ProjectZombie/src/projectzombie/entity/EntityZombieArmored.java

32 lines
670 B
Java

package projectzombie.entity;
import projectzombie.display.Camera;
import projectzombie.init.Textures;
import projectzombie.util.gl.texture.TextureReference;
import projectzombie.util.math.vec.Vec2d;
public class EntityZombieArmored extends EntityZombie
{
public EntityZombieArmored(Vec2d pos) {
super(pos);
this.health_max *= 5;
this.health = this.health_max;
this.gun_level = 3;
this.crossUnWalkable = true;
}
@Override
public void render(Vec2d pos, Camera camera, TextureReference tex, Vec2d size) {
super.render(pos, camera, Textures.ENTITY_ZOMBIE_ARMORED, new Vec2d(1, 1));
}
@Override
public int bloodParticles() {
return 2;
}
}