nuclear-plant-sim/src/world/tile/white_brick.cpp

39 lines
905 B
C++

#include "white_brick.hpp"
#include "tile_base.hpp"
#include "../../graphics/texture.hpp"
#include <iterator>
using World::Tile::WhiteBrick;
void WhiteBrick::update() {
}
unsigned int WhiteBrick::get_texid() const {
return Graphics::Texture::WHITE_BRICK_FLOOR;
}
std::unique_ptr<World::Tile::TileBase> WhiteBrick::clone() const {
return std::make_unique<WhiteBrick>(*this);
}
void WhiteBrick::remesh(Graphics::Mesh& mesh, const TileBase* const* neighbours, glm::vec<2, int> offset) const {
auto p = TileBase::PRIMITIVE_B;
p.m_texid = Graphics::Texture::WHITE_BRICK_FLOOR;
p.m_offset = {offset, 0};
mesh.add_primitive(p);
for(int i = 0; i < std::size(TileBase::PRIMITIVE_S); i++) {
if(!neighbours[i]) {
p = TileBase::PRIMITIVE_S[i];
p.m_texid = Graphics::Texture::WHITE_BRICK_WALL;
p.m_offset = {offset, 0};
mesh.add_primitive(p);
}
}
}
void WhiteBrick::render() const {
}