ProjectZombie/src/projectzombie/world/layer/layergen/LayerGenEarth.java

166 lines
4.6 KiB
Java
Executable File

package projectzombie.world.layer.layergen;
import java.util.Random;
import gl_engine.MathHelpers;
import gl_engine.vec.Vec2d;
import gl_engine.vec.Vec2i;
import gl_engine.vec.Vec3d;
import projectzombie.Main;
import projectzombie.entity.Entity;
import projectzombie.entity.EntityZombie;
import projectzombie.init.Tiles;
import projectzombie.time.GameTimer;
import projectzombie.util.math.ColorRange;
import projectzombie.util.math.TileState;
import projectzombie.util.math.random.OpenSimplexNoise;
import projectzombie.util.math.random.RandomHelpers;
import projectzombie.world.chunk.Chunk;
import projectzombie.world.layer.Layer;
public class LayerGenEarth extends LayerGen
{
@Override
public double getTemperatureStatic(Layer layer, Vec2d pos)
{
// Get the noise generator
OpenSimplexNoise terrain_noise = layer.noise_gens[0];
return MathHelpers.map(terrain_noise.eval(pos.x/64.0, pos.y/64.0), -1, 1, 0, 0.8);
}
@Override
public double getTemperatureDynamic(Layer layer, Vec2d pos)
{
// Get the noise generator
double light = (MathHelpers.sin(GameTimer.getTime() / 7200.0 - MathHelpers.PI / 4) + 1) * 0.2;
OpenSimplexNoise terrain_noise = layer.noise_gens[0];
return MathHelpers.map(terrain_noise.eval(pos.x/64.0, pos.y/64.0), -1, 1, 0, 0.6 + light);
}
@Override
public double getHumidity(Layer layer, Vec2d pos)
{
// Get the noise generator
OpenSimplexNoise terrain_noise = layer.noise_gens[1];
return MathHelpers.map(terrain_noise.eval(pos.x/64.0, pos.y/64.0), -1, 1, 0, 1);
}
@Override
public void init(Layer layer) {
super.init(layer);
Random rand = new Random(layer.seed);
layer.noise_gens = new OpenSimplexNoise[] {
new OpenSimplexNoise(rand.nextLong()),
new OpenSimplexNoise(rand.nextLong())
};
}
@Override
public void generateChunk(Chunk chunk, Layer layer, Random rand, Vec2i c_pos)
{
// Is there going to be a portal in this chunk
boolean portal = PortalSpawnrates.WorldCavePortal(rand);
Vec2i portal_pos = null;
if(portal) portal_pos = new Vec2i(
RandomHelpers.randrange(rand, Chunk.CHUNK_SIZE.mx),
RandomHelpers.randrange(rand, Chunk.CHUNK_SIZE.my));
// Get the noise generator
OpenSimplexNoise noise_terrain = layer.noise_gens[0];
// Loop over the layer dimensions and create land
for(int x=0;x<Chunk.CHUNK_SIZE.mx;x++) {
for(int y=0;y<Chunk.CHUNK_SIZE.my;y++)
{
Vec2d pos = new Vec2d(c_pos.x * 16 + x, c_pos.y * 16 + y);
double n = noise_terrain.eval(pos.x / 64.0, pos.y / 64.0);
byte rock_type = 0;
if(n < -0.5) {
chunk.setBackTile(Tiles.SNOW.getDefaultState(), pos.toInt());
rock_type = (byte)1;
}
else if(n > 0.5) {
chunk.setBackTile(Tiles.SAND.getDefaultState(), pos.toInt());
rock_type = (byte)2;
if(rand.nextDouble() > 0.98) {
chunk.setFrontTile(Tiles.CACTUS.getDefaultState(), pos.toInt());
}
}
else {
chunk.setBackTile(Tiles.GRASS.getDefaultState(), pos.toInt());
if(rand.nextDouble() > 0.95) {
chunk.setFrontTile(Tiles.TREE.getDefaultState(), pos.toInt());
}
}
if(rand.nextDouble() > 0.92) {
chunk.setFrontTile(new TileState(Tiles.ROCK, rock_type), pos.toInt());
}
}
}
if(portal) {
chunk.setBackTile(new TileState(Tiles.PORTAL_DOWN, (short)1), portal_pos);
chunk.setFrontTile(Tiles.LADDER.getDefaultState(), portal_pos);
//chunk.setFrontTile(Tiles.BOSS_PORTAL.getDefaultState(), portal_pos);
}
}
@Override
public void spawnEntities(Layer layer, Random rand)
{
if(rand.nextDouble() > 0.98 && getEarthLight() < -0.3)
{
Vec3d ppos = Main.player.getPos();
Entity zombie = new EntityZombie(new Vec3d(
RandomHelpers.randrange(rand, (int)ppos.x - 128, (int)ppos.x + 128), 0,
RandomHelpers.randrange(rand, (int)ppos.y - 128, (int)ppos.y + 128)),
new Vec3d(0, 0, 0));
boolean exists = false;
for(Entity e : layer.getChunk(zombie.getPos().xz()).entities) {
if(e.getClass() == zombie.getClass()) {
exists = true;
break;
}
}
if(!exists && zombie.getPos().squareDistance(ppos) > 64) {
layer.spawnEntity(zombie);
}
}
}
@Override
public TileState getTileDestroyed() {
return Tiles.DIRT.getDefaultState();
}
private double getEarthLight() {
return MathHelpers.sin(GameTimer.getTime() / 7200.0);
}
@Override
public ColorRange getLightLevel()
{
double light = getEarthLight();
ColorRange daylightRange = new ColorRange(
new Vec3d(60/255.0, 74/255.0, 68/255.0),
new Vec3d(205/255.0, 191/255.0, 162/255.0));
return new ColorRange(new Vec3d(0, 0, 0), daylightRange.getColor(light));
}
}