Changed the games name from "ShooterGame" to "Catalyst Survival"

This commit is contained in:
josua 2019-11-16 16:16:14 +11:00
parent 1fe8670169
commit 25e4123d7a
150 changed files with 871 additions and 871 deletions

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>ShooterGame</name>
<name>CatalystSurvival</name>
<comment></comment>
<projects>
</projects>

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@ -1,29 +1,29 @@
package shootergame;
package catalystsurvival;
import java.util.Random;
import catalystsurvival.audio.AudioEngine;
import catalystsurvival.audio.AudioSources;
import catalystsurvival.cheats.Cheats;
import catalystsurvival.display.DisplayStatsEventHandler;
import catalystsurvival.display.DisplayWindow;
import catalystsurvival.entity.EntityEventHandler;
import catalystsurvival.entity.player.EntityPlayer;
import catalystsurvival.init.Layers;
import catalystsurvival.init.Resources;
import catalystsurvival.init.Sounds;
import catalystsurvival.init.Textures;
import catalystsurvival.input.JoystickCallback;
import catalystsurvival.input.KeyCallback;
import catalystsurvival.mainloop.MainloopEventHandler;
import catalystsurvival.menu.Menu;
import catalystsurvival.menu.MenuGame;
import catalystsurvival.tiles.LightLevelNoise;
import catalystsurvival.time.GameTimer;
import catalystsurvival.time.NoSleep;
import catalystsurvival.world.World;
import catalystsurvival.world.chunk.ChunkEventHandler;
import mainloop.manager.MainloopManager;
import shootergame.audio.AudioEngine;
import shootergame.audio.AudioSources;
import shootergame.cheats.Cheats;
import shootergame.display.DisplayStatsEventHandler;
import shootergame.display.DisplayWindow;
import shootergame.entity.EntityEventHandler;
import shootergame.entity.player.EntityPlayer;
import shootergame.init.Layers;
import shootergame.init.Resources;
import shootergame.init.Sounds;
import shootergame.init.Textures;
import shootergame.input.JoystickCallback;
import shootergame.input.KeyCallback;
import shootergame.mainloop.MainloopEventHandler;
import shootergame.menu.Menu;
import shootergame.menu.MenuGame;
import shootergame.tiles.LightLevelNoise;
import shootergame.time.GameTimer;
import shootergame.time.NoSleep;
import shootergame.world.World;
import shootergame.world.chunk.ChunkEventHandler;
public class Main
{

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@ -1,4 +1,4 @@
package shootergame.audio;
package catalystsurvival.audio;
import static org.lwjgl.openal.ALC10.ALC_DEFAULT_DEVICE_SPECIFIER;
import static org.lwjgl.openal.ALC10.alcCloseDevice;

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@ -1,4 +1,4 @@
package shootergame.audio;
package catalystsurvival.audio;
import static org.lwjgl.openal.AL10.AL_BUFFER;
import static org.lwjgl.openal.AL10.AL_FORMAT_MONO16;
@ -20,11 +20,11 @@ import java.nio.ShortBuffer;
import org.lwjgl.stb.STBVorbis;
import org.lwjgl.system.MemoryStack;
import shootergame.Main;
import shootergame.resources.Resource;
import shootergame.util.math.MathHelpers;
import shootergame.util.math.vec.Vec2d;
import shootergame.util.math.vec.Vec3d;
import catalystsurvival.Main;
import catalystsurvival.resources.Resource;
import catalystsurvival.util.math.MathHelpers;
import catalystsurvival.util.math.vec.Vec2d;
import catalystsurvival.util.math.vec.Vec3d;
public class AudioObject
{

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@ -1,8 +1,8 @@
package shootergame.audio;
package catalystsurvival.audio;
import java.util.Random;
import shootergame.util.math.vec.Vec3d;
import catalystsurvival.util.math.vec.Vec3d;
public class AudioRandom extends AudioObject
{

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@ -1,4 +1,4 @@
package shootergame.audio;
package catalystsurvival.audio;
import static org.lwjgl.openal.AL10.alGenSources;

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@ -1,4 +1,4 @@
package shootergame.cheats;
package catalystsurvival.cheats;
public class Cheats
{

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@ -1,8 +1,8 @@
package shootergame.display;
package catalystsurvival.display;
import shootergame.util.math.MathHelpers;
import shootergame.util.math.vec.Vec2d;
import shootergame.util.math.vec.Vec3d;
import catalystsurvival.util.math.MathHelpers;
import catalystsurvival.util.math.vec.Vec2d;
import catalystsurvival.util.math.vec.Vec3d;
public class Camera
{

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@ -1,4 +1,4 @@
package shootergame.display;
package catalystsurvival.display;
import static org.lwjgl.opengl.GL11.GL_COLOR_BUFFER_BIT;
import static org.lwjgl.opengl.GL11.GL_DEPTH_BUFFER_BIT;
@ -15,14 +15,14 @@ import org.joml.Matrix4f;
import org.lwjgl.opengl.GL;
import org.lwjgl.system.MemoryStack;
import shootergame.Main;
import shootergame.display.lighting.LightingManager;
import shootergame.display.transparent.TransparentObjects;
import shootergame.entity.player.EntityPlayer;
import shootergame.init.Textures;
import shootergame.util.gl.GlHelpers;
import shootergame.util.math.vec.Vec2d;
import shootergame.util.math.vec.Vec3d;
import catalystsurvival.Main;
import catalystsurvival.display.lighting.LightingManager;
import catalystsurvival.display.transparent.TransparentObjects;
import catalystsurvival.entity.player.EntityPlayer;
import catalystsurvival.init.Textures;
import catalystsurvival.util.gl.GlHelpers;
import catalystsurvival.util.math.vec.Vec2d;
import catalystsurvival.util.math.vec.Vec3d;
public class DisplayRender
{

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@ -1,15 +1,15 @@
package shootergame.display;
package catalystsurvival.display;
import shootergame.Main;
import shootergame.display.bossbar.BossBars;
import shootergame.entity.player.EntityPlayer;
import shootergame.init.Textures;
import shootergame.inventory.Inventory;
import shootergame.text.Text;
import shootergame.util.gl.GlHelpers;
import shootergame.util.gl.texture.TextureReference;
import shootergame.util.math.ItemStack;
import shootergame.util.math.vec.Vec2d;
import catalystsurvival.Main;
import catalystsurvival.display.bossbar.BossBars;
import catalystsurvival.entity.player.EntityPlayer;
import catalystsurvival.init.Textures;
import catalystsurvival.inventory.Inventory;
import catalystsurvival.text.Text;
import catalystsurvival.util.gl.GlHelpers;
import catalystsurvival.util.gl.texture.TextureReference;
import catalystsurvival.util.math.ItemStack;
import catalystsurvival.util.math.vec.Vec2d;
public class DisplayRenderUI
{

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@ -1,7 +1,7 @@
package shootergame.display;
package catalystsurvival.display;
import catalystsurvival.mainloop.MainloopEventHandler;
import mainloop.task.IMainloopTask;
import shootergame.mainloop.MainloopEventHandler;
public class DisplayStatsEventHandler implements IMainloopTask
{

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@ -1,22 +1,22 @@
package shootergame.display;
package catalystsurvival.display;
import java.nio.IntBuffer;
import org.lwjgl.BufferUtils;
import org.lwjgl.glfw.GLFW;
import catalystsurvival.Main;
import catalystsurvival.input.CursorEnterCallback;
import catalystsurvival.input.CursorPosCallback;
import catalystsurvival.input.JoystickCallback;
import catalystsurvival.input.KeyCallback;
import catalystsurvival.input.KeyCharCallback;
import catalystsurvival.input.MouseButtonCallback;
import catalystsurvival.input.ScrollWheelCallback;
import catalystsurvival.mainloop.MainloopEventHandler;
import catalystsurvival.util.gl.GlHelpers;
import catalystsurvival.util.gl.texture.AnimationEventHandler;
import mainloop.task.IMainloopTask;
import shootergame.Main;
import shootergame.input.CursorEnterCallback;
import shootergame.input.CursorPosCallback;
import shootergame.input.JoystickCallback;
import shootergame.input.KeyCallback;
import shootergame.input.KeyCharCallback;
import shootergame.input.MouseButtonCallback;
import shootergame.input.ScrollWheelCallback;
import shootergame.mainloop.MainloopEventHandler;
import shootergame.util.gl.GlHelpers;
import shootergame.util.gl.texture.AnimationEventHandler;
public class DisplayWindow implements IMainloopTask
{

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@ -1,10 +1,10 @@
package shootergame.display.bossbar;
package catalystsurvival.display.bossbar;
import java.util.ArrayList;
import shootergame.init.Textures;
import shootergame.util.gl.GlHelpers;
import shootergame.util.gl.texture.TextureReference;
import catalystsurvival.init.Textures;
import catalystsurvival.util.gl.GlHelpers;
import catalystsurvival.util.gl.texture.TextureReference;
public class BossBars
{

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@ -1,6 +1,6 @@
package shootergame.display.bossbar;
package catalystsurvival.display.bossbar;
import shootergame.entity.EntityAlive;
import catalystsurvival.entity.EntityAlive;
public interface IBossBar extends EntityAlive
{

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@ -1,15 +1,15 @@
package shootergame.display.lighting;
package catalystsurvival.display.lighting;
import shootergame.Main;
import shootergame.display.Camera;
import shootergame.entity.Entity;
import shootergame.entity.player.EntityPlayer;
import shootergame.util.math.MathHelpers;
import shootergame.util.math.TileState;
import shootergame.util.math.vec.Vec2i;
import shootergame.world.chunk.Chunk;
import shootergame.world.chunk.ChunkEventHandler;
import shootergame.world.layer.Layer;
import catalystsurvival.Main;
import catalystsurvival.display.Camera;
import catalystsurvival.entity.Entity;
import catalystsurvival.entity.player.EntityPlayer;
import catalystsurvival.util.math.MathHelpers;
import catalystsurvival.util.math.TileState;
import catalystsurvival.util.math.vec.Vec2i;
import catalystsurvival.world.chunk.Chunk;
import catalystsurvival.world.chunk.ChunkEventHandler;
import catalystsurvival.world.layer.Layer;
public class LightingManager
{

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@ -1,8 +1,8 @@
package shootergame.display.transparent;
package catalystsurvival.display.transparent;
import shootergame.display.Camera;
import shootergame.util.math.TileState;
import shootergame.util.math.vec.Vec2d;
import catalystsurvival.display.Camera;
import catalystsurvival.util.math.TileState;
import catalystsurvival.util.math.vec.Vec2d;
public interface ITransparentObject
{

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@ -1,9 +1,9 @@
package shootergame.display.transparent;
package catalystsurvival.display.transparent;
import shootergame.display.Camera;
import shootergame.util.math.TileState;
import shootergame.util.math.vec.Vec2d;
import shootergame.util.math.vec.Vec3d;
import catalystsurvival.display.Camera;
import catalystsurvival.util.math.TileState;
import catalystsurvival.util.math.vec.Vec2d;
import catalystsurvival.util.math.vec.Vec3d;
class TransparentObject
{

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@ -1,8 +1,8 @@
package shootergame.display.transparent;
package catalystsurvival.display.transparent;
import shootergame.display.Camera;
import shootergame.util.math.TileState;
import shootergame.util.math.vec.Vec2d;
import catalystsurvival.display.Camera;
import catalystsurvival.util.math.TileState;
import catalystsurvival.util.math.vec.Vec2d;
public class TransparentObjects
{

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@ -1,20 +1,20 @@
package shootergame.entity;
package catalystsurvival.entity;
import java.util.Random;
import catalystsurvival.Main;
import catalystsurvival.display.Camera;
import catalystsurvival.display.transparent.ITransparentObject;
import catalystsurvival.display.transparent.TransparentObjects;
import catalystsurvival.init.Entities;
import catalystsurvival.tiles.Tile;
import catalystsurvival.util.math.MathHelpers;
import catalystsurvival.util.math.TileState;
import catalystsurvival.util.math.vec.Vec2d;
import catalystsurvival.util.math.vec.Vec2i;
import catalystsurvival.world.chunk.Chunk;
import catalystsurvival.world.layer.Layer;
import mainloop.task.IMainloopTask;
import shootergame.Main;
import shootergame.display.Camera;
import shootergame.display.transparent.ITransparentObject;
import shootergame.display.transparent.TransparentObjects;
import shootergame.init.Entities;
import shootergame.tiles.Tile;
import shootergame.util.math.MathHelpers;
import shootergame.util.math.TileState;
import shootergame.util.math.vec.Vec2d;
import shootergame.util.math.vec.Vec2i;
import shootergame.world.chunk.Chunk;
import shootergame.world.layer.Layer;
public class Entity implements ITransparentObject
{

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@ -1,6 +1,6 @@
package shootergame.entity;
package catalystsurvival.entity;
import shootergame.world.layer.Layer;
import catalystsurvival.world.layer.Layer;
public interface EntityAlive
{

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@ -1,23 +1,23 @@
package shootergame.entity;
package catalystsurvival.entity;
import shootergame.Main;
import shootergame.display.Camera;
import shootergame.display.bossbar.BossBars;
import shootergame.display.bossbar.IBossBar;
import shootergame.init.Items;
import shootergame.init.Textures;
import shootergame.init.Tiles;
import shootergame.time.GameTimer;
import shootergame.util.gl.texture.TextureReference;
import shootergame.util.math.ItemStack;
import shootergame.util.math.MathHelpers;
import shootergame.util.math.random.OpenSimplexNoise;
import shootergame.util.math.random.RandomHelpers;
import shootergame.util.math.vec.Vec2d;
import shootergame.util.math.vec.Vec2i;
import shootergame.util.math.vec.Vec3d;
import shootergame.world.chunk.Chunk;
import shootergame.world.layer.Layer;
import catalystsurvival.Main;
import catalystsurvival.display.Camera;
import catalystsurvival.display.bossbar.BossBars;
import catalystsurvival.display.bossbar.IBossBar;
import catalystsurvival.init.Items;
import catalystsurvival.init.Textures;
import catalystsurvival.init.Tiles;
import catalystsurvival.time.GameTimer;
import catalystsurvival.util.gl.texture.TextureReference;
import catalystsurvival.util.math.ItemStack;
import catalystsurvival.util.math.MathHelpers;
import catalystsurvival.util.math.random.OpenSimplexNoise;
import catalystsurvival.util.math.random.RandomHelpers;
import catalystsurvival.util.math.vec.Vec2d;
import catalystsurvival.util.math.vec.Vec2i;
import catalystsurvival.util.math.vec.Vec3d;
import catalystsurvival.world.chunk.Chunk;
import catalystsurvival.world.layer.Layer;
public class EntityBoss extends EntityVertical implements IBossBar
{

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@ -1,17 +1,17 @@
package shootergame.entity;
package catalystsurvival.entity;
import shootergame.display.Camera;
import shootergame.entity.particle.ParticleBlood;
import shootergame.init.Sounds;
import shootergame.tiles.Tile;
import shootergame.util.gl.GlHelpers;
import shootergame.util.math.MathHelpers;
import shootergame.util.math.random.RandomHelpers;
import shootergame.util.math.vec.Vec2d;
import shootergame.util.math.vec.Vec2i;
import shootergame.util.math.vec.Vec3d;
import shootergame.world.chunk.Chunk;
import shootergame.world.layer.Layer;
import catalystsurvival.display.Camera;
import catalystsurvival.entity.particle.ParticleBlood;
import catalystsurvival.init.Sounds;
import catalystsurvival.tiles.Tile;
import catalystsurvival.util.gl.GlHelpers;
import catalystsurvival.util.math.MathHelpers;
import catalystsurvival.util.math.random.RandomHelpers;
import catalystsurvival.util.math.vec.Vec2d;
import catalystsurvival.util.math.vec.Vec2i;
import catalystsurvival.util.math.vec.Vec3d;
import catalystsurvival.world.chunk.Chunk;
import catalystsurvival.world.layer.Layer;
public class EntityBullet extends EntityParticle
{

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@ -1,7 +1,7 @@
package shootergame.entity;
package catalystsurvival.entity;
import shootergame.init.Textures;
import shootergame.util.math.vec.Vec2d;
import catalystsurvival.init.Textures;
import catalystsurvival.util.math.vec.Vec2d;
public class EntityDummy extends EntityVertical implements EntityAlive
{

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@ -1,7 +1,7 @@
package shootergame.entity;
package catalystsurvival.entity;
import catalystsurvival.Main;
import mainloop.task.IMainloopTask;
import shootergame.Main;
public class EntityEventHandler implements IMainloopTask
{

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@ -1,18 +1,18 @@
package shootergame.entity;
package catalystsurvival.entity;
import shootergame.Main;
import shootergame.entity.particle.ParticleBlood;
import shootergame.entity.particle.ParticleBreak;
import shootergame.entity.particle.ParticleSmoke;
import shootergame.init.Sounds;
import shootergame.init.Tiles;
import shootergame.util.math.MathHelpers;
import shootergame.util.math.TileState;
import shootergame.util.math.vec.Vec2d;
import shootergame.util.math.vec.Vec2i;
import shootergame.util.math.vec.Vec3d;
import shootergame.world.chunk.Chunk;
import shootergame.world.layer.Layer;
import catalystsurvival.Main;
import catalystsurvival.entity.particle.ParticleBlood;
import catalystsurvival.entity.particle.ParticleBreak;
import catalystsurvival.entity.particle.ParticleSmoke;
import catalystsurvival.init.Sounds;
import catalystsurvival.init.Tiles;
import catalystsurvival.util.math.MathHelpers;
import catalystsurvival.util.math.TileState;
import catalystsurvival.util.math.vec.Vec2d;
import catalystsurvival.util.math.vec.Vec2i;
import catalystsurvival.util.math.vec.Vec3d;
import catalystsurvival.world.chunk.Chunk;
import catalystsurvival.world.layer.Layer;
public class EntityExplosion extends Entity
{

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package shootergame.entity;
package catalystsurvival.entity;
import shootergame.display.Camera;
import shootergame.init.Textures;
import shootergame.util.gl.texture.TextureReference;
import shootergame.util.math.vec.Vec2d;
import shootergame.world.layer.Layer;
import catalystsurvival.display.Camera;
import catalystsurvival.init.Textures;
import catalystsurvival.util.gl.texture.TextureReference;
import catalystsurvival.util.math.vec.Vec2d;
import catalystsurvival.world.layer.Layer;
public class EntityFlare extends EntityTnt
{

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@ -1,15 +1,15 @@
package shootergame.entity;
package catalystsurvival.entity;
import shootergame.Main;
import shootergame.display.Camera;
import shootergame.entity.player.EntityPlayer;
import shootergame.init.Layers;
import shootergame.init.Textures;
import shootergame.util.gl.GlHelpers;
import shootergame.util.math.vec.Vec2d;
import shootergame.world.chunk.Chunk;
import shootergame.world.layer.Layer;
import shootergame.world.layer.layergen.LayerGenRememberPlayerPos;
import catalystsurvival.Main;
import catalystsurvival.display.Camera;
import catalystsurvival.entity.player.EntityPlayer;
import catalystsurvival.init.Layers;
import catalystsurvival.init.Textures;
import catalystsurvival.util.gl.GlHelpers;
import catalystsurvival.util.math.vec.Vec2d;
import catalystsurvival.world.chunk.Chunk;
import catalystsurvival.world.layer.Layer;
import catalystsurvival.world.layer.layergen.LayerGenRememberPlayerPos;
public class EntityGrapplingHook extends EntityVertical
{

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package shootergame.entity;
package catalystsurvival.entity;
public interface EntityHeight
{

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@ -0,0 +1,8 @@
package catalystsurvival.entity;
import catalystsurvival.inventory.Inventory;
public interface EntityInventory
{
public Inventory getInventory();
}

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package shootergame.entity;
package catalystsurvival.entity;
import shootergame.display.Camera;
import shootergame.util.gl.GlHelpers;
import shootergame.util.gl.texture.TextureReference;
import shootergame.util.math.ItemStack;
import shootergame.util.math.random.RandomHelpers;
import shootergame.util.math.vec.Vec2d;
import shootergame.world.chunk.Chunk;
import shootergame.world.layer.Layer;
import catalystsurvival.display.Camera;
import catalystsurvival.util.gl.GlHelpers;
import catalystsurvival.util.gl.texture.TextureReference;
import catalystsurvival.util.math.ItemStack;
import catalystsurvival.util.math.random.RandomHelpers;
import catalystsurvival.util.math.vec.Vec2d;
import catalystsurvival.world.chunk.Chunk;
import catalystsurvival.world.layer.Layer;
public class EntityItem extends EntityVertical
{

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package shootergame.entity;
package catalystsurvival.entity;
import shootergame.Main;
import shootergame.display.Camera;
import shootergame.util.gl.GlHelpers;
import shootergame.util.math.vec.Vec2d;
import shootergame.world.chunk.Chunk;
import shootergame.world.layer.Layer;
import catalystsurvival.Main;
import catalystsurvival.display.Camera;
import catalystsurvival.util.gl.GlHelpers;
import catalystsurvival.util.math.vec.Vec2d;
import catalystsurvival.world.chunk.Chunk;
import catalystsurvival.world.layer.Layer;
public class EntityParticle extends Entity
{

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package shootergame.entity;
package catalystsurvival.entity;
import shootergame.display.Camera;
import shootergame.entity.particle.ParticleSpark;
import shootergame.init.Textures;
import shootergame.util.gl.GlHelpers;
import shootergame.util.math.MathHelpers;
import shootergame.util.math.vec.Vec2d;
import shootergame.util.math.vec.Vec3d;
import shootergame.world.chunk.Chunk;
import shootergame.world.layer.Layer;
import catalystsurvival.display.Camera;
import catalystsurvival.entity.particle.ParticleSpark;
import catalystsurvival.init.Textures;
import catalystsurvival.util.gl.GlHelpers;
import catalystsurvival.util.math.MathHelpers;
import catalystsurvival.util.math.vec.Vec2d;
import catalystsurvival.util.math.vec.Vec3d;
import catalystsurvival.world.chunk.Chunk;
import catalystsurvival.world.layer.Layer;
public class EntityTnt extends EntityVertical
{

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package shootergame.entity;
package catalystsurvival.entity;
import shootergame.display.Camera;
import shootergame.util.gl.GlHelpers;
import shootergame.util.gl.VerticalRender;
import shootergame.util.gl.texture.TextureReference;
import shootergame.util.math.MathHelpers;
import shootergame.util.math.vec.Vec2d;
import shootergame.util.math.vec.Vec2i;
import catalystsurvival.display.Camera;
import catalystsurvival.util.gl.GlHelpers;
import catalystsurvival.util.gl.VerticalRender;
import catalystsurvival.util.gl.texture.TextureReference;
import catalystsurvival.util.math.MathHelpers;
import catalystsurvival.util.math.vec.Vec2d;
import catalystsurvival.util.math.vec.Vec2i;
public class EntityVertical extends Entity
{

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package shootergame.entity;
package catalystsurvival.entity;
import shootergame.Main;
import shootergame.init.Textures;
import shootergame.util.math.random.OpenSimplexNoise;
import shootergame.util.math.vec.Vec2d;
import shootergame.world.chunk.Chunk;
import shootergame.world.layer.Layer;
import catalystsurvival.Main;
import catalystsurvival.init.Textures;
import catalystsurvival.util.math.random.OpenSimplexNoise;
import catalystsurvival.util.math.vec.Vec2d;
import catalystsurvival.world.chunk.Chunk;
import catalystsurvival.world.layer.Layer;
public class EntityZombie extends EntityVertical implements EntityAlive
{

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package shootergame.entity;
package catalystsurvival.entity;
import shootergame.display.Camera;
import shootergame.init.Textures;
import shootergame.util.gl.texture.TextureReference;
import shootergame.util.math.vec.Vec2d;
import catalystsurvival.display.Camera;
import catalystsurvival.init.Textures;
import catalystsurvival.util.gl.texture.TextureReference;
import catalystsurvival.util.math.vec.Vec2d;
public class EntityZombieArmored extends EntityZombie
{

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package shootergame.entity.particle;
package catalystsurvival.entity.particle;
import java.util.Random;
import shootergame.display.Camera;
import shootergame.entity.EntityParticle;
import shootergame.util.gl.GlHelpers;
import shootergame.util.math.MathHelpers;
import shootergame.util.math.random.RandomHelpers;
import shootergame.util.math.vec.Vec2d;
import shootergame.util.math.vec.Vec2i;
import shootergame.util.math.vec.Vec3d;
import shootergame.world.chunk.Chunk;
import shootergame.world.layer.Layer;
import catalystsurvival.display.Camera;
import catalystsurvival.entity.EntityParticle;
import catalystsurvival.util.gl.GlHelpers;
import catalystsurvival.util.math.MathHelpers;
import catalystsurvival.util.math.random.RandomHelpers;
import catalystsurvival.util.math.vec.Vec2d;
import catalystsurvival.util.math.vec.Vec2i;
import catalystsurvival.util.math.vec.Vec3d;
import catalystsurvival.world.chunk.Chunk;
import catalystsurvival.world.layer.Layer;
public class ParticleBlood extends EntityParticle
{

