racing_game/world.h

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2019-05-25 14:24:49 +10:00
#include <cstdint>
void world_init();
void world_render();
bool block_isnt_solid(double x, double y, double z);
bool block_is_fluid(double x, double y, double z);
void player_respawn();
void world_render_block_inside_player();
void set_block_at(int x, int y, int z, uint8_t id, uint8_t type=0, uint8_t direction=0);
bool block_in_world(int x, int y, int z);
//void on_early();
//void on_late();