32 lines
1.2 KiB
Java
32 lines
1.2 KiB
Java
package shootergame.init;
|
|
|
|
import shootergame.tiles.Tile;
|
|
import shootergame.tiles.TileDirt;
|
|
import shootergame.tiles.TileFire;
|
|
import shootergame.tiles.TileGrass;
|
|
import shootergame.tiles.TileLava;
|
|
import shootergame.tiles.TileLavaFlow;
|
|
import shootergame.tiles.TileRock;
|
|
import shootergame.tiles.TileSand;
|
|
import shootergame.tiles.TileStone;
|
|
import shootergame.tiles.TileTree;
|
|
import shootergame.tiles.TileVoid;
|
|
import shootergame.tiles.TileWater;
|
|
import shootergame.tiles.TileWaterFlow;
|
|
|
|
public class Tiles
|
|
{
|
|
public static final Tile GRASS = new TileGrass("grass");
|
|
public static final Tile FIRE = new TileFire("fire");
|
|
public static final Tile SAND = new TileSand("sand");
|
|
public static final Tile STONE = new TileStone("stone");
|
|
public static final Tile DIRT = new TileDirt("dirt");
|
|
public static final Tile TREE = new TileTree("tree");
|
|
public static final Tile VOID = new TileVoid("void");
|
|
public static final Tile ROCK = new TileRock("rock");
|
|
public static final Tile LAVA = new TileLava("lava");
|
|
public static final Tile WATER = new TileWater("water");
|
|
public static final Tile LAVA_FLOW = new TileLavaFlow("lava_flow");
|
|
public static final Tile WATER_FLOW = new TileWaterFlow("water_flow");
|
|
}
|