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@ -1,19 +1,19 @@
package shootergame.entity.particle;
package catalystsurvival.entity.particle;
import shootergame.Main;
import shootergame.display.Camera;
import shootergame.entity.EntityVertical;
import shootergame.util.gl.GlHelpers;
import shootergame.util.gl.texture.IHasTexture;
import shootergame.util.gl.texture.TextureReference;
import shootergame.util.math.MathHelpers;
import shootergame.util.math.TileState;
import shootergame.util.math.random.RandomHelpers;
import shootergame.util.math.vec.Vec2d;
import shootergame.util.math.vec.Vec2i;
import shootergame.util.math.vec.Vec3d;
import shootergame.world.chunk.Chunk;
import shootergame.world.layer.Layer;
import catalystsurvival.Main;
import catalystsurvival.display.Camera;
import catalystsurvival.entity.EntityVertical;
import catalystsurvival.util.gl.GlHelpers;
import catalystsurvival.util.gl.texture.IHasTexture;
import catalystsurvival.util.gl.texture.TextureReference;
import catalystsurvival.util.math.MathHelpers;
import catalystsurvival.util.math.TileState;
import catalystsurvival.util.math.random.RandomHelpers;
import catalystsurvival.util.math.vec.Vec2d;
import catalystsurvival.util.math.vec.Vec2i;
import catalystsurvival.util.math.vec.Vec3d;
import catalystsurvival.world.chunk.Chunk;
import catalystsurvival.world.layer.Layer;
public class ParticleBreak extends EntityVertical
{

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@ -1,16 +1,16 @@
package shootergame.entity.particle;
package catalystsurvival.entity.particle;
import java.util.Random;
import shootergame.display.Camera;
import shootergame.entity.EntityParticle;
import shootergame.util.gl.GlHelpers;
import shootergame.util.math.MathHelpers;
import shootergame.util.math.random.RandomHelpers;
import shootergame.util.math.vec.Vec2d;
import shootergame.util.math.vec.Vec3d;
import shootergame.world.chunk.Chunk;
import shootergame.world.layer.Layer;
import catalystsurvival.display.Camera;
import catalystsurvival.entity.EntityParticle;
import catalystsurvival.util.gl.GlHelpers;
import catalystsurvival.util.math.MathHelpers;
import catalystsurvival.util.math.random.RandomHelpers;
import catalystsurvival.util.math.vec.Vec2d;
import catalystsurvival.util.math.vec.Vec3d;
import catalystsurvival.world.chunk.Chunk;
import catalystsurvival.world.layer.Layer;
public class ParticleLava extends EntityParticle
{

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@ -1,14 +1,14 @@
package shootergame.entity.particle;
package catalystsurvival.entity.particle;
import shootergame.Main;
import shootergame.display.Camera;
import shootergame.entity.EntityVertical;
import shootergame.init.Textures;
import shootergame.util.gl.GlHelpers;
import shootergame.util.math.random.RandomHelpers;
import shootergame.util.math.vec.Vec2d;
import shootergame.world.chunk.Chunk;
import shootergame.world.layer.Layer;
import catalystsurvival.Main;
import catalystsurvival.display.Camera;
import catalystsurvival.entity.EntityVertical;
import catalystsurvival.init.Textures;
import catalystsurvival.util.gl.GlHelpers;
import catalystsurvival.util.math.random.RandomHelpers;
import catalystsurvival.util.math.vec.Vec2d;
import catalystsurvival.world.chunk.Chunk;
import catalystsurvival.world.layer.Layer;
public class ParticleSmoke extends EntityVertical
{

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@ -1,11 +1,11 @@
package shootergame.entity.particle;
package catalystsurvival.entity.particle;
import shootergame.display.Camera;
import shootergame.entity.EntityParticle;
import shootergame.util.gl.GlHelpers;
import shootergame.util.math.vec.Vec2d;
import shootergame.world.chunk.Chunk;
import shootergame.world.layer.Layer;
import catalystsurvival.display.Camera;
import catalystsurvival.entity.EntityParticle;
import catalystsurvival.util.gl.GlHelpers;
import catalystsurvival.util.math.vec.Vec2d;
import catalystsurvival.world.chunk.Chunk;
import catalystsurvival.world.layer.Layer;
public class ParticleSpark extends EntityParticle
{

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@ -1,15 +1,15 @@
package shootergame.entity.particle;
package catalystsurvival.entity.particle;
import shootergame.display.Camera;
import shootergame.entity.EntityParticle;
import shootergame.util.gl.GlHelpers;
import shootergame.util.math.MathHelpers;
import shootergame.util.math.random.RandomHelpers;
import shootergame.util.math.vec.Vec2d;
import shootergame.util.math.vec.Vec2i;
import shootergame.util.math.vec.Vec3d;
import shootergame.world.chunk.Chunk;
import shootergame.world.layer.Layer;
import catalystsurvival.display.Camera;
import catalystsurvival.entity.EntityParticle;
import catalystsurvival.util.gl.GlHelpers;
import catalystsurvival.util.math.MathHelpers;
import catalystsurvival.util.math.random.RandomHelpers;
import catalystsurvival.util.math.vec.Vec2d;
import catalystsurvival.util.math.vec.Vec2i;
import catalystsurvival.util.math.vec.Vec3d;
import catalystsurvival.world.chunk.Chunk;
import catalystsurvival.world.layer.Layer;
public class ParticleWater extends EntityParticle
{

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@ -1,27 +1,27 @@
package shootergame.entity.player;
package catalystsurvival.entity.player;
import catalystsurvival.Main;
import catalystsurvival.cheats.Cheats;
import catalystsurvival.display.Camera;
import catalystsurvival.entity.Entity;
import catalystsurvival.entity.EntityAlive;
import catalystsurvival.entity.EntityBullet;
import catalystsurvival.entity.EntityHeight;
import catalystsurvival.entity.EntityInventory;
import catalystsurvival.entity.EntityItem;
import catalystsurvival.entity.EntityVertical;
import catalystsurvival.init.Textures;
import catalystsurvival.inventory.Inventory;
import catalystsurvival.menu.MenuDeath;
import catalystsurvival.util.gl.GlHelpers;
import catalystsurvival.util.gl.texture.TextureReference;
import catalystsurvival.util.math.ItemStack;
import catalystsurvival.util.math.MathHelpers;
import catalystsurvival.util.math.vec.Vec2d;
import catalystsurvival.util.math.vec.Vec2i;
import catalystsurvival.world.chunk.Chunk;
import catalystsurvival.world.layer.Layer;
import mainloop.task.IMainloopTask;
import shootergame.Main;
import shootergame.cheats.Cheats;
import shootergame.display.Camera;
import shootergame.entity.Entity;
import shootergame.entity.EntityAlive;
import shootergame.entity.EntityBullet;
import shootergame.entity.EntityHeight;
import shootergame.entity.EntityInventory;
import shootergame.entity.EntityItem;
import shootergame.entity.EntityVertical;
import shootergame.init.Textures;
import shootergame.inventory.Inventory;
import shootergame.menu.MenuDeath;
import shootergame.util.gl.GlHelpers;
import shootergame.util.gl.texture.TextureReference;
import shootergame.util.math.ItemStack;
import shootergame.util.math.MathHelpers;
import shootergame.util.math.vec.Vec2d;
import shootergame.util.math.vec.Vec2i;
import shootergame.world.chunk.Chunk;
import shootergame.world.layer.Layer;
public class EntityPlayer extends EntityVertical implements EntityAlive, EntityInventory, EntityHeight
{

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@ -1,8 +1,8 @@
package shootergame.init;
package catalystsurvival.init;
import java.util.ArrayList;
import shootergame.entity.Entity;
import catalystsurvival.entity.Entity;
public class Entities
{

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@ -1,15 +1,15 @@
package shootergame.init;
package catalystsurvival.init;
import shootergame.items.Item;
import shootergame.items.ItemAmmo;
import shootergame.items.ItemDefenceUpgrade;
import shootergame.items.ItemEmpty;
import shootergame.items.ItemFlare;
import shootergame.items.ItemGrapplingHook;
import shootergame.items.ItemGunUpgrade;
import shootergame.items.ItemHealthPotion;
import shootergame.items.ItemLantern;
import shootergame.items.ItemTnt;
import catalystsurvival.items.Item;
import catalystsurvival.items.ItemAmmo;
import catalystsurvival.items.ItemDefenceUpgrade;
import catalystsurvival.items.ItemEmpty;
import catalystsurvival.items.ItemFlare;
import catalystsurvival.items.ItemGrapplingHook;
import catalystsurvival.items.ItemGunUpgrade;
import catalystsurvival.items.ItemHealthPotion;
import catalystsurvival.items.ItemLantern;
import catalystsurvival.items.ItemTnt;
public class Items
{

