ProjectZombie/src/projectzombie/tiles/TileLadder.java

32 lines
575 B
Java
Executable File

package projectzombie.tiles;
import projectzombie.init.Models;
import projectzombie.model.Model;
import projectzombie.util.math.TileState;
import gl_engine.vec.Vec2d;
import gl_engine.vec.Vec2i;
public class TileLadder extends Tile
{
public TileLadder() {
this.tileSolid = true;
this.tileHitbox = 0.3;
this.unbreakable = true;
this.emitsLight = true;
this.passNaturalLight = false;
}
@Override
public double getLightLevel(TileState state, Vec2i pos) {
return 0.5;
}
@Override
public Model getModel(byte meta) {
return Models.TILE_LADDER;
}
}