
import catalystsurvival.world.layer.Layer;
|
||||||
|
|
||||||
public class TileLantern extends TileVertical
|
public class TileLantern extends TileVertical
|
||||||
{
|
{
|
||||||
|
|
@ -1,17 +1,17 @@
|
||||||
package shootergame.tiles;
|
package catalystsurvival.tiles;
|
||||||
|
|
||||||
import java.util.Random;
|
import java.util.Random;
|
||||||
|
|
||||||
import shootergame.display.Camera;
|
import catalystsurvival.display.Camera;
|
||||||
import shootergame.entity.Entity;
|
import catalystsurvival.entity.Entity;
|
||||||
import shootergame.entity.particle.ParticleLava;
|
import catalystsurvival.entity.particle.ParticleLava;
|
||||||
import shootergame.init.Textures;
|
import catalystsurvival.init.Textures;
|
||||||
import shootergame.util.gl.GlHelpers;
|
import catalystsurvival.util.gl.GlHelpers;
|
||||||
import shootergame.util.math.TileState;
|
import catalystsurvival.util.math.TileState;
|
||||||
import shootergame.util.math.vec.Vec2d;
|
import catalystsurvival.util.math.vec.Vec2d;
|
||||||
import shootergame.util.math.vec.Vec2i;
|
import catalystsurvival.util.math.vec.Vec2i;
|
||||||
import shootergame.world.chunk.Chunk;
|
import catalystsurvival.world.chunk.Chunk;
|
||||||
import shootergame.world.layer.Layer;
|
import catalystsurvival.world.layer.Layer;
|
||||||
|
|
||||||
public class TileLava extends TileFlat
|
public class TileLava extends TileFlat
|
||||||
{
|
{
|
||||||
|
|
@ -1,17 +1,17 @@
|
||||||
package shootergame.tiles;
|
package catalystsurvival.tiles;
|
||||||
|
|
||||||
import java.util.Random;
|
import java.util.Random;
|
||||||
|
|
||||||
import shootergame.display.Camera;
|
import catalystsurvival.display.Camera;
|
||||||
import shootergame.entity.particle.ParticleSmoke;
|
import catalystsurvival.entity.particle.ParticleSmoke;
|
||||||
import shootergame.init.Textures;
|
import catalystsurvival.init.Textures;
|
||||||
import shootergame.util.gl.GlHelpers;
|
import catalystsurvival.util.gl.GlHelpers;
|
||||||
import shootergame.util.math.TileState;
|
import catalystsurvival.util.math.TileState;
|
||||||
import shootergame.util.math.random.RandomHelpers;
|
import catalystsurvival.util.math.random.RandomHelpers;
|
||||||
import shootergame.util.math.vec.Vec2d;
|
import catalystsurvival.util.math.vec.Vec2d;
|
||||||
import shootergame.util.math.vec.Vec2i;
|
import catalystsurvival.util.math.vec.Vec2i;
|
||||||
import shootergame.world.chunk.Chunk;
|
import catalystsurvival.world.chunk.Chunk;
|
||||||
import shootergame.world.layer.Layer;
|
import catalystsurvival.world.layer.Layer;
|
||||||
|
|
||||||
public class TileLavaFlow extends TileFlat
|
public class TileLavaFlow extends TileFlat
|
||||||
{
|
{
|
||||||
|
|
@ -1,16 +1,16 @@
|
||||||
package shootergame.tiles;
|
package catalystsurvival.tiles;
|
||||||
|
|
||||||
|
import catalystsurvival.Main;
|
||||||
|
import catalystsurvival.entity.Entity;
|
||||||
|
import catalystsurvival.entity.player.EntityPlayer;
|
||||||
|
import catalystsurvival.init.Layers;
|
||||||
|
import catalystsurvival.init.Textures;
|
||||||
|
import catalystsurvival.mainloop.MainloopEventHandler;
|
||||||
|
import catalystsurvival.util.math.TileState;
|
||||||
|
import catalystsurvival.util.math.vec.Vec2i;
|
||||||
|
import catalystsurvival.world.chunk.ChunkEventHandler;
|
||||||
|
import catalystsurvival.world.layer.Layer;
|
||||||
import mainloop.task.IMainloopTask;
|
import mainloop.task.IMainloopTask;
|
||||||
import shootergame.Main;
|
|
||||||
import shootergame.entity.Entity;
|
|
||||||
import shootergame.entity.player.EntityPlayer;
|
|
||||||
import shootergame.init.Layers;
|
|
||||||
import shootergame.init.Textures;
|
|
||||||
import shootergame.mainloop.MainloopEventHandler;
|
|
||||||
import shootergame.util.math.TileState;
|
|
||||||
import shootergame.util.math.vec.Vec2i;
|
|
||||||
import shootergame.world.chunk.ChunkEventHandler;
|
|
||||||
import shootergame.world.layer.Layer;
|
|
||||||
|
|
||||||
public class TilePortalDown extends TileFlat
|
public class TilePortalDown extends TileFlat
|
||||||
{
|
{
|
||||||
|
|
@ -1,8 +1,8 @@
|
||||||
package shootergame.tiles;
|
package catalystsurvival.tiles;
|
||||||
|
|
||||||
import shootergame.init.Textures;
|
import catalystsurvival.init.Textures;
|
||||||
import shootergame.util.math.TileState;
|
import catalystsurvival.util.math.TileState;
|
||||||
import shootergame.util.math.vec.Vec2d;
|
import catalystsurvival.util.math.vec.Vec2d;
|
||||||
|
|
||||||
public class TileRock extends TileVertical
|
public class TileRock extends TileVertical
|
||||||
{
|
{
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue