ProjectZombie/src/shootergame/init/Tiles.java

32 lines
1.2 KiB
Java

package shootergame.init;
import shootergame.tiles.Tile;
import shootergame.tiles.TileDirt;
import shootergame.tiles.TileFire;
import shootergame.tiles.TileGrass;
import shootergame.tiles.TileLava;
import shootergame.tiles.TileLavaFlow;
import shootergame.tiles.TileRock;
import shootergame.tiles.TileSand;
import shootergame.tiles.TileStone;
import shootergame.tiles.TileTree;
import shootergame.tiles.TileVoid;
import shootergame.tiles.TileWater;
import shootergame.tiles.TileWaterFlow;
public class Tiles
{
public static final Tile GRASS = new TileGrass("grass");
public static final Tile FIRE = new TileFire("fire");
public static final Tile SAND = new TileSand("sand");
public static final Tile STONE = new TileStone("stone");
public static final Tile DIRT = new TileDirt("dirt");
public static final Tile TREE = new TileTree("tree");
public static final Tile VOID = new TileVoid("void");
public static final Tile ROCK = new TileRock("rock");
public static final Tile LAVA = new TileLava("lava");
public static final Tile WATER = new TileWater("water");
public static final Tile LAVA_FLOW = new TileLavaFlow("lava_flow");
public static final Tile WATER_FLOW = new TileWaterFlow("water_flow");
}