18 lines
395 B
C++
18 lines
395 B
C++
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#include "shadersource.hpp"
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using namespace Sim::Graphics;
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const char* ShaderSource::LIGHT_VSH =
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#include "shaders/light.vsh"
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const char* ShaderSource::LIGHT_GSH =
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#include "shaders/light.gsh"
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const char* ShaderSource::LIGHT_FSH =
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#include "shaders/light.fsh"
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const char* ShaderSource::MAIN_VSH =
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#include "shaders/main.vsh"
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const char* ShaderSource::MAIN_FSH =
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#include "shaders/main.fsh"
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