49 lines
1.9 KiB
HTML
49 lines
1.9 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<title>Jays Portfolio</title>
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<link rel="stylesheet" href="/static/style.css" />
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<script src="/static/htmx.min.js"></script>
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</head>
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<body>
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<h1>Welcome to my portfolio website :)</h1>
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<p>
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Here you can see the (more notable) projects I have created and/or worked on.
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</p>
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<h2>Fast Nuclear Sim</h2>
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<p>
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The project was named this way after I built a command-line based nuclear reaction simulator
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in C++ which simulated random events leading to decay chains and the radioactive isotopes themselves
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(as whole integer amounts) in each simulated sample. Whilst I ended up with semi-realistic results,
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with each sample containing radioactive isotopes known to be fission products, my simulation was
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also far too slow and inprecise for it to actually be used in a nuclear power plant simulation.
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</p>
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<p>
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Fast Nuclear Sim was created to be a faster, floating point based nuclear reaction simulator.
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It doesn't try to approximate the isotopes themselves, but it instead approximates some of the
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more key ones, such as both the uranium-235 and uranium-238 components of the fuel,
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the waste products of nuclear fission, and the reduction in reactor power from xenon-135.
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</p>
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<img
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src="/static/image/Fast-Nuclear-Sim.png"
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alt="An in-game screenshot of Fast Nuclear Sim, showing the reactor core, displays for pumps, valves, the turbine, a synchroscope, as well as the plants controls."
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/>
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<p>
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This project was created in C++ and is rendered using GLFW and OpenGL. The project is incomplete,
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but still being worked on. The project is, and consists fully of, open source software.
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</p>
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<h3>Links</h3>
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<ul>
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<li><a href="https://github.com/jsrobson10/fast-nuclear-sim" target="_blank">Fast Nuclear Sim (GitHub)</a></li>
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<li><a href="https://github.com/jsrobson10/nuclear-sim" target="_blank">Nuclear Sim (GitHub)</a></li>
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</ul>
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</body>
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</html>
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