ProjectZombie/src/shootergame/tiles/LavaLightlevel.java

17 lines
424 B
Java

package shootergame.tiles;
import java.util.Random;
import shootergame.time.GameTimer;
import shootergame.util.math.MathHelpers;
import shootergame.util.math.random.OpenSimplexNoise;
public class LavaLightlevel
{
static OpenSimplexNoise noise = new OpenSimplexNoise(new Random().nextLong());
static double getLightLevel() {
return MathHelpers.map(noise.eval(GameTimer.getTime() / 1000.0, 0), -1, 1, 0.4, 0.6);
}
}