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@ -1,14 +1,14 @@
package shootergame.init;
package catalystsurvival.init;
import java.util.ArrayList;
import java.util.Random;
import shootergame.Main;
import shootergame.world.World;
import shootergame.world.layer.Layer;
import shootergame.world.layer.layergen.LayerGenCaves;
import shootergame.world.layer.layergen.LayerGenEarth;
import shootergame.world.layer.layergen.LayerGenLavaCaves;
import catalystsurvival.Main;
import catalystsurvival.world.World;
import catalystsurvival.world.layer.Layer;
import catalystsurvival.world.layer.layergen.LayerGenCaves;
import catalystsurvival.world.layer.layergen.LayerGenEarth;
import catalystsurvival.world.layer.layergen.LayerGenLavaCaves;
public class Layers
{

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@ -1,6 +1,6 @@
package shootergame.init;
package catalystsurvival.init;
import shootergame.resources.Resource;
import catalystsurvival.resources.Resource;
public class Resources
{

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@ -1,7 +1,7 @@
package shootergame.init;
package catalystsurvival.init;
import shootergame.audio.AudioObject;
import shootergame.audio.AudioRandom;
import catalystsurvival.audio.AudioObject;
import catalystsurvival.audio.AudioRandom;
public class Sounds
{

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@ -1,14 +1,14 @@
package shootergame.init;
package catalystsurvival.init;
import java.util.ArrayList;
import org.lwjgl.opengl.GL;
import shootergame.display.DisplayWindow;
import shootergame.util.gl.texture.AnimationReference;
import shootergame.util.gl.texture.TextureMap;
import shootergame.util.gl.texture.TextureReference;
import shootergame.util.gl.texture.TextureReferenceRandom;
import catalystsurvival.display.DisplayWindow;
import catalystsurvival.util.gl.texture.AnimationReference;
import catalystsurvival.util.gl.texture.TextureMap;
import catalystsurvival.util.gl.texture.TextureReference;
import catalystsurvival.util.gl.texture.TextureReferenceRandom;
public class Textures
{

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@ -1,26 +1,26 @@
package shootergame.init;
package catalystsurvival.init;
import shootergame.tiles.Tile;
import shootergame.tiles.TileBossPortal;
import shootergame.tiles.TileChest;
import shootergame.tiles.TileDirt;
import shootergame.tiles.TileFire;
import shootergame.tiles.TileGrass;
import shootergame.tiles.TileLadder;
import shootergame.tiles.TileLadderUp;
import shootergame.tiles.TileLantern;
import shootergame.tiles.TileLava;
import shootergame.tiles.TileLavaFlow;
import shootergame.tiles.TilePortalDown;
import shootergame.tiles.TileRock;
import shootergame.tiles.TileSand;
import shootergame.tiles.TileStone;
import shootergame.tiles.TileTree;
import shootergame.tiles.TileVoid;
import shootergame.tiles.TileWall;
import shootergame.tiles.TileWallUnbreakable;
import shootergame.tiles.TileWater;
import shootergame.tiles.TileWaterFlow;
import catalystsurvival.tiles.Tile;
import catalystsurvival.tiles.TileBossPortal;
import catalystsurvival.tiles.TileChest;
import catalystsurvival.tiles.TileDirt;
import catalystsurvival.tiles.TileFire;
import catalystsurvival.tiles.TileGrass;
import catalystsurvival.tiles.TileLadder;
import catalystsurvival.tiles.TileLadderUp;
import catalystsurvival.tiles.TileLantern;
import catalystsurvival.tiles.TileLava;
import catalystsurvival.tiles.TileLavaFlow;
import catalystsurvival.tiles.TilePortalDown;
import catalystsurvival.tiles.TileRock;
import catalystsurvival.tiles.TileSand;
import catalystsurvival.tiles.TileStone;
import catalystsurvival.tiles.TileTree;
import catalystsurvival.tiles.TileVoid;
import catalystsurvival.tiles.TileWall;
import catalystsurvival.tiles.TileWallUnbreakable;
import catalystsurvival.tiles.TileWater;
import catalystsurvival.tiles.TileWaterFlow;
public class Tiles
{

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@ -1,4 +1,4 @@
package shootergame.input;
package catalystsurvival.input;
import org.lwjgl.glfw.GLFWCursorEnterCallbackI;

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@ -1,9 +1,9 @@
package shootergame.input;
package catalystsurvival.input;
import org.lwjgl.glfw.GLFW;
import org.lwjgl.glfw.GLFWCursorPosCallbackI;
import shootergame.Main;
import catalystsurvival.Main;
public class CursorPosCallback implements GLFWCursorPosCallbackI
{

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@ -1,4 +1,4 @@
package shootergame.input;
package catalystsurvival.input;
class GameInput
{

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@ -1,15 +1,15 @@
package shootergame.input;
package catalystsurvival.input;
import static shootergame.input.GameInput.activateItem_last;
import static shootergame.input.GameInput.activateTile_last;
import static shootergame.input.GameInput.dropItem_last;
import static shootergame.input.GameInput.fireGun;
import static shootergame.input.GameInput.hotbar_l;
import static shootergame.input.GameInput.hotbar_r;
import static shootergame.input.GameInput.moveDown;
import static shootergame.input.GameInput.moveUp;
import static shootergame.input.GameInput.move_last;
import static shootergame.input.GameInput.startButton_last;
import static catalystsurvival.input.GameInput.activateItem_last;
import static catalystsurvival.input.GameInput.activateTile_last;
import static catalystsurvival.input.GameInput.dropItem_last;
import static catalystsurvival.input.GameInput.fireGun;
import static catalystsurvival.input.GameInput.hotbar_l;
import static catalystsurvival.input.GameInput.hotbar_r;
import static catalystsurvival.input.GameInput.moveDown;
import static catalystsurvival.input.GameInput.moveUp;
import static catalystsurvival.input.GameInput.move_last;
import static catalystsurvival.input.GameInput.startButton_last;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
@ -18,9 +18,9 @@ import java.util.ArrayList;
import org.lwjgl.glfw.GLFW;
import org.lwjgl.glfw.GLFWJoystickCallbackI;
import catalystsurvival.Main;
import catalystsurvival.input.types.Input;
import mainloop.task.IMainloopTask;
import shootergame.Main;
import shootergame.input.types.Input;
public class JoystickCallback implements GLFWJoystickCallbackI, IMainloopTask
{

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@ -1,5 +1,11 @@
package shootergame.input;
package catalystsurvival.input;
import static catalystsurvival.input.GameInput.fireGun;
import static catalystsurvival.input.GameInput.moveDown;
import static catalystsurvival.input.GameInput.moveLeft;
import static catalystsurvival.input.GameInput.moveRight;
import static catalystsurvival.input.GameInput.moveUp;
import static catalystsurvival.input.GameInput.move_last;
import static org.lwjgl.glfw.GLFW.GLFW_KEY_1;
import static org.lwjgl.glfw.GLFW.GLFW_KEY_2;
import static org.lwjgl.glfw.GLFW.GLFW_KEY_3;
@ -15,19 +21,13 @@ import static org.lwjgl.glfw.GLFW.GLFW_KEY_Q;
import static org.lwjgl.glfw.GLFW.GLFW_KEY_S;
import static org.lwjgl.glfw.GLFW.GLFW_KEY_W;
import static org.lwjgl.glfw.GLFW.GLFW_RELEASE;
import static shootergame.input.GameInput.fireGun;
import static shootergame.input.GameInput.moveDown;
import static shootergame.input.GameInput.moveLeft;
import static shootergame.input.GameInput.moveRight;
import static shootergame.input.GameInput.moveUp;
import static shootergame.input.GameInput.move_last;
import org.lwjgl.glfw.GLFWKeyCallbackI;
import catalystsurvival.Main;
import catalystsurvival.input.types.Input;
import catalystsurvival.util.math.vec.Vec2d;
import mainloop.task.IMainloopTask;
import shootergame.Main;
import shootergame.input.types.Input;
import shootergame.util.math.vec.Vec2d;
public class KeyCallback implements GLFWKeyCallbackI, IMainloopTask
{

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@ -1,4 +1,4 @@
package shootergame.input;
package catalystsurvival.input;
import org.lwjgl.glfw.GLFWCharCallbackI;

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@ -1,9 +1,9 @@
package shootergame.input;
package catalystsurvival.input;
import org.lwjgl.glfw.GLFW;
import org.lwjgl.glfw.GLFWMouseButtonCallbackI;
import shootergame.Main;
import catalystsurvival.Main;
public class MouseButtonCallback implements GLFWMouseButtonCallbackI
{

