ProjectZombie/src/shootergame/util/math/vec/Vec2i.java

80 lines
1.4 KiB
Java

package shootergame.util.math.vec;
import shootergame.util.math.MathHelpers;
import shootergame.util.math.range.Range2i;
public class Vec2i
{
public int x;
public int y;
public Vec2i(int x, int y)
{
this.x = x;
this.y = y;
}
public double distance(Vec2i other) {
return MathHelpers.distance2d(x, y, other.x, other.y);
}
public static double distance(Vec2i v1, Vec2i v2) {
return v1.distance(v2);
}
public int getId(Range2i range)
{
int id = 0;
int m = 1;
id += x;
m = range.mx;
id += y*m;
return id;
}
public static Vec2i fromId(Range2i range, int id)
{
int x = MathHelpers.mod(id, range.mx);
id -= x;
id /= range.mx;
int y = MathHelpers.mod(id, range.my);
return new Vec2i(x, y);
}
public boolean equal(Vec2i other) {
return x == other.x && y == other.y;
}
public Vec2i add(Vec2i other) {
return new Vec2i(this.x + other.x, this.y + other.y);
}
public Vec2i subtract(Vec2i other) {
return new Vec2i(this.x - other.x, this.y - other.y);
}
public Vec2i multiply(Vec2i other) {
return new Vec2i(this.x * other.x, this.y * other.y);
}
public Vec2i divide(Vec2i other) {
return new Vec2i(this.x / other.x, this.y / other.y);
}
public Vec2i copy() {
return new Vec2i(x, y);
}
public int squareDistance(Vec2i other)
{
int dx = MathHelpers.positive(other.x - x);
int dy = MathHelpers.positive(other.y - y);
if(dx > dy) return dx;
else return dy;
}
}