ProjectZombie/src/shootergame/init/Sounds.java

52 lines
1.7 KiB
Java

package shootergame.init;
import shootergame.audio.AudioObject;
import shootergame.audio.AudioRandom;
public class Sounds
{
public static void init()
{
GUN_0.init();
GUN_1.init();
GUN_2.init();
GUN_3.init();
GUN_4.init();
GUN_5.init();
GUN_6.init();
GUN_7.init();
GUN_8.init();
GUN_9.init();
HIT_0.init();
HIT_1.init();
HIT_2.init();
EXPLOSION.init();
}
public static final AudioObject GUN_0 = new AudioObject(Resources.GUN_OGG_0);
public static final AudioObject GUN_1 = new AudioObject(Resources.GUN_OGG_1);
public static final AudioObject GUN_2 = new AudioObject(Resources.GUN_OGG_2);
public static final AudioObject GUN_3 = new AudioObject(Resources.GUN_OGG_3);
public static final AudioObject GUN_4 = new AudioObject(Resources.GUN_OGG_4);
public static final AudioObject GUN_5 = new AudioObject(Resources.GUN_OGG_5);
public static final AudioObject GUN_6 = new AudioObject(Resources.GUN_OGG_6);
public static final AudioObject GUN_7 = new AudioObject(Resources.GUN_OGG_7);
public static final AudioObject GUN_8 = new AudioObject(Resources.GUN_OGG_8);
public static final AudioObject GUN_9 = new AudioObject(Resources.GUN_OGG_9);
public static final AudioObject GUN = new AudioRandom(
GUN_0,GUN_1,GUN_2,GUN_3,GUN_4,
GUN_5,GUN_6,GUN_7,GUN_8,GUN_9);
public static final AudioObject HIT_0 = new AudioObject(Resources.HIT_OGG_0);
public static final AudioObject HIT_1 = new AudioObject(Resources.HIT_OGG_1);
public static final AudioObject HIT_2 = new AudioObject(Resources.HIT_OGG_2);
public static final AudioObject HIT = new AudioRandom(
HIT_0, HIT_1, HIT_2);
public static final AudioObject EXPLOSION = new AudioObject(Resources.EXPLOSION_OGG);
}