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@ -1,8 +1,8 @@
package shootergame.input;
package catalystsurvival.input;
import org.lwjgl.glfw.GLFWScrollCallbackI;
import shootergame.Main;
import catalystsurvival.Main;
public class ScrollWheelCallback implements GLFWScrollCallbackI
{

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@ -1,4 +1,4 @@
package shootergame.input.types;
package catalystsurvival.input.types;
public interface Input
{

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@ -1,8 +1,8 @@
package shootergame.input.types;
package catalystsurvival.input.types;
import shootergame.Main;
import shootergame.menu.Menu;
import shootergame.menu.MenuDeath;
import catalystsurvival.Main;
import catalystsurvival.menu.Menu;
import catalystsurvival.menu.MenuDeath;
public class InputDeath implements Input
{

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@ -1,8 +1,8 @@
package shootergame.input.types;
package catalystsurvival.input.types;
import shootergame.Main;
import shootergame.menu.MenuGamePause;
import shootergame.util.math.MathHelpers;
import catalystsurvival.Main;
import catalystsurvival.menu.MenuGamePause;
import catalystsurvival.util.math.MathHelpers;
public class InputGame implements Input
{

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@ -1,9 +1,9 @@
package shootergame.input.types;
package catalystsurvival.input.types;
import shootergame.Main;
import shootergame.menu.Menu;
import shootergame.menu.MenuGame;
import shootergame.menu.MenuGamePause;
import catalystsurvival.Main;
import catalystsurvival.menu.Menu;
import catalystsurvival.menu.MenuGame;
import catalystsurvival.menu.MenuGamePause;
public class InputGamePause implements Input
{

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@ -1,4 +1,4 @@
package shootergame.input.types;
package catalystsurvival.input.types;
public class InputMenu implements Input
{

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@ -1,6 +1,6 @@
package shootergame.inventory;
package catalystsurvival.inventory;
import shootergame.util.math.ItemStack;
import catalystsurvival.util.math.ItemStack;
public interface IInventory
{

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@ -1,6 +1,6 @@
package shootergame.inventory;
package catalystsurvival.inventory;
import shootergame.util.math.ItemStack;
import catalystsurvival.util.math.ItemStack;
public class Inventory implements IInventory
{

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@ -1,14 +1,14 @@
package shootergame.items;
package catalystsurvival.items;
import shootergame.entity.Entity;
import shootergame.entity.EntityInventory;
import shootergame.inventory.Inventory;
import shootergame.util.gl.GlHelpers;
import shootergame.util.gl.texture.TextureReference;
import shootergame.util.math.ItemStack;
import shootergame.util.math.vec.Vec2d;
import shootergame.world.chunk.Chunk;
import shootergame.world.layer.Layer;
import catalystsurvival.entity.Entity;
import catalystsurvival.entity.EntityInventory;
import catalystsurvival.inventory.Inventory;
import catalystsurvival.util.gl.GlHelpers;
import catalystsurvival.util.gl.texture.TextureReference;
import catalystsurvival.util.math.ItemStack;
import catalystsurvival.util.math.vec.Vec2d;
import catalystsurvival.world.chunk.Chunk;
import catalystsurvival.world.layer.Layer;
public class Item
{

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@ -1,11 +1,11 @@
package shootergame.items;
package catalystsurvival.items;
import shootergame.entity.Entity;
import shootergame.entity.player.EntityPlayer;
import shootergame.init.Textures;
import shootergame.util.math.ItemStack;
import shootergame.world.chunk.Chunk;
import shootergame.world.layer.Layer;
import catalystsurvival.entity.Entity;
import catalystsurvival.entity.player.EntityPlayer;
import catalystsurvival.init.Textures;
import catalystsurvival.util.math.ItemStack;
import catalystsurvival.world.chunk.Chunk;
import catalystsurvival.world.layer.Layer;
public class ItemAmmo extends Item
{

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@ -1,11 +1,11 @@
package shootergame.items;
package catalystsurvival.items;
import shootergame.Main;
import shootergame.entity.Entity;
import shootergame.init.Textures;
import shootergame.util.math.ItemStack;
import shootergame.world.chunk.Chunk;
import shootergame.world.layer.Layer;
import catalystsurvival.Main;
import catalystsurvival.entity.Entity;
import catalystsurvival.init.Textures;
import catalystsurvival.util.math.ItemStack;
import catalystsurvival.world.chunk.Chunk;
import catalystsurvival.world.layer.Layer;
public class ItemDefenceUpgrade extends Item
{

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@ -1,10 +1,10 @@
package shootergame.items;
package catalystsurvival.items;
import shootergame.entity.Entity;
import shootergame.util.math.ItemStack;
import shootergame.util.math.vec.Vec2d;
import shootergame.world.chunk.Chunk;
import shootergame.world.layer.Layer;
import catalystsurvival.entity.Entity;
import catalystsurvival.util.math.ItemStack;
import catalystsurvival.util.math.vec.Vec2d;
import catalystsurvival.world.chunk.Chunk;
import catalystsurvival.world.layer.Layer;
public class ItemEmpty extends Item
{

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@ -1,11 +1,11 @@
package shootergame.items;
package catalystsurvival.items;
import shootergame.entity.Entity;
import shootergame.entity.EntityFlare;
import shootergame.init.Textures;
import shootergame.util.math.ItemStack;
import shootergame.world.chunk.Chunk;
import shootergame.world.layer.Layer;
import catalystsurvival.entity.Entity;
import catalystsurvival.entity.EntityFlare;
import catalystsurvival.init.Textures;
import catalystsurvival.util.math.ItemStack;
import catalystsurvival.world.chunk.Chunk;
import catalystsurvival.world.layer.Layer;
public class ItemFlare extends Item
{

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@ -1,13 +1,13 @@
package shootergame.items;
package catalystsurvival.items;
import shootergame.entity.Entity;
import shootergame.entity.EntityGrapplingHook;
import shootergame.init.Textures;
import shootergame.util.math.ItemStack;
import shootergame.util.math.MathHelpers;
import shootergame.util.math.vec.Vec2d;
import shootergame.world.chunk.Chunk;
import shootergame.world.layer.Layer;
import catalystsurvival.entity.Entity;
import catalystsurvival.entity.EntityGrapplingHook;
import catalystsurvival.init.Textures;
import catalystsurvival.util.math.ItemStack;
import catalystsurvival.util.math.MathHelpers;
import catalystsurvival.util.math.vec.Vec2d;
import catalystsurvival.world.chunk.Chunk;
import catalystsurvival.world.layer.Layer;
public class ItemGrapplingHook extends Item
{

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@ -1,11 +1,11 @@
package shootergame.items;
package catalystsurvival.items;
import shootergame.Main;
import shootergame.entity.Entity;
import shootergame.init.Textures;
import shootergame.util.math.ItemStack;
import shootergame.world.chunk.Chunk;
import shootergame.world.layer.Layer;
import catalystsurvival.Main;
import catalystsurvival.entity.Entity;
import catalystsurvival.init.Textures;
import catalystsurvival.util.math.ItemStack;
import catalystsurvival.world.chunk.Chunk;
import catalystsurvival.world.layer.Layer;
public class ItemGunUpgrade extends Item
{

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@ -1,11 +1,11 @@
package shootergame.items;
package catalystsurvival.items;
import shootergame.entity.Entity;
import shootergame.entity.EntityAlive;
import shootergame.init.Textures;
import shootergame.util.math.ItemStack;
import shootergame.world.chunk.Chunk;
import shootergame.world.layer.Layer;
import catalystsurvival.entity.Entity;
import catalystsurvival.entity.EntityAlive;
import catalystsurvival.init.Textures;
import catalystsurvival.util.math.ItemStack;
import catalystsurvival.world.chunk.Chunk;
import catalystsurvival.world.layer.Layer;
public class ItemHealthPotion extends Item
{

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@ -1,13 +1,13 @@
package shootergame.items;
package catalystsurvival.items;
import shootergame.entity.Entity;
import shootergame.init.Textures;
import shootergame.init.Tiles;
import shootergame.util.math.ItemStack;
import shootergame.util.math.MathHelpers;
import shootergame.util.math.vec.Vec2i;
import shootergame.world.chunk.Chunk;
import shootergame.world.layer.Layer;
import catalystsurvival.entity.Entity;
import catalystsurvival.init.Textures;
import catalystsurvival.init.Tiles;
import catalystsurvival.util.math.ItemStack;
import catalystsurvival.util.math.MathHelpers;
import catalystsurvival.util.math.vec.Vec2i;
import catalystsurvival.world.chunk.Chunk;
import catalystsurvival.world.layer.Layer;
public class ItemLantern extends Item
{

