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2024-03-01 12:51:23 +11:00
<!DOCTYPE html>
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<title>Jays Portfolio</title>
<link rel="stylesheet" href="/static/style.css" />
<script src="/static/htmx.min.js"></script>
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<h1>Welcome to my portfolio website :)</h1>
<p>
Here you can see the (more notable) projects I have created and/or worked on.
</p>
<h2>Fast Nuclear Sim</h2>
<p>
The project was named this way after I built a command-line based nuclear reaction simulator
in C++ which simulated random events leading to decay chains and the radioactive isotopes themselves
(as whole integer amounts) in each simulated sample. Whilst I ended up with semi-realistic results,
with each sample containing radioactive isotopes known to be fission products, my simulation was
also far too slow and inprecise for it to actually be used in a nuclear power plant simulation.
</p>
<p>
Fast Nuclear Sim was created to be a faster, floating point based nuclear reaction simulator.
It doesn't try to approximate the isotopes themselves, but it instead approximates some of the
more key ones, such as both the uranium-235 and uranium-238 components of the fuel,
the waste products of nuclear fission, and the reduction in reactor power from xenon-135.
</p>
<img
src="/static/image/Fast-Nuclear-Sim.png"
alt="An in-game screenshot of Fast Nuclear Sim, showing the reactor core, displays for pumps, valves, the turbine, a synchroscope, as well as the plants controls."
/>
<p>
This project was created in C++ and is rendered using GLFW and OpenGL. The project is incomplete,
but still being worked on. The project is, and consists fully of, open source software.
</p>
<h3>Links</h3>
<ul>
<li><a href="https://github.com/jsrobson10/fast-nuclear-sim" target="_blank">Fast Nuclear Sim (GitHub)</a></li>
<li><a href="https://github.com/jsrobson10/nuclear-sim" target="_blank">Nuclear Sim (GitHub)</a></li>
</ul>
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