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#include "fluid_holder.hpp"
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2024-02-06 01:08:44 +11:00
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#include "../util/constants.hpp"
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#include "../conversions/temperature.hpp"
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#include "../reactor/fuel/half_life.hpp"
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#include <cmath>
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#include <iostream>
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2024-02-02 22:03:47 +11:00
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using namespace sim::coolant;
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fluid_holder::fluid_holder(fluid_t fluid, double volume, double extra_mass) : fluid(fluid), volume(volume), extra_mass(extra_mass)
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{
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}
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double fluid_holder::add_heat(double m1, double t1)
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{
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double t2 = get_heat();
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double t = t1 - t2;
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double m2 = get_thermal_mass();
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double m = m1 + m2;
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if(m1 == 0 || m2 == 0)
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return t1;
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2024-02-02 22:03:47 +11:00
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heat = t1 - t * m2 / m;
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return heat;
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}
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double fluid_holder::add_fluid(double v2, double t2)
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{
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if(level + v2 > volume)
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{
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v2 = volume - level;
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}
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int m1 = get_thermal_mass();
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int m2 = fluid.l_to_g(v2);
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double t1 = get_heat();
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double t = t1 - t2;
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heat = t1 - t * m2 / (m1 + m2);
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level += v2;
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return v2;
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}
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double fluid_holder::extract_fluid(double amount)
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{
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if(amount < level)
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{
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level -= amount;
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}
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else
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{
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amount = level;
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level = 0;
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}
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return amount;
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}
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void fluid_holder::add_steam(double m2, double t2)
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{
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double m1 = get_thermal_mass();
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double t1 = heat;
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double m = m1 + m2;
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if(m > 0)
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{
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heat = t1 - (t1 - t2) * m2 / (m1 + m2);
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}
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steam += m2;
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}
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double fluid_holder::get_pressure() const
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{
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double T = conversions::temperature::c_to_k(heat);
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double V = get_steam_volume() * 0.001;
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double n = fluid.g_to_mol(steam);
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if(V == 0)
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{
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return 0;
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}
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return (n * T * constants::R) / V;
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}
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double fluid_holder::get_steam_density() const
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{
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double v = get_steam_volume();
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return v > 0 ? steam / v : 0;
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}
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void fluid_holder::update(double secs)
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{
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double mass = get_thermal_mass();
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if(mass > 0)
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{
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double V = get_steam_volume() * 0.001;
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double P = fluid.vapor_pressure.calc_p(heat);
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double T = conversions::temperature::c_to_k(heat);
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double n = fluid.mol_to_g((V * P) / (T * constants::R)) - steam;
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double s = steam + n;
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double l = fluid.l_to_g(level) - n;
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double v = fluid.l_to_g(volume);
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if(l < 0)
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{
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s += l;
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l = 0;
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}
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if(l > v)
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{
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l = v;
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s = 0;
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}
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double diff = s - steam;
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steam = s;
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level = fluid.g_to_l(l);
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heat -= diff * fluid.jPg / mass;
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}
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}
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