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@ -1,11 +1,11 @@
package shootergame.items;
package catalystsurvival.items;
import shootergame.entity.Entity;
import shootergame.entity.EntityTnt;
import shootergame.init.Textures;
import shootergame.util.math.ItemStack;
import shootergame.world.chunk.Chunk;
import shootergame.world.layer.Layer;
import catalystsurvival.entity.Entity;
import catalystsurvival.entity.EntityTnt;
import catalystsurvival.init.Textures;
import catalystsurvival.util.math.ItemStack;
import catalystsurvival.world.chunk.Chunk;
import catalystsurvival.world.layer.Layer;
public class ItemTnt extends Item
{

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@ -1,8 +1,8 @@
package shootergame.mainloop;
package catalystsurvival.mainloop;
import catalystsurvival.Main;
import mainloop.event.IMainloopEvent;
import mainloop.task.IMainloopTask;
import shootergame.Main;
public class MainloopEventHandler implements IMainloopEvent, IMainloopTask
{

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@ -1,6 +1,6 @@
package shootergame.menu;
package catalystsurvival.menu;
import shootergame.input.types.Input;
import catalystsurvival.input.types.Input;
public abstract class Menu
{

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@ -1,9 +1,9 @@
package shootergame.menu;
package catalystsurvival.menu;
import shootergame.input.types.InputDeath;
import shootergame.text.Text;
import shootergame.util.gl.GlHelpers;
import shootergame.util.math.vec.Vec2d;
import catalystsurvival.input.types.InputDeath;
import catalystsurvival.text.Text;
import catalystsurvival.util.gl.GlHelpers;
import catalystsurvival.util.math.vec.Vec2d;
public class MenuDeath extends Menu
{

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@ -1,7 +1,7 @@
package shootergame.menu;
package catalystsurvival.menu;
import shootergame.Main;
import shootergame.input.types.InputGame;
import catalystsurvival.Main;
import catalystsurvival.input.types.InputGame;
public class MenuGame extends Menu
{

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@ -1,9 +1,9 @@
package shootergame.menu;
package catalystsurvival.menu;
import shootergame.input.types.InputGamePause;
import shootergame.text.Text;
import shootergame.util.gl.GlHelpers;
import shootergame.util.math.vec.Vec2d;
import catalystsurvival.input.types.InputGamePause;
import catalystsurvival.text.Text;
import catalystsurvival.util.gl.GlHelpers;
import catalystsurvival.util.math.vec.Vec2d;
public class MenuGamePause extends Menu
{

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@ -1,6 +1,6 @@
package shootergame.menu;
package catalystsurvival.menu;
import shootergame.input.types.InputMenu;
import catalystsurvival.input.types.InputMenu;
public class MenuMain extends Menu
{

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@ -1,15 +1,15 @@
package shootergame.menu;
package catalystsurvival.menu;
import java.util.Random;
import shootergame.Main;
import shootergame.display.bossbar.BossBars;
import shootergame.entity.player.EntityPlayer;
import shootergame.init.Layers;
import shootergame.text.Text;
import shootergame.time.GameTimer;
import shootergame.util.gl.GlHelpers;
import shootergame.util.math.vec.Vec2d;
import catalystsurvival.Main;
import catalystsurvival.display.bossbar.BossBars;
import catalystsurvival.entity.player.EntityPlayer;
import catalystsurvival.init.Layers;
import catalystsurvival.text.Text;
import catalystsurvival.time.GameTimer;
import catalystsurvival.util.gl.GlHelpers;
import catalystsurvival.util.math.vec.Vec2d;
class MenuRespawn
{

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@ -1,4 +1,4 @@
package shootergame.resources;
package catalystsurvival.resources;
import java.io.File;
import java.io.FileInputStream;

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@ -1,4 +1,4 @@
package shootergame.resources;
package catalystsurvival.resources;
import java.io.IOException;
import java.io.InputStream;

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@ -1,10 +1,10 @@
package shootergame.text;
package catalystsurvival.text;
import shootergame.Main;
import shootergame.init.Textures;
import shootergame.util.gl.GlHelpers;
import shootergame.util.gl.texture.TextureReference;
import shootergame.util.math.vec.Vec2d;
import catalystsurvival.Main;
import catalystsurvival.init.Textures;
import catalystsurvival.util.gl.GlHelpers;
import catalystsurvival.util.gl.texture.TextureReference;
import catalystsurvival.util.math.vec.Vec2d;
public class Text
{

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@ -1,11 +1,11 @@
package shootergame.tiles;
package catalystsurvival.tiles;
import java.util.Random;
import catalystsurvival.time.GameTimer;
import catalystsurvival.util.math.MathHelpers;
import catalystsurvival.util.math.random.OpenSimplexNoise;
import mainloop.task.IMainloopTask;
import shootergame.time.GameTimer;
import shootergame.util.math.MathHelpers;
import shootergame.util.math.random.OpenSimplexNoise;
public class LightLevelNoise implements IMainloopTask
{

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@ -1,14 +1,14 @@
package shootergame.tiles;
package catalystsurvival.tiles;
import shootergame.display.Camera;
import shootergame.display.transparent.ITransparentObject;
import shootergame.display.transparent.TransparentObjects;
import shootergame.entity.Entity;
import shootergame.util.math.TileState;
import shootergame.util.math.vec.Vec2d;
import shootergame.util.math.vec.Vec2i;
import shootergame.world.chunk.Chunk;
import shootergame.world.layer.Layer;
import catalystsurvival.display.Camera;
import catalystsurvival.display.transparent.ITransparentObject;
import catalystsurvival.display.transparent.TransparentObjects;
import catalystsurvival.entity.Entity;
import catalystsurvival.util.math.TileState;
import catalystsurvival.util.math.vec.Vec2d;
import catalystsurvival.util.math.vec.Vec2i;
import catalystsurvival.world.chunk.Chunk;
import catalystsurvival.world.layer.Layer;
public class Tile implements ITransparentObject
{

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@ -1,19 +1,19 @@
package shootergame.tiles;
package catalystsurvival.tiles;
import java.util.Random;
import catalystsurvival.Main;
import catalystsurvival.entity.Entity;
import catalystsurvival.entity.particle.ParticleBreak;
import catalystsurvival.entity.player.EntityPlayer;
import catalystsurvival.init.Textures;
import catalystsurvival.util.math.TileState;
import catalystsurvival.util.math.vec.Vec2d;
import catalystsurvival.util.math.vec.Vec2i;
import catalystsurvival.world.chunk.ChunkEventHandler;
import catalystsurvival.world.layer.Layer;
import catalystsurvival.world.layer.layergen.LayerGenBossArena;
import mainloop.task.IMainloopTask;
import shootergame.Main;
import shootergame.entity.Entity;
import shootergame.entity.particle.ParticleBreak;
import shootergame.entity.player.EntityPlayer;
import shootergame.init.Textures;
import shootergame.util.math.TileState;
import shootergame.util.math.vec.Vec2d;
import shootergame.util.math.vec.Vec2i;
import shootergame.world.chunk.ChunkEventHandler;
import shootergame.world.layer.Layer;
import shootergame.world.layer.layergen.LayerGenBossArena;
public class TileBossPortal extends TileVertical
{

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@ -1,19 +1,19 @@
package shootergame.tiles;
package catalystsurvival.tiles;
import java.util.Random;
import shootergame.Main;
import shootergame.entity.Entity;
import shootergame.entity.EntityItem;
import shootergame.init.Items;
import shootergame.init.Textures;
import shootergame.util.math.ItemStack;
import shootergame.util.math.TileState;
import shootergame.util.math.random.RandomHelpers;
import shootergame.util.math.vec.Vec2d;
import shootergame.util.math.vec.Vec2i;
import shootergame.world.chunk.Chunk;
import shootergame.world.layer.Layer;
import catalystsurvival.Main;
import catalystsurvival.entity.Entity;
import catalystsurvival.entity.EntityItem;
import catalystsurvival.init.Items;
import catalystsurvival.init.Textures;
import catalystsurvival.util.math.ItemStack;
import catalystsurvival.util.math.TileState;
import catalystsurvival.util.math.random.RandomHelpers;
import catalystsurvival.util.math.vec.Vec2d;
import catalystsurvival.util.math.vec.Vec2i;
import catalystsurvival.world.chunk.Chunk;
import catalystsurvival.world.layer.Layer;
public class TileChest extends TileVertical
{

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@ -1,6 +1,6 @@
package shootergame.tiles;
package catalystsurvival.tiles;
import shootergame.init.Textures;
import catalystsurvival.init.Textures;
public class TileDirt extends TileFlatFaded
{

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@ -1,7 +1,7 @@
package shootergame.tiles;
package catalystsurvival.tiles;
import shootergame.init.Textures;
import shootergame.util.math.vec.Vec2d;
import catalystsurvival.init.Textures;
import catalystsurvival.util.math.vec.Vec2d;
public class TileFire extends TileVertical
{

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@ -1,12 +1,12 @@
package shootergame.tiles;
package catalystsurvival.tiles;
import shootergame.display.Camera;
import shootergame.util.gl.GlHelpers;
import shootergame.util.gl.texture.IHasTexture;
import shootergame.util.gl.texture.TextureReference;
import shootergame.util.math.TileState;
import shootergame.util.math.vec.Vec2d;
import shootergame.util.math.vec.Vec3d;
import catalystsurvival.display.Camera;
import catalystsurvival.util.gl.GlHelpers;
import catalystsurvival.util.gl.texture.IHasTexture;
import catalystsurvival.util.gl.texture.TextureReference;
import catalystsurvival.util.math.TileState;
import catalystsurvival.util.math.vec.Vec2d;
import catalystsurvival.util.math.vec.Vec3d;
public class TileFlat extends Tile implements IHasTexture
{

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@ -1,10 +1,10 @@
package shootergame.tiles;
package catalystsurvival.tiles;
import shootergame.display.Camera;
import shootergame.util.gl.texture.TextureReference;
import shootergame.util.math.TileState;
import shootergame.util.math.vec.Vec2d;
import shootergame.util.math.vec.Vec3d;
import catalystsurvival.display.Camera;
import catalystsurvival.util.gl.texture.TextureReference;
import catalystsurvival.util.math.TileState;
import catalystsurvival.util.math.vec.Vec2d;
import catalystsurvival.util.math.vec.Vec3d;
public class TileFlatFaded extends TileFlat
{

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@ -1,6 +1,6 @@
package shootergame.tiles;
package catalystsurvival.tiles;
import shootergame.init.Textures;
import catalystsurvival.init.Textures;
public class TileGrass extends TileFlat
{

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@ -1,9 +1,9 @@
package shootergame.tiles;
package catalystsurvival.tiles;
import shootergame.init.Textures;
import shootergame.util.math.TileState;
import shootergame.util.math.vec.Vec2d;
import shootergame.util.math.vec.Vec2i;
import catalystsurvival.init.Textures;
import catalystsurvival.util.math.TileState;
import catalystsurvival.util.math.vec.Vec2d;
import catalystsurvival.util.math.vec.Vec2i;
public class TileLadder extends TileVertical
{

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@ -1,17 +1,17 @@
package shootergame.tiles;
package catalystsurvival.tiles;
import catalystsurvival.Main;
import catalystsurvival.entity.Entity;
import catalystsurvival.entity.player.EntityPlayer;
import catalystsurvival.init.Layers;
import catalystsurvival.init.Textures;
import catalystsurvival.mainloop.MainloopEventHandler;
import catalystsurvival.util.math.TileState;
import catalystsurvival.util.math.vec.Vec2d;
import catalystsurvival.util.math.vec.Vec2i;
import catalystsurvival.world.chunk.ChunkEventHandler;
import catalystsurvival.world.layer.Layer;
import mainloop.task.IMainloopTask;
import shootergame.Main;
import shootergame.entity.Entity;
import shootergame.entity.player.EntityPlayer;
import shootergame.init.Layers;
import shootergame.init.Textures;
import shootergame.mainloop.MainloopEventHandler;
import shootergame.util.math.TileState;
import shootergame.util.math.vec.Vec2d;
import shootergame.util.math.vec.Vec2i;
import shootergame.world.chunk.ChunkEventHandler;
import shootergame.world.layer.Layer;
public class TileLadderUp extends TileVertical
{

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@ -1,14 +1,14 @@
package shootergame.tiles;
package catalystsurvival.tiles;
import shootergame.entity.Entity;
import shootergame.entity.EntityItem;
import shootergame.init.Items;
import shootergame.init.Textures;
import shootergame.util.math.ItemStack;
import shootergame.util.math.TileState;
import shootergame.util.math.vec.Vec2d;
import shootergame.util.math.vec.Vec2i;
import shootergame.world.layer.Layer;
import catalystsurvival.entity.Entity;
import catalystsurvival.entity.EntityItem;
import catalystsurvival.init.Items;
import catalystsurvival.init.Textures;
import catalystsurvival.util.math.ItemStack;
import catalystsurvival.util.math.TileState;
import catalystsurvival.util.math.vec.Vec2d;
import catalystsurvival.util.math.vec.Vec2i;
import catalystsurvival.world.layer.Layer;
public class TileLantern extends TileVertical
{

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@ -1,17 +1,17 @@
package shootergame.tiles;
package catalystsurvival.tiles;
import java.util.Random;
import shootergame.display.Camera;
import shootergame.entity.Entity;
import shootergame.entity.particle.ParticleLava;
import shootergame.init.Textures;
import shootergame.util.gl.GlHelpers;
import shootergame.util.math.TileState;
import shootergame.util.math.vec.Vec2d;
import shootergame.util.math.vec.Vec2i;
import shootergame.world.chunk.Chunk;
import shootergame.world.layer.Layer;
import catalystsurvival.display.Camera;
import catalystsurvival.entity.Entity;
import catalystsurvival.entity.particle.ParticleLava;
import catalystsurvival.init.Textures;
import catalystsurvival.util.gl.GlHelpers;
import catalystsurvival.util.math.TileState;
import catalystsurvival.util.math.vec.Vec2d;
import catalystsurvival.util.math.vec.Vec2i;
import catalystsurvival.world.chunk.Chunk;
import catalystsurvival.world.layer.Layer;
public class TileLava extends TileFlat
{

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@ -1,17 +1,17 @@
package shootergame.tiles;
package catalystsurvival.tiles;
import java.util.Random;
import shootergame.display.Camera;
import shootergame.entity.particle.ParticleSmoke;
import shootergame.init.Textures;
import shootergame.util.gl.GlHelpers;
import shootergame.util.math.TileState;
import shootergame.util.math.random.RandomHelpers;
import shootergame.util.math.vec.Vec2d;
import shootergame.util.math.vec.Vec2i;
import shootergame.world.chunk.Chunk;
import shootergame.world.layer.Layer;
import catalystsurvival.display.Camera;
import catalystsurvival.entity.particle.ParticleSmoke;
import catalystsurvival.init.Textures;
import catalystsurvival.util.gl.GlHelpers;
import catalystsurvival.util.math.TileState;
import catalystsurvival.util.math.random.RandomHelpers;
import catalystsurvival.util.math.vec.Vec2d;
import catalystsurvival.util.math.vec.Vec2i;
import catalystsurvival.world.chunk.Chunk;
import catalystsurvival.world.layer.Layer;
public class TileLavaFlow extends TileFlat
{

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@ -1,16 +1,16 @@
package shootergame.tiles;
package catalystsurvival.tiles;
import catalystsurvival.Main;
import catalystsurvival.entity.Entity;
import catalystsurvival.entity.player.EntityPlayer;
import catalystsurvival.init.Layers;
import catalystsurvival.init.Textures;
import catalystsurvival.mainloop.MainloopEventHandler;
import catalystsurvival.util.math.TileState;
import catalystsurvival.util.math.vec.Vec2i;
import catalystsurvival.world.chunk.ChunkEventHandler;
import catalystsurvival.world.layer.Layer;
import mainloop.task.IMainloopTask;
import shootergame.Main;
import shootergame.entity.Entity;
import shootergame.entity.player.EntityPlayer;
import shootergame.init.Layers;
import shootergame.init.Textures;
import shootergame.mainloop.MainloopEventHandler;
import shootergame.util.math.TileState;
import shootergame.util.math.vec.Vec2i;
import shootergame.world.chunk.ChunkEventHandler;
import shootergame.world.layer.Layer;
public class TilePortalDown extends TileFlat
{

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@ -1,8 +1,8 @@
package shootergame.tiles;
package catalystsurvival.tiles;
import shootergame.init.Textures;
import shootergame.util.math.TileState;
import shootergame.util.math.vec.Vec2d;
import catalystsurvival.init.Textures;
import catalystsurvival.util.math.TileState;
import catalystsurvival.util.math.vec.Vec2d;
public class TileRock extends TileVertical
{

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