ProjectZombie/src/shootergame/tiles/TileLadder.java

26 lines
491 B
Java

package shootergame.tiles;
import shootergame.init.Textures;
import shootergame.util.math.TileState;
import shootergame.util.math.vec.Vec2d;
public class TileLadder extends TileVertical
{
public TileLadder(String id) {
super(id, Textures.TILE_LADDER, new Vec2d(1, 1));
this.opaqueTile = true;
this.tileSolid = true;
this.tileHitbox = 0.3;
this.unbreakable = true;
this.emitsLight = true;
}
@Override
public double getLightLevel(TileState state) {
return 0.5;
}
}