134 lines
4.5 KiB
Java
Executable File
134 lines
4.5 KiB
Java
Executable File
package projectzombie.init;
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import java.util.ArrayList;
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import projectzombie.tiles.Tile;
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import projectzombie.tiles.TileBlastFurnace;
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import projectzombie.tiles.TileBossPortal;
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import projectzombie.tiles.TileCactus;
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import projectzombie.tiles.TileCampfire;
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import projectzombie.tiles.TileChest;
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import projectzombie.tiles.TileClayPot;
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import projectzombie.tiles.TileCoal;
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import projectzombie.tiles.TileDirt;
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import projectzombie.tiles.TileGrass;
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import projectzombie.tiles.TileGrassBurnt;
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import projectzombie.tiles.TileGrassInfested;
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import projectzombie.tiles.TileHemp;
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import projectzombie.tiles.TileIce;
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import projectzombie.tiles.TileIceWall;
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import projectzombie.tiles.TileLadder;
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import projectzombie.tiles.TileLadderUp;
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import projectzombie.tiles.TileLantern;
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import projectzombie.tiles.TileLava;
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import projectzombie.tiles.TileLavaFlow;
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import projectzombie.tiles.TileOre;
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import projectzombie.tiles.TilePortalDown;
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import projectzombie.tiles.TileRock;
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import projectzombie.tiles.TileSand;
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import projectzombie.tiles.TileSandstone;
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import projectzombie.tiles.TileSandstoneWall;
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import projectzombie.tiles.TileSapling;
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import projectzombie.tiles.TileSnow;
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import projectzombie.tiles.TileStone;
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import projectzombie.tiles.TileTallGrass;
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import projectzombie.tiles.TileTree;
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import projectzombie.tiles.TileVoid;
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import projectzombie.tiles.TileWall;
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import projectzombie.tiles.TileWater;
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import projectzombie.tiles.TileWoodFloor;
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import projectzombie.tiles.TileWoodWall;
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import projectzombie.tiles.TileWorkbench;
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public class Tiles
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{
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public static ArrayList<Tile> tiles = new ArrayList<Tile>();
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private static void register(Tile tile)
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{
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int id = tiles.size();
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if(id > Short.MAX_VALUE) {
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throw new RuntimeException("Too many tiles registered. Maximum tiles: " + Short.MAX_VALUE);
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}
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tile.id = (short)id;
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tiles.add(tile);
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}
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public static void init() {
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register(VOID);
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register(GRASS);
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register(SNOW);
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register(SAND);
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register(STONE);
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register(DIRT);
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register(TREE);
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register(CACTUS);
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register(ROCK);
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register(LAVA);
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register(WATER);
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register(LAVA_FLOW);
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register(LADDER);
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register(PORTAL_DOWN);
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register(WALL);
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register(LADDER_UP);
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register(CHEST);
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register(LANTERN);
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register(BOSS_PORTAL);
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register(ICE);
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register(ICE_WALL);
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register(SANDSTONE);
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register(SANDSTONE_WALL);
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register(GRASS_INFESTED);
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register(TALL_GRASS);
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register(SAPLING);
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register(CAMPFIRE);
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register(GRASS_BURNT);
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register(WORKBENCH);
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register(BLAST_FURNACE);
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register(CLAY_POT);
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register(ORE);
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register(COAL);
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register(WOOD_FLOOR);
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register(WOOD_WALL);
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}
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public static final Tile GRASS = new TileGrass();
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public static final Tile SNOW = new TileSnow();
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public static final Tile SAND = new TileSand();
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public static final Tile STONE = new TileStone();
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public static final Tile DIRT = new TileDirt();
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public static final Tile CACTUS = new TileCactus();
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public static final Tile TREE = new TileTree();
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public static final Tile VOID = new TileVoid();
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public static final Tile ROCK = new TileRock();
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public static final Tile LAVA = new TileLava();
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public static final Tile WATER = new TileWater();
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public static final Tile LAVA_FLOW = new TileLavaFlow();
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public static final Tile LADDER = new TileLadder();
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public static final Tile PORTAL_DOWN = new TilePortalDown();
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public static final Tile WALL = new TileWall();
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public static final Tile LADDER_UP = new TileLadderUp();
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public static final Tile CHEST = new TileChest();
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public static final Tile LANTERN = new TileLantern();
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public static final Tile BOSS_PORTAL = new TileBossPortal();
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public static final Tile ICE = new TileIce();
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public static final Tile ICE_WALL = new TileIceWall();
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public static final Tile SANDSTONE = new TileSandstone();
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public static final Tile SANDSTONE_WALL = new TileSandstoneWall();
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public static final Tile GRASS_INFESTED = new TileGrassInfested();
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public static final Tile TALL_GRASS = new TileTallGrass();
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public static final Tile SAPLING = new TileSapling();
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public static final Tile HEMP = new TileHemp();
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public static final Tile CAMPFIRE = new TileCampfire();
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public static final Tile GRASS_BURNT = new TileGrassBurnt();
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public static final Tile WORKBENCH = new TileWorkbench();
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public static final Tile BLAST_FURNACE = new TileBlastFurnace();
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public static final Tile CLAY_POT = new TileClayPot();
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public static final Tile ORE = new TileOre();
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public static final Tile COAL = new TileCoal();
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public static final Tile WOOD_FLOOR = new TileWoodFloor();
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public static final Tile WOOD_WALL = new TileWoodWall();
